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Blood in the Snow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #36 | 3.000 | 3.000 |
| Theme Integration | #39 | 3.000 | 3.000 |
| Sound Design | #56 | 2.333 | 2.333 |
| Overall | #57 | 2.347 | 2.347 |
| Presentation | #61 | 2.250 | 2.250 |
| Accessibility | #61 | 2.083 | 2.083 |
| Innovation | #84 | 1.417 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
Our game uses time as a constant source of pressure. Time represents our health and a time attack system. More than that, the setting itself is a clashing of timelines, merging fantasy with reality.
What did you do to ensure accessibility of the game?
No additional accessibility
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
No AI usage
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Comments
Hey! Enjoyed the concept here. Looks like the bones are here, but could use some more polish with the movement and shooting.
Things I liked:
The setting and the environmental art.
The walking animation and look of the undead look pretty good.
Reload animation and gun hammer animation good.
Things that could be improved:
The time between animation, sound and raycasting should be tighter. From a player perspective it's delayed and makes it very weird to play. Could also add, muzzle flash and a ribbon mesh to launch it in the direction of the raycast for tracers.
Where the reticle is placed vs raycast detection didn't line up with further targets. I attempted to hit targets further away but no detection. Blood or some kind of feedback other than the enemy disappearing would be welcomed
Animations for attacking from the enemies and feedback to tell the player was getting hurt/losing time. Also could make the timer flash to pull me eyes there on hit. I thought nothing was happening when they got close so I let them.
Enjoyed it! Good bones! Keep iterating!
A very cool base for a shooter. I mean, the combination of a medieval fantasy castle and a military shooter works great. I wish we could add this kind of location to CS. The UI also looks great!
That was really fun. I liked the fps part. One thing is that I have a lower end pc. and it did not work 100%.
Also, please try my game too!
Pretty good for a few days in this jam. I enjoyed the 3d FPS world. Obviously there is a lot that can be done, but you are more than on the right track here. I have yet to create a feature filled 3D modeled world and character game, but your submission shows me that even a small patch of a start can be a success forward. I'll see about something along these lines for a future jam. I was literally out of time for this jam, so I didn't submit anything worth looking at - here's where some of my time went though (a different jam):
https://itch.io/jam/alchemy-jam-7/rate/4154591
I'm glad you enjoyed the environment! I'm pretty happy with how it turned out. We're looking forward to keeping at it after a little break. I really enjoyed the game you made! It's aMAZEing c;
when i first loaded in it reminded of origins from black ops 2, would love to play a more finished version of this :)
That was a big inspiration! Thanks for playing :D