Play game
Sorry I'm Dying's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #45 | 2.858 | 3.500 |
| Theme Integration | #59 | 2.449 | 3.000 |
| Sound Design | #61 | 2.177 | 2.667 |
| Overall | #62 | 2.223 | 2.722 |
| Accessibility | #67 | 1.905 | 2.333 |
| Innovation | #68 | 1.905 | 2.333 |
| Presentation | #70 | 2.041 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
The game is about a guy in his final moments trying to get people to go to his funeral.
What did you do to ensure accessibility of the game?
You can pause the game at any time and restart.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
We didn't use AI.
Leave a comment
Log in with itch.io to leave a comment.



Comments
I liked it. It was very fun. Please try my game if you get the chance
I really love the art style and the level design. Thanks for the game!
Hi! It’s clear how much effort you put into the character art and level design, but the controls and block spacing make the game quite challenging. Some jumps, especially, become critical for a run if you fail them. I managed to collect 7 only on my third attempt, and even then it was pretty tough.
It’s also hard to navigate the level and understand whether I’ve already visited a certain character during the current run or not. Thanks for the game!
This game has potential. I enjoy the wacky characters and there seems to be a moral story about a sick patient which is intriguing to learn more about it.
Gameplay can be improved by having a balanced out level design. All of the scattered and floating geometry makes it a bit frustrating to navigate. Sometimes I get softlocked in some areas because I’m stuck on an island and I can’t really jump far. With the added the ticking clock makes it very tough.
Maybe more walkable terrain and a clearer path that guides the player would be nice :) Right now it feels like a open world without sense of direction. Maybe have some areas that prevents player from walking into and lead them to point A to B using environment storytelling. Some kind of invisible arrows or physical forces that points a direction.