This game has potential. I enjoy the wacky characters and there seems to be a moral story about a sick patient which is intriguing to learn more about it.
Gameplay can be improved by having a balanced out level design. All of the scattered and floating geometry makes it a bit frustrating to navigate. Sometimes I get softlocked in some areas because I’m stuck on an island and I can’t really jump far. With the added the ticking clock makes it very tough.
Maybe more walkable terrain and a clearer path that guides the player would be nice :) Right now it feels like a open world without sense of direction. Maybe have some areas that prevents player from walking into and lead them to point A to B using environment storytelling. Some kind of invisible arrows or physical forces that points a direction.