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A jam submission

HIGH-PRESSURE BREW 5:00 P.M. | 高压萃取 5:00 P.M.View game page

Deadline, Paperwork, & Caffeine.
Submitted by Emankcin01 — 3 hours, 50 minutes before the deadline
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HIGH-PRESSURE BREW 5:00 P.M. | 高压萃取 5:00 P.M.'s itch.io page

Results

CriteriaRankScore*Raw Score
Indieformer Pick#1n/an/a
Presentation#34.1004.100
Art#84.1004.100
Overall#133.4673.467
Accessibility#173.2003.200
Sound Design#183.3003.300
Theme Integration#193.6003.600
Innovation#412.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Well finished game! Love the art style.

Which path did you choose?

Fresh Build

How does your game bring our theme, OUT OF TIME, to life?
Please refer to the game page for more details.

What did you do to ensure accessibility of the game?
Please refer to the game page for more details.

If your teammates aren't on itch, note them below.
solo

Did you include the Indieformer or Patch Notes logo somewhere in your game?

No

If AI was used in your game, let us know how you used it.
Large language models were used to assist with programming.

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Comments

Submitted(+1)

This is such a professional vertical slice for a 10 day jam!

I'm so impressed by the ambitious set of features you've managed to fit in in such a short timeframe, This game has moved the needle in my mind in terms of what's possible in a 10 day jam.

Host(+1)

Whilst it isn’t Papers, Please — this gave me very similar vibes and I can see this game being more literally at the desk. Like writing up a document, sending to the printer then brewing coffee. A bit more of a management game rather than the walking around needed.

Though I do like the interactive office! I was just expecting a desk UI when I sat down haha. Very impressive for 10 days, and kudos for getting achievements in there!

Submitted(+1)

Great Game, Love the game art and overall game mechanics.

Submitted (24 edits) (+1)

Very cool stylish art and works well in the office theme. All of the assets seems to be handmade which is very neat. Mb for being harsh I only act this way bc the games has very good potential :>

For the gameplay, it apparently took me 16+ minutes to finish the game. To print out all of the 20 pages. I printed 21 in fact and I thought the game would be over. I have to wait like 2-3 more minutes for the clock to time out. I think a small game like this with a repetitive task would be best around 5-6 minutes.

I think the monotonous part of doing repetitive task being in a corporates machine fits the narrative of the gameplay and it works on paper.

But playing the game is a bit rough 😭😭😭. Everything about this game is slow on the player’s experience pov like the dialog text which I can’t really skip it. To stand and wait to print a single page. It slows down the pace of the game by a lot. Maybe when the printer is printing. The player can leave to do other task and to retrieve the page. It’s as if the player is suffering as much as the character.

The irony is this game is about speed but is the slowest game 😭

I think to make the monotonous task more interesting and engaging. Is to have small events that happens to break the predictable task. To have unpredictable environment hazard. Could happen after like 3+ pages and it gets crazier. Machine breaking, janior spilled water on the floor (slipping on water causes effects), etc. Something that makes the character miserable but doesn’t hinder player experience and they can even laugh at how tragic the character is. Also ways to speed up the game like printing out 2x the pages.

I do like how there is strategy in the core gameplay. By incentivizing the player to mid-max the optimal route work desk> coffee>printer>boss and you loop it. The coffee mechanic ties the urgency of the game together and it’s very important to maintain the speed. Drinking too much coffee has a heart burn penalty which is neat touch :)

I notice there is a challenge to talk to like 25+ something NPCs and I really don’t feel like it because it’s a pain to sit through all of the slow dialog and I don’t get rewarded 😭😭😭. So maybe the player can be rewarded? Like coworker helping out or giving gifts that have effect?

Oh also in the beginning I don’t know who to give the paper to as all of the cat looks the same. Maybe have the boss be a big cat or have different color scheme than the duplicate NPCs. Even though the boss has the biggest desk. It would be more clear to identify he is more important by having imposing character design.

Submitted (1 edit) (+1)

I drank too much coffee and the game gave me heart burn lmaooo