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Awesome John and The Time Dungeons -- Showcase's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #20 | 3.571 | 3.571 |
| Sound Design | #43 | 2.643 | 2.643 |
| Overall | #67 | 2.167 | 2.167 |
| Presentation | #71 | 2.000 | 2.000 |
| Theme Integration | #79 | 1.714 | 1.714 |
| Accessibility | #80 | 1.643 | 1.643 |
| Innovation | #83 | 1.429 | 1.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
We ran out of time and could not fully complete the theme. However, the idea was to have the player put into a dungeon with a small amount of time to explore the dungeon before being immediately sucked into the boss battle. However, for each enemy that you kill, your time increases. If you're extra quick you'd also be able to buy items and spells at the Time Merchant with your extra time.
What did you do to ensure accessibility of the game?
We have keyboard controls but that's about it.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
No AI
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Comments
Overscoping is really a common thing in jam, so don't be too discouraged by it. The art is really nice, both the large cutscene images and the character and enemy sprites. Though gameplay is lacking right now, I think the idea looks intriguing, and I am really curious how the game would play if it's done.
I'd normally do my usual compliment + suggestion section, but I don't think it's even helpful in this case. I'll hope this doesn't make you feel too bad, and keep making games!
Scoping is hard. The art and concept look great, good luck with your project!
Appreciate the effort to showcase the design and artwork. Great job!
It’s an art gallery :)
I would love to see the game completed. good work!
Wow, the art was really amazing! I wish I could have seen it put into an actual game loop