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Hello! On this specific level, the cheat code doesn’t work. The only option is to restart the game and fast-forward to level 4 in order to replay it. Unfortunately, this turned out to be the most critical bug. To skip the first three levels, you need to enter 200011.

The first level where you guide the ball can’t be skipped. The cheat code is built into levels 2, 3, and 5,

I think I've finally completed the game! (If it truly ends on the jam page screen). As I've said, this is really impressive, especially with this many contents packed in the game! I've accidentally taken the hard option of using the bow and arrow, but still, the game felt really fun to play from start to finish. It's just a shame seeing that bug breaking an otherwise really high-level jam game.

Other things I like:

  • The variety of game mechanics and contents
  • The "in development" aesthetic of the game
  • Cheat code for helping us get through the game. (should be a game mechanic too if you ask me)
  • Really smooth and nice animation

Suggestions:

  • Some animations need to slow down just a bit in order to not to overwhelm the player, allowing them to enjoy the story a bit more
  • Maybe a way to reset the difficulty selection?
  • A chapter selection would be nice too
  • The story ends rather abruptly, and I would wish seeing how the story ends

Anyway, this reminds me a lot of There Is No Game, which also starts as a jam game. I have no doubt this can be successful with more content and polish. Well done!

Thank you very much for such a detailed review — we’re really glad that your overall impression was outweighed by positive emotions.

According to the original plan, there was supposed to be a chapter selection and a more developed ending set in a 3D world. Both were meant to be more expanded, but as often happens during a jam, time runs out and you have to wrap things up quickly.

We’re planning to make a more thought-out version later: fixing the main bugs and rough spots, making the logic clearer, and creating a more detailed and coherent finale. If we’re in the right mood, we might even try — as an experiment — to release it on Steam once we have more content ready.

Once again, thank you very much for your suggestions and for your feedback.

(There Is No Game was used as context during the ideation process.)