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The game feels so vast and as I played I knew that I may be lost. And I was right, I got lost after getting one ability. I admire the attempt in the design and I know how difficult it is to idea the good exploring system. The platforming gameplay is good, but sometimes it require a bit much precision.

Thanks for your feedback
The vastness feeling is what i aimed firstly
There's a polishing need in the waterfall room, else it isn't made clear.
Glad you liked it, i guess? (: