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Peter Februar

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A member registered Jan 04, 2018 · View creator page →

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nice lil story (:
can't wait for "Cat stole my leg 2 - Gustav's Story"

same here
glad you tried your hands on javascript
no ad intention but this engine i use now is quite handy
i know some bitsy enthusiasts that would definitely want to give it a try (:
(oh by the way did your brand logo changed as well? i remember it with two feet)

oh an ordinary playground?
in a lynchian game jam? (:
hope you found several endings
thank you for playing

techno enthusiast here!
did you find horse ending with only one classic burger?!
thanks for the kind words
it means a lot to me

there's only 2 of them
couldn't find enough time to insert a dashing burger
thank you for playing

good job on the minimalistic ambience!
*keeps on drawing*

Local engraving artworks can be found inside the house roof... you just have to jump close to them (:

Hello, i'm a no-code guy enjoying game design tools.
My humble take on what you say you don't understand:
1. is image resolution the secret noone will tell you?


I don't think so, because you created assets with multiples of 8.
It doesn't matter if your original picture is square. You need to adapt it to how it will be rendered. 

2. is it that Bitsy has a stable number of pixels?
As a javascript blob (from what i understand), Bitsy offers a gamedesign experience which is necessarily compact.
Here the sounds and images and canvas size are minimastically designed on purpose.
(to make it work first i guess? or to save RAM space and make it work online?)
So in this Bitsy engine, picture size is fixed, 8x8 for all, sprites n' avatar n' stuff.

...Maybe you'd like to find a double-down alternative here. (Bitsy HD) https://vonbednar.itch.io/bitsy-x2

I really wonder how you managed to import assets in Bitsy.
Anyway, yeah, you're going to HAVE to have them be smaller anyways.
Or redraw it. The pixsy solution mentioned above is good for rooms but can't upload sprites.
Sorry for your potential art loss.

Hope this helps.

Gives a whole new meaning to "exploration game". Would love to play a bigger map!
On the other hand this is what i call minimalistic music (: gives a nice feeling altogether

very nice game!
i love how minimalistic blocks are
also the fact that music starts later!
note: you can easily be softlocked in level 4

nice take on the theme!
i enjoyed bringing joy for children
sweet vibes also

Thanks for your feedback
The vastness feeling is what i aimed firstly
There's a polishing need in the waterfall room, else it isn't made clear.
Glad you liked it, i guess? (:

Thanks for the feedback!
Music was made in a rushing three days
I wanted to have nice loops while exploring (:

Glad you liked it, your words mean the world to me.
Sure gonna get rid of those hidden blocks as soon as 1.1 (:
Funny you liked the squash cause this is a feature i can't turn off
Thanks again!

This is in stage 1 underground.
This Pocket Platformer engine i'm using does have a very large coyote time.
However you can manage a way to stick yourself exactly on spot.. guess whic
Congrats on beating the game!

Thanks for the feedback!
About your points:
-I guess that was intented. I wanted a feeling of vastness, but
-I never thought it could reduce visibility between what you can step on vs what you can't.
on my way to clarify one small ledge in particular :)

I don't get the whole idea
Didn't got to see that train looking dinosaur (:
Enjoyed the art and UI

I tried over again to get what i'm supposed to do
Graph seems a fine concept though
Would love to hear from that later on
Also nice palette choice (:

Nice ambiance here
I liked discovering which answer would bring the place down

I don't know what went wrong in your process but this is way beyond my readability tolerance
Seems engaging though, hope you'll come up with a smoother version soon (:

Super ambiance, en immersion totale, par le son, le graphisme ou la jouabilité, même si limitée, en même temps pas grand chose à faire quand on se protège du dehors dans une chapelle (:
J'ai essayé de défier l'obscurité mais rien n'y a fait (version navigateur)
Du bon boulot, mention spéciale pour le voice acting, c'est trop rare sur ce genre de format court!

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Thanks
Didn't have much time for art as i was trying to create several different worlds
So it's just wall tile or (transparent) decoration tile or both
I found the aspect very nice indeed, glad you appreciated!

I guess you made a general point you gamedev people
I will soon make some paths clearer
Especially one in the waterfall room (:
Thank you for the review!

Yeah it's a short deadline thing like solid wall or deco or solid wall + deco, i guess that's how i like exploring
That jump and talk same button are kinda on purpose
While trying to make an almost non-violent game i thought it would be funny to make NPCs obstacles
Thanks for the kind words!

I didn't get the point at first glance
My "sword" only goes to the right
Maybe it misses a little tutorial?
Very nice ambient music though

As always in a boss fight i would appreciate to see how much life bear/beast is losing
engaging story and good music
i enjoyed the two different "voice" sounds!

Indeed a crunch (:
Took me three times to not fail to save Christmas!
Maybe that threadmill was a bit fast, made it hard to grab some parts
Also i had trouble to understand what to do with tools (especially screwdriver)
Nice music and cute game overall

(1 edit)

Nope your playing order is right (:
I see from many comments it's a critical part
I'll remove the decorations tiles on that jump when the jam is over, thanks for the feedback!
Also there's an hidden block beneath the waterfall if it helps

You can find the fullscreen option somewhere in the itch.io uploading page!

Real nice chalky ambiance here
At first glance i thought the vase and the plant were the same object
Good game altogether!

Lovely story, art and music
Would have loved some more interactions though
Nice walking simulator anyway!

Very nice art and concept
I felt like a teacher correcting copies 
Could have used more levels or criteria
Very much into that CRT effect but i don't think it fits the 1 Bit Jam Rules
Good work!

Nice take on the theme!
I did try to be careful
Loved the plot and the music
What a snowy country this king lives in! Hurt my eyes..
Lovely game anyway!

I gave it another try because i learned here in ratings that LMB stands for Left Mouse Button (english isn't my mother tongue)
I enjoyed the music and the retro feeling altogether!
There's a third color in the background (mixing red and black is dark red)
When you step on an dying enemy it still hurts you
When you quickly change opposite directions your missiles come back against you
Overall it's a functioning game, keep up the good work!

I gave it another try because i learned here in ratings that LMB stands for Left Mouse Button (english isn't my mother tongue)
I enjoyed the music and the retro feeling altogether!
There's a third color in the background (mixing red and black is dark red)
When you step on an dying enemy it still hurts you
When you quickly change opposite directions your missiles come back against you
Overall it's a functioning game, keep up the good work!

Nice take on this theme!
couldn't see the full game because of the frame larger than my screen (:
music is good and game is very dynamic

Nice challenging game altogether
Maybe that's just me but i found myself lost in weapon options
Couldn't make up my mind on the 2 colors i like the most (:
Good music also!

(1 edit)

Nice challenging game altogether
Maybe that's just me but i found myself lost in weapon options
Couldn't make up my mind on the 2 colors i like the most (:
Good music also!

(1 edit)

Not gonna lie, i'm not really into horror games. I wonder why you made it so slow on purpose? Don't know what to do and what to not do to avoid those monsters. At times i wondered if i was walking or just lifting my feet one by one on the same spot.
Nice take on the ambiance

Thank you for playing!