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erebrus

171
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A member registered Aug 18, 2019 · View creator page →

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Thank you for your feedback. This game was developed for a jam and due to time constraints we didn't manage to polish a lot of things. In fact, the rule engine was a bit broken :( We are however continuing the game and fleshing it out into a proper game to publish. Would you like to be kept in the loop? We'd welcome play testers :)

Check out https://itch.io/jam/jamsepticeye/rate/3923712

It's a papers please type of game in which you are processing people in the afterlife :)

Check out https://itch.io/jam/jamsepticeye/rate/3923712

It's a papers please type of game in which you are processing people in the afterlife :)

Check out https://itch.io/jam/jamsepticeye/rate/3923712

It's a papers please type of game in which you are processing people in the afterlife :)

Check out https://itch.io/jam/jamsepticeye/rate/3923712

It's a papers please type of game in which you are processing people in the afterlife :)

"Once guy came in wht a star passport, a snail t-shirt, and was talking about burying tea leaves. " Haha, that sounds about right :) It was a decent amount of work for 4 days, but also some of the issues we have are because of how much we tried to do. There are some issues with the rule verification and character generation, so it not being clear is normal. We've fixed that a bit already, so if you're curious about it, once the jam is over,  we'll upload a version with some fixes that should make it more playable.

I loved this type of mechanics since I played soulreaver back in the day. Nice job.

No worries. The good thing about jams is that other gamedevs can play your game and give you feedback.

No worries. The good thing about jams is that other gamedevs can play your game and give you feedback.

Congrats. This is a good game. The concept is simple, but you managed to make very interesting puzzles with. That's not easy. Great job.

Minor comment. I think the animation of the ghost leaving the pot should be different if he is just leaving it or using it to active the pyre. It would make the controls clearer.

We were also inspired by papers please. Interesting to see different takes on it! Good job

It's a fun game. Quite addictive :) 

Not bad for 6 hours. I like how you introduce the controls and the general concept is good also. I think having the sfx for the bomb would be a cheap way to vastly improve the game though.

Fun simple concept and fitting the theme. I ended up laying longer than expected :) It's fun.

Funny enough we went for a similar concept, so it was interesting to see your interpretation. Good job!

Controls are a bit tricky, but visually it is very nice.

Controls are a bit tricky, but visually it is very nice.

This is a very good game. Congrats. I really like what you made with the theme. Simple, but smart and fun. Great combo for a jam

Deceptively smart concept. I like the time element. Makes it more puzzle like. Congrats

The music is delightful :) and the visuals are also very nice. Very atmospheric.

The game has a very nice visual vibe :)

Thank you :)

Nice writing and narration. I enjoyed the art, but at the same time I feel the screen was a bit too noisy. More contrast between the characters and the bg would have been nicer.

It's a very creative take on the old classic. Good way to make it fit the theme.

The game might seem like the classic pixel platformer entry that you see in many jams, but there is a deceptively high level of design in it. Congrats. Very good entry.

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Thank you. Yes we didn't want the claims to be too easy to check, but it's a difficult balancing act.

Thanks. We tried different approaches, but never quite got it to the point we wanted. I'm curious, did you try the advanced mode or the normal mode? The normal mode is easier, and you can just keep your finger on the accelerator and turn. However, it's also less nimble so it can be hard to turn fast enough. In the advance mode the steering depends more on the speed, so you can do very tight corners when you slowdown, but that also makes it harder to control. We weren't sure which one would work best, so we left both in.

Thanks! We didn't think about the cursor, but I see your point.

Thank you for your feedback. Can you ellaborate on your second sentence? What mechanics were you surprised by and don't understand why they are in the game? Or did I misunderstand?

Original concept. The platforming has a nice feel to it and level design is solid.

Simple, but yet interesting game :)

Quite original the concept!

Thank you for the feedback. We felt we needed a game designer at the end to actually balance things like the XP curve and the avalanche proximity. We needed a lot more playtesting to turn the avalanche into a threat throughout the game, as it is, I think it becomes a bigger threat later in the game when the speed almost matches yours, but few will get there.

Nice cross between genres :) nice approach to theme also.

Nice mix of mechanics!

Nice mood piece :)

I have an idea and I've started implementation (in godot). I could use someone to play test, level design and balance. I started a bit late, so I don't have a sound designer yet, so if you are both available, this could work. add me on discord: erebrus