Thank you for your feedback. This game was developed for a jam and due to time constraints we didn't manage to polish a lot of things. In fact, the rule engine was a bit broken :( We are however continuing the game and fleshing it out into a proper game to publish. Would you like to be kept in the loop? We'd welcome play testers :)
erebrus
Creator of
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Check out https://itch.io/jam/jamsepticeye/rate/3923712
It's a papers please type of game in which you are processing people in the afterlife :)
Check out https://itch.io/jam/jamsepticeye/rate/3923712
It's a papers please type of game in which you are processing people in the afterlife :)
Check out https://itch.io/jam/jamsepticeye/rate/3923712
It's a papers please type of game in which you are processing people in the afterlife :)
Check out https://itch.io/jam/jamsepticeye/rate/3923712
It's a papers please type of game in which you are processing people in the afterlife :)
"Once guy came in wht a star passport, a snail t-shirt, and was talking about burying tea leaves. " Haha, that sounds about right :) It was a decent amount of work for 4 days, but also some of the issues we have are because of how much we tried to do. There are some issues with the rule verification and character generation, so it not being clear is normal. We've fixed that a bit already, so if you're curious about it, once the jam is over, we'll upload a version with some fixes that should make it more playable.
Congrats. This is a good game. The concept is simple, but you managed to make very interesting puzzles with. That's not easy. Great job.
Minor comment. I think the animation of the ghost leaving the pot should be different if he is just leaving it or using it to active the pyre. It would make the controls clearer.
Thanks. We tried different approaches, but never quite got it to the point we wanted. I'm curious, did you try the advanced mode or the normal mode? The normal mode is easier, and you can just keep your finger on the accelerator and turn. However, it's also less nimble so it can be hard to turn fast enough. In the advance mode the steering depends more on the speed, so you can do very tight corners when you slowdown, but that also makes it harder to control. We weren't sure which one would work best, so we left both in.
Thank you for the feedback. We felt we needed a game designer at the end to actually balance things like the XP curve and the avalanche proximity. We needed a lot more playtesting to turn the avalanche into a threat throughout the game, as it is, I think it becomes a bigger threat later in the game when the speed almost matches yours, but few will get there.
























