Thank you for the feedback and pointing out the bug. We'll try to reproduce it and fix it.
erebrus
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Thank you.
Do you mean that because you have a high resolution, the world looked small and so it was hard to see? The game is optimised for 1920x1080 and we have found that smaller resolutions cause the UI to be crowded and bigger ones cause the world to be small. However, we've added a zoom tool to the world so if it's the world it should be addressed in our next upload this coming week.
Thanks
Thank you. Yes. The game is optimised for 1920x1080, so at low resolutions the UI is cramped and at high resolutions we world is tiny. We're still not fully sure how to handle the UI, but for the world we have already integrated a zoom tool. We'll upload a new version next week with it (plus things like relics)
I don't knot if it's just me, but you might need a bit more on-boarding. I deployed, killed the enemies, killed what It think was their spawn base, mined the minerals, but then I wasn't sure what to do. I build 3 houses, but I don't know what they are for.
I think I'd need to get deeper in the game to evaluate the command center concept. I switched it during the mission, but I couldn't really do anything on the other computer because I didn't have more parts to make different builds.
It might be cool twist on tower defense, but I think you need the game to be a bit more cohesive and guide the player a bit at first.
Great! Have a look at it here: https://erebrus.itch.io/atv-demo We have a form there also. Thank you!
Great! Have a look at https://erebrus.itch.io/atv-demo we have it there. There is also a form there for feedback. Let us know what you think!
Thank you for your feedback. This game was developed for a jam and due to time constraints we didn't manage to polish a lot of things. In fact, the rule engine was a bit broken :( We are however continuing the game and fleshing it out into a proper game to publish. Would you like to be kept in the loop? We'd welcome play testers :)
Check out https://itch.io/jam/jamsepticeye/rate/3923712
It's a papers please type of game in which you are processing people in the afterlife :)
Check out https://itch.io/jam/jamsepticeye/rate/3923712
It's a papers please type of game in which you are processing people in the afterlife :)
Check out https://itch.io/jam/jamsepticeye/rate/3923712
It's a papers please type of game in which you are processing people in the afterlife :)
Check out https://itch.io/jam/jamsepticeye/rate/3923712
It's a papers please type of game in which you are processing people in the afterlife :)
"Once guy came in wht a star passport, a snail t-shirt, and was talking about burying tea leaves. " Haha, that sounds about right :) It was a decent amount of work for 4 days, but also some of the issues we have are because of how much we tried to do. There are some issues with the rule verification and character generation, so it not being clear is normal. We've fixed that a bit already, so if you're curious about it, once the jam is over, we'll upload a version with some fixes that should make it more playable.
Congrats. This is a good game. The concept is simple, but you managed to make very interesting puzzles with. That's not easy. Great job.
Minor comment. I think the animation of the ghost leaving the pot should be different if he is just leaving it or using it to active the pyre. It would make the controls clearer.

























