Thank you. We are unfortunately very aware of the information overload...we weren't happy about having to make a help page. Unfortunately the game ended up having a bigger scope than what we initially thought and so we didn't have time for the tutorial. Thank you for the kind words though :)
erebrus
118
Posts
6
Topics
17
Followers
25
Following
A member registered Aug 18, 2019 · View creator page →
Creator of
Plant growing simulation in which you have to cross different plants to breed new ones.
Play in browser
A spiritual investigator seeks out the truth while a mysterious overgrowth ravages a graveyard.
Interactive Fiction
Play in browser
Recent community posts
Kenney Jam 2023 community · Created a new topic Non Kenney assets usage outside of game itself (e.g. itch page and thumbnail)
Dual Realms: Wraith's Passage jam comments · Replied to ConstantAnxiety in Dual Realms: Wraith's Passage jam comments
Dual Realms: Wraith's Passage jam comments · Replied to spamalot27 in Dual Realms: Wraith's Passage jam comments
Dual Realms: Wraith's Passage jam comments · Replied to Samm79 in Dual Realms: Wraith's Passage jam comments
Dual Realms: Wraith's Passage jam comments · Replied to Ed_Sforzati in Dual Realms: Wraith's Passage jam comments
Dual Realms: Wraith's Passage jam comments · Replied to Leonetic in Dual Realms: Wraith's Passage jam comments
Infinite Fight Light And Shadow jam comments · Posted in Infinite Fight Light And Shadow jam comments
Dual Realms: Wraith's Passage jam comments · Replied to Galexyofthings in Dual Realms: Wraith's Passage jam comments
Dual Realms: Wraith's Passage jam comments · Replied to game-racers in Dual Realms: Wraith's Passage jam comments
Dual Realms: Wraith's Passage jam comments · Replied to kzhhhhhT. in Dual Realms: Wraith's Passage jam comments
The idea was that you could play fully with keys (arrow keys plus space) or use the mouse (hover to select, click to play, click on rotation buttons to rotate). Maybe you didn't notice the rotation buttons on the tiles when they are selected?
We aimed to have an element of deckbuilding in the game, but we didn't manage to flesh out the levels and mechanics, so with only 3 main levels and limited mechanics the deckbuilding aspect is a bit pointless.