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Moonlight's Bloom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.800 | 4.800 |
Audio | #3 | 4.100 | 4.100 |
Theme Implementation | #3 | 4.100 | 4.100 |
Special Object Implementation | #4 | 4.200 | 4.200 |
Overall | #5 | 3.683 | 3.683 |
Gameplay | #34 | 2.500 | 2.500 |
Fun Factor | #39 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In the game you grow flowers :)
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Comments
I've been playing this for the past three hours. I won. I did it. I have a lot of thoughts I want to share:
- I wish I could search by scent
- I wish the "unknown" flowers didn't appear in search results, it gives me info that I'm not supposed to have
- At some point I turned on assist mode because the whole taking care of plants thing got boring. I imagine an update where you could sell your flowers and then get automatization upgrades using the money :)
Only at the very end did I learn by accident that breeding two flowers together multiple times can give different results. With that knowledge, I would probably beat the game in way less time haha.
This game reminds me of Infinite Craft. I think there's also a similar plant mutating minigame in Cookie Clicker. The idea isn't brand new, but, I find it very interesting.
The visuals are amazing, the audio is good. The gameplay itself quickly gets old, what's fun is looking for the special flowers.
I love this game. Congratulations
Thanks for your detailed review and congrats on winning!
To be honest, the only reason you cannot search by scent is because we couldn't fit it in the same panel and we ran out of time to fiddle with margins.
About seeing the unknown flowers... Completely with you. I saw that bug while play testing and immediately went: that's bad, but I don't have time. On the other hand, the game is probably too complex, so maybe that's okay?
I agree the mechanics felt a bit disconnected, but the last thing our game needed was another mechanic! :D The thing about making a jam game with several mechanics is that we were so busy each implementing our own little thing that we forgot to balance them together. Definitely learnings for the next one!
Always love getting compared to famous games! Thanks!
You spent a lot of time on polishing the game, looks like you had 2 weeks to do it. I like sounds and music a lot!
Beautiful art and ui, very consistent. I agree with the others about information overload but overall the game looks very polished.
The level of polish here is outstanding on all fronts; visuals, audio, UI... it's all beautiful! You guys have a lot to be proud of :)
Visuals are astonishing. The scissors animation is sooooo cute. Soundtrack gives me Hogwart vibes. Game definitely require a lot time to understand. Indicators are sometimes hard to understand. Learning curve is a little to much (I have over 1000 hours in EU4, so I know a little about step learning curves :D ) Quality like, this game may be the victor of this game jam. Gameplay like, it suffer from overload of information. Still, very thematic and when I will imagine a game made for 'growth' and 'flower' theme game jam, I will definitely imagine this game.
Definitely one of, if not the most, visually and audibly appealing submission for this jam. It's quite a lot of information overload though, I think a step by step tutorial showing players how to care for plants would make this game a really strong contender
Thank you. We are unfortunately very aware of the information overload...we weren't happy about having to make a help page. Unfortunately the game ended up having a bigger scope than what we initially thought and so we didn't have time for the tutorial. Thank you for the kind words though :)
I definitely overscoped mine too, it's understandable :) Well done anyway!
The visuals and audio are really awesome. After I grasped the idea/what I need to do I also admired the design.