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TileVania - the broken course's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #260 | 3.455 | 3.455 |
Mechanics | #341 | 3.061 | 3.061 |
Music | #425 | 2.697 | 2.697 |
Fun | #464 | 2.758 | 2.758 |
Story | #467 | 2.030 | 2.030 |
Aesthetics | #540 | 2.697 | 2.697 |
Sound | #545 | 2.030 | 2.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
Just my tired self
Did you use any existing assets? If so, list them below.
I have used only existing assets - Majority of which were from GameDev.Tv beginner unity course, the game is derivation of one of the games -Ricks Tilevania. I also downloaded one heart icon from @startledpixels on unity asset store and soundtrack came from AudioCreatures at same place
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Comments
Fun game. The disappearing platforms are a nice twist.
Very neat take on the theme! It is a bit rage-inducing, not gonna lie xD but in a good way. I didn't know I could shoot for a long time though and that made the game a lot easier. I'm at fault because I didn't read the game description but a little screen to show the controls in-game could be a great addition!
Nice platmofrmer although in my oppinion number of layers was a bit too much to roatet through all of them just to see ahead.
Grat job!
This is such an interesting concept. Very fun, frustrating, but fun. Well done!
I died a lot, not a fan of rage game but still good job
This is so hard... But in a good way.
it is a unique concept for a game. however, it's not for me, it is too hard for me. maybe someone who love this kind of challenge will really having fun with this kind of game. in my opinion, only show one layer per jump is too much but that is only my personal opinion. More SFX will make the game more enjoyable so you should consider it. overall, good job for completing the game!
No, no, no, big no, I gave up. Knowing that your game will destroy the rest of my day, I stop it.
I have no words for your game. I would say the game is fun—and frustrating—but it would be much more fun if someone, especially a YouTuber, played it, and I just sat eating popcorn and laughed at his frustation.
I know you laughed at your player >:
Then let's laugh together. I've bought us a sack of popcorn xD
Ah the good ol tilevania assets :) This is so creative and well designed! It would be cool to have Rick play it!
"You will die a lot either way - its meant to make you mad." I thank you for your honesty!
The layers that you see after a jump seem to be randomized, so there's a lot of jumping in place trying to see the layer you want. The camera also zooms in if you're not moving left or right for a short amount of time, so when you get to see the layer you want you're not unable to see most of the level. And if you happen to hit something while jumping in place it can push you to the side and cause you to die instantly. These things combined are what make it so difficult for me, I was one jump away from finishing the third level (probably, I'll never know for sure!) when hopping in place to try and see how to do it made me slip and fall. ☠
Really creative re-imagining of the Tilevania project from the Unity courses!
It gives me this "The Lost Levels" vibe that's really cool, I like how challenging it is!
Really frustrating game, but fun in a way :D Nice done, cool idea!
The game is annoying in a good way haha. Good job :)
Very unique game! It's so frustrating that things disappear every time you jump, but you did write in the description that the game is meant to make you mad, so mission accomplished! I love the concept, your interpretation of the theme, and the lore that Rick done goofed. Very fun. :)
Very nice trade-off with space jumping. I only have i a problem that the layer didnt always change when i press space/jump. Or was that on purpose? :) very nice game of course, dont get me wrong :)
Well they do, just...sometimes you dont see all of the layers, so if your screen sees just platforms and pikes, it may switch between ladders and bounces-which you dont see the change since...well, you dont see those two...
Aaaa. well anyway. Nicely done job :) I like it
Yea, i have tried to make it so there is at least one element of each on screen most of the time (hence the starting level upper layer composition, where it all repeats, to help you understand whats going on), but its not always logical and i didnt have whole lot of time anyway
would try out my game and rate it according.
I don't know if I break your game or if it's a part of the design, when I jump on the platform they tend to disappear which made it to be hard to jump on the next one so I kept dying otherwise great game D.
Yes, thats pretty much the core concept of the game - you are always able to see only one layer at a time- either platforms, spikes, ladders or bouncing
ooh that's unique and an interesting challenge, good work on that.
You made an interesting platformer. It was a little hard in places, but overall it was cool.
Frustratingly fun! Well done.
Really nice change to the basic platformer game in the tutorial. Great job despite the lack of free time to do this.