This bad boy caused me to snort on multiple occasions with its hilarious writing. Fantastic work!
thebirderer
Creator of
Recent community posts
Rough around the edges with some bugs. After inputting a move left or right the player would continuously move in that direction and the walk animation would only be updated if the direction was held. Music and are assets are nice and fit together well. Good work on getting it submitted before the deadline!
I made the game in Game Maker Studio 2, though most of my bugs for collision originate from me trying to use the new move and collide function that they recently introduced and still using my own coded collision. The bugs usually appear when the drop down platforms meet the sloped collision and I probably should have done it all as one or the other but hindsight is 20/20. Originally, the player's mana bar would kill them when it fully fills up and can be only decreased by hitting enemies with spells but I cut it for time as I got distracted like a golden retriever who just spotted a tennis ball. Thank You for playing :)
Very impressive entry! Falling off of the map is super punishing and I do wish you could toggle between walk speeds as I would frequently just fall off due to the fast walk speed and lighting. It was also a little awkward at first figurine out if I was close enough to interact with a console. Combat is neat and I enjoyed the telegraphing you put into the enemy attacks. I am not sure what one of the pickups did but other than that probably one of the cooles games I have seen submitted yet.
Unfortunately, I had committed the major sin of not play testing enough. I did have a combat system designed for multiple spells and certain attacks would stun normal enemies if they where weak to them. I didn't plan out my time, just like my last jam so I spent way to much of it time rolling around my work like a rotund penguin who was punted off a cliff. You have listed all valid and helpful points that I agree with and I do plan on doing a post jam update that will hopefully address all the bugs. If anyone has a good system with helping you manage and plan your time that would be super helpful. Thank you for the Feedback and playing my game!
If you play the game long enough the audio cuts out and if you don't push the jump button you will fall through the level and get soft locked. I am not sure if this is a browser issue but other than that the concept is neat, and the graphics make me feel like I am playing on an original Gameboy! Good Job!
A very hot concept ;) I did encounter a few bugs where the player could get stuck having pressed the side attack and get stuck in an attack loop that will kill the enemy without pushing any buttons using the left and attack button. I also found out that you can die after defeating an enemy, as I did die to the boss this way. Solid gameplay but I think you could really make it shine by adding in a combo multiplier that rewards the player for perfectly timing your attacks when the enemy stops rotating. Good job!
Absolutely wild that you can play through the first part of the game through your phone's web browser, you only run into trouble when you need to shoot :) I did have to move over to pc to play the second part but a very cool interpretation of the theme. I especially liked the voice acting! Great Work!
I appreciate the unfiltered opinion as I would rather know the faults then be pandered too and make a sub par game. I agree with you and I unfortunately waffled around for the first part of the jam leaving my self with about 4 days to try and complete everything. (Much of the play testing was done in a few hours before it was due) Thank you for your honest opinion and taking the time to give it a play👍


