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thebirderer

178
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2
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5
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A member registered Jun 28, 2022 · View creator page →

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This bad boy caused me to snort on multiple occasions with its hilarious writing.  Fantastic work!

Very fun game loop and style. I did beat the boss and while it was short, it did showcase quite a bit of potential. With the addition of some platforms pits and other obstacles you could greatly elevate this game. Great work! 

Thanks for playing! I will investigate and hopefully find a way to fix it

This was the first game I has seen that was done in python, very cool. Sound effects and background music where great and I am a big fan of the hawk. Simple and sweet, it was very sad when my car died. Great work!

Rough around the edges with some bugs. After inputting a move left or right the player would continuously move in that direction and the walk animation would only be updated if the direction was held. Music and are assets are nice and fit together well. Good work on getting it submitted before the deadline!

I made the game in Game Maker Studio 2, though most of my bugs for collision originate from me trying to use the new move and collide function that they recently introduced and still using my own coded collision. The bugs usually appear when the drop down platforms meet the sloped collision and  I probably should have done it all as one or the other but hindsight is 20/20.  Originally, the player's mana bar would kill them when it fully fills up and can be only decreased by hitting enemies with spells but I cut it for time as I got distracted like a golden retriever who just spotted a tennis ball. Thank You for playing :)

Very impressive entry! Falling off of the map is super punishing and I do wish you could toggle between walk speeds as I would frequently just fall off due to the fast walk speed and lighting. It was also a little awkward at first figurine out if I was close enough to interact with a console. Combat is neat and I enjoyed the telegraphing you put into the enemy attacks. I am not sure what one of the pickups did but other than that probably one of the cooles games I have seen submitted yet.

Simple fun with a great story and presentation. Good work!

Very on theme, it has been a while since the last time I have played a game with a plane. I do wish there was some background music but the sound effects where on point. Great work for joining the jam so late and being new to unity!

I am a little confused on what to do, but the art looks nice

Thanks for playing my game! I had doubts about the recharge rate for abilities as I had little to no play test time.

Fantastic! I shall work to fix this as soon as I can. I seems to occur when the player is in contact with two different collision types. thanks again! :)

Unfortunately, I had committed the major sin of not play testing enough. I did have a combat system designed for multiple spells and certain attacks would stun normal enemies if they where weak to them. I didn't plan out my time, just like my last jam so I spent way to much of it time rolling around my work like a rotund penguin who was punted off a cliff. You have listed all valid and helpful points that I agree with and I do plan on doing a post jam update that will hopefully address all the bugs. If anyone has a good system with helping you manage and plan your time that would be super helpful. Thank you for the Feedback and playing my game!

I saved the village! Great work for submitting something you only just started to learn about!

Simple mechanics, theme was very well executed. I didn't expect it to a tad on the spooky side as well. Good work

Awesome concept, I made it to level 9 before I finally lost. Art and music mesh very well. Great work!

The deadline kind of snuck up on me but I agree with all of your feedback. I wish I had more time to play test but that is the nature of game jams. I appreciate the invaluable feedback and Thanks for playing :)

Good effort for a first game jam. This game could benefit from some background music and different enemy types but good overall.

Solid shoot en up. I did wish that the enemies would pause when the upgrade screen pops up but that just adds to the fun.  good job!

Fun but very unforgiving gameplay as I did die a lot.  Great job!

It was going great until my hose blew up and when I built a new one it didn't have any of the length upgrades I paid for. Little did I know that upgrading refills its health bar.  Very charming with some great writing and a fun gameplay loop. Great work!

I had some fun with this one as the combat is smooth and challenging. The enemy with the club moves a little too fast or I could just be bad at the game. Neat visuals and fantastic music/sound effects that really suit the game. Great work!

Very neat deck builder, Only qualms I have is that the play zone is super weird when playing a new card (it could be fixed with a specific zone that is visual to the player or this might just be a browser issue) but other than that Fantastic Game!

I enjoyed the concept of the game a lot. I do with there was a way for the camera to quickly swap between you units but this was very unique and enjoyable. Great work!

Thank you for giving it a go. I was rushing a bit towards the end, so like a sharp moldy tree branch it had some bugs  I  need to squash and some rough parts to sand off.

Thank you for playing! Great feedback and I'll give your game a play when I get off from work :)

If you play the game long enough the audio cuts out and if you don't push the jump button you will fall through the level and get soft locked.  I am not sure if this is a browser issue but other than that the concept is neat, and the graphics make me feel like I am playing on an original Gameboy! Good Job!

A very hot concept ;) I did encounter a few bugs where the player could get stuck having pressed the side attack and get stuck in an attack loop that will kill the enemy without pushing any buttons using the left and attack button. I also found out that you can die after defeating an enemy, as I did die to the boss this way. Solid gameplay but I think you could really make it shine by adding in a combo multiplier that rewards the player for perfectly timing your attacks when the enemy stops rotating.  Good job! 

I did see in the rules that it listed no pre-made games, but does this extend to premade assets with creative commons licenses?

Very neat concept for the game. I would like some type of warning, like a sound or message before I use all of my energy and end up passing my turn. Still very cool concept that has the potential to end up being something special! 

Good lord, you must have used your time well to get this done in 5 hours! The text on the notes was a little on the small side but that's probably a side effect of playing it on my laptop. Great work!

Nice and polished with matching sound effects and music.  Fun yet challenging especially the last level, Great work!

A breath of fresh air as i have spent a good majority of my time dyeing in game this jam! Very chill and music is very relaxing. I also love the simplicity of just using two buttons to control the entirety of the game. Great Work! 

Absolutely wild that you can play through the first part of the game through your phone's web browser, you only run into trouble when you need to shoot :) I did have to move over to pc to play the second part but a very cool interpretation of the theme. I especially liked the voice acting! Great Work!

I have been playing around 20ish a day so that I can take my time to give each one a fair shake, I started at around 78 this morning :)

Very Fun, I also found out that you can mash the parry button to become invulnerable against all attacks except for the skeletons. Great work!

When the plant told me he loved me and I obtained the final marble how do I know it was the final one? I was told it was, but that's exactly something that someone who has lost their marbles would tell me! Either Way very unique and interesting game and I wish their was more of it. Good Work!

I appreciate the unfiltered opinion as I would rather know the faults then be pandered too and make a sub par game. I agree with you and I unfortunately waffled around for the first part of the jam leaving my self with about 4 days to try and complete everything. (Much of the play testing was done in a few hours before it was due) Thank you for your honest opinion and taking the time to give it a play👍 

Also shameless plug to my game, but no pressure. 

https://itch.io/jam/gamedevtv-jam-2023/rate/2093422

My goal was to hit at least 10 % of all games in the jam and I have finally made it! If you are one of the few that slipped through the cracks, post in here and I will give it a go XD. For those that I have already rated you are welcome to peruse this thread for more game to play! 

Tally-Ho!