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Carlos E. Pérez

61
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A member registered Oct 25, 2017 · View creator page →

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I liked this one quite a lot, one of those games that if it were a Steam release I would buy it for sure

I love the color palette, the gameplay and the level design of this game. I liked Sonic x Shadow Generations and the time control levels in Astro Bot, so this one is right up my alley. Nice job!

This one got a big laugh out of me with the "ball-wacker". I would purchase this as a full game in Steam for sure. The whole game is hilarious and good. 

"Made me want to have a daughter to build games with. 10/10"

No, for real, this is very cute, I love it. Congrats!

This is a very lovely game, the visuals are good, and the core game loop is fun. Couldn't make it to the goal of 50 crops of each type in time though :(

Thanks! I'm glad you liked it, especially the artwork and music!

Thanks! I'm glad you liked the music, I had to learn on the fly and it was so fun!

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Thanks! I'm happy that you liked it! I'm especially happy that you liked the artwork as it's my first time doing art for a game

Thanks! I'm especially happy you liked the graphics, since it's my very first time doing graphics for a game of my own (I work as a software dev so I decided to beat the stigma of "programmer art" for this game jam)

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Thanks! It seemed fun so I decided to keep it there, I'm happy that you liked it

It made me want to slam my keyboard against the desktop. 10/10. Very fun

No way, that plot twist at the very end! I liked the atmosphere, I liked the worldbuilding as well. The collision in some of the dream sequences with the trees were a bit janky but nothing too severe.

Overall, I liked this one quite a bit!

The controls are very smooth, the graphics are nice too! Some music would have been nice though

This must have been Palpatine's sweetest dream if the death star wasn't destroyed by Luke, lol

I like the visuals, the explosions look really cool. I would have loved for a really satisfying explosion sound effect whenever I blew up the planets.

Simple and sweet. It's fun!

Congrats on releasing your first game!

Had quite a bit of fun playing this one, I like that it's difficult! A fish with a gun is such a simple but fun concept, lol

This feels so much like something I would have played on my GBA when I was a kid. I love every single bit of it. My only complaint is that I want to play more of it, and I think that's a good complaint to have. I like the story, I like how "incorrect interactions" have their own little reasonings (like wanting to talk with an inanimate object having the character say stuff like "I don't think it will reply me").

If anyone told me this was a full game on Steam I would belive them, it's very well made!

I love the art, the music, the sounds. It's very relaxing. I also apprexiate having the little information icon button so I can remember the controls while playing in full-screen mode.

All the assets from the catalogs and the characters were well drawn.

Alright, this one is COOL. I like the concept, I like the graphics, the UI transitions are just perfect.

I would have liked to have the controls show up in the game's screen, I forgot them sometimes and had to exit full-screen, scroll down to the game's description, and then go back to full-screen.

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I won!(71.94 seconds)

The warnings in the main menu were fun. Had to do some "Skyrim mountain hopping" to traverse some parts of the level. I'm not 100% sure what ship I could enter/exit from 

Kudos for making it 3D!

Yeah, the theme is related to the timer, and how playing bad makes you slower, and lose points every few seconds. In the end, you have to rack up points fast, and avoid losing them by moving quickly, getting more points, and defeating more enemies; if you lose points, you will greatly lose mobility, and eventually, not getting points will get you a game over

Thanks for playing! I definitely will check out yours! :D 

Maybe we should have included a "Free Roam" exploration mode, lol

Thanks for playing!

Thank you so much for playing, and I'm glad you found it enjoyable!

Radeon RX 7900 XTX with max settings at 3440 x 1440 yields 100 FPS which is the max refresh rate of my monitor. Could be higher, didn't disable vsync though.

This game is a marvel in terms of presentation. The gameplay is good, snappy, the UI transitions, the feeling of the movement; the animations. It all comes together to form a really well built videogame.

The one critique I have is that progression feels slow for a good bit until it gets really good.

Thanks for playing the game, and thanks for your valuable feedback as well!

I agree, the movement speed feels slow considering the size of some of the latter mazes. I'll take this into consideration both for this and further projects. I'm glad you liked the art, Ribz made and awesome job with it, and everyone in the team as well in their respective areas

Thanks for the feedback! I agree, the character moves too slow in contrast to the size of the latter levels, definitely something I'll take in mind both for this and future projects!

I like the concept! I also like how you took personal space as a cool implementation of the game jam's theme! Coming from an office job a few years ago, this one made me LOL

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Saw the progress for this one in the Discord for the game jam, and I have to say it plays as good as it looks! I like the good use of the screen's limited resolution, and the gameplay feels snappy and polished overall. The music's good as well.

EDIT: forgot to mention! The fact this was created with a bespoke game engine makes this 10x cooler!

Very nice visuals, interesting gameplay. Overall a very good and fun game!

The presentation of this game is simply outstanding. The visuals, sounds, music, everything is simply superb, well done, and you can feel the love and heart that was put into this game.

The one downside to it is that it was difficult to see what was ahead sometimes, but I understand it's due to the low resolution requirement for this jam. Regardless, this game was awesome. The team did an amazing job. Gave me lots of Star Fox vibes :)

Very cool gameplay, it feels good. Gamepad support would have been a nice-to-have. Animations are tight, and wow, it's so fun when lots of enemies are present on screen!

Very mysterious and interesting vibe. The music and dialogue had me thinking of games like Hollow Knight and Dark Souls. Also, beautiful music selection, the animations flow well, although the controls could be a little bit less floaty.

Overall, I like the theme and vibe you were pulling off for this one.

Really creative re-imagining of the Tilevania project from the Unity courses!

It gives me this "The Lost Levels" vibe that's really cool, I like how challenging it is!

Thanks for playing! And thanks for your feedback!

Absolutely top notch presentation!

Super polished, really impressive considering the timeframe of just 10 days; the theme is beautifully executed.

Overall, very fun and impressive

It's so beautiful, so fun and so polished! Definitely one of the best games I've played during this jam. The feeling is so cozy, the gameplay feels so good. It would be the type of mobile game I see myself downloading.

Overall, a very cool, fun experience!

Cool story, very nice art. Gameplay could be tightened up a little bit, though. Adding some additional sounds and adjusting animations could improve the game field a bit more.

Also, the mechanic was hard to understand at the beginning