Nice work with with what you put together. Certainly more to add (I fell off a cliff and never died), and there's a nice use of animations and mechanics with switching between worlds.
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Shadow World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #112 | 3.229 | 3.229 |
Music | #276 | 3.171 | 3.171 |
Aesthetics | #280 | 3.457 | 3.457 |
Theme | #343 | 3.200 | 3.200 |
Sound | #369 | 2.686 | 2.686 |
Fun | #538 | 2.514 | 2.514 |
Mechanics | #655 | 2.114 | 2.114 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
A lot, they are all linked on the project page. The warrior character, music, sfx, background and tile assets
Comments
Very nice-looking platformer! I can definitely see its potential with some refinements. It would be fantastic if switching dimensions altered the map in some ways, like blocks you can only stand on in one dimension, etc. I did encounter an issue where the game continued even after I fell into a hole, but apart from that, I really like the direction this is taking. Excellent job!
Hello, nice work - especially for one developer in 4 days! I like the switching between dimensions, I also admire everyone, who managed to make an interactive tutorial for a game jam! My suggestion would be to increase the difference between enemies from both worlds, but it is really a "nice-to-have" suggestion.
Thanks for the feedback.
I must say, this is just some kind of "test" level for the jam. When working further on it, the game will change. The main mechanic with switching the worlds will stay and defines the game. But the level itself will change and also there will be more affect in game, when switching the worlds. Even thought about something like platforms appear, which could not be used beforehand and more.
I thought the small tutorial, which was kind of a little dirty programmed, was necessary to explain the main mechanics, otherwise it wouldn't have been very clear why these enemies can hit you, but you can't hit them. And to explain the main mechanic of the game a little.
Thanks for the compliment :)!
Really cool looking retro platformer. With some work I can see this being pretty cool, especially those transitions between dimensions. One issue I had is that when I fell in the hole the game kept playing... Other than that, I like where this is going. Nice work!!!
I think this is a great start to something neat. I wish there was a little bit more to do in the shadow dimension other than just killing the enemies, but the controls feel good. I do think you could make sure that the attack hitbox on your player's attack only fire once she gets through her swing. At the moment you can just spam the attack button and it just resets your attack.
The background looks wonderful as well!
I had a fun time playing!
Hi, congrats on your game! :) The game is really cool and has a lot of potential. I think it would be interesting to add other mechanics when entering the 'shadow mode'. Just entering the shadow mode to kill enemies seems a bit simple. Perhaps entering the shadow mode could be necessary to pass through certain areas or to activate switches, complete puzzles, and so on.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
So cool! If you want to test our game there it is: https://astral-creation-studio.itch.io/your-princess-is-in-another-dimension
Good job putting that together in a week, really nice start for a game.
The art is pretty nice! The gameplay is a good start, you really need some enemy AI, but it's a good start!
Nice done!
This was a really good start, the visuals looked nice the animations looked good it just needs a little longer in the oven and itll be great, good job,
Very cool concept with switching between two worlds, if you keep working on the game you can definitely expand on this to make the interactions super interesting. I really liked the art style, especially the background. It was all really pretty.
Some feedback:
- The character's animations all look super cool, but the attack wind-up ends up making the attack feel kind of unresponsive. I ended up jumping over most enemies rather than wait for the really long swing time. The hit box also felt pretty restrictive, if enemies were moving towards me I think the wind-up of the swing combined with the small hit box would make timing attacks pretty difficult.
A really good start, I hope you keep working on it!
Thank you!
And thanks a lot for the valid and good feedback.
Yes, absolutely right. The animation and hitbox is a thing to be changed. Just wanted to have it in there. Might even change the concept a little of enemies etc. The main thing this game will be built around is switching the worlds. Let's see where this leads in the future.
I liked the mechanics of switching between worlds. I fell off the world and plummeted forever. That would be a simple fix though. Good game.
Nice castlevaniae-like adventure game controls could use a little tweaking but still very enjoyable, nice art as well.
Nice work
Very nice cohesive artstyle. I really liked the concept of the game and could see some interesting potential for enemy interactions. Nice work!
Stunning game, amigo! Rated it already. Would you mind playing my game and rating it?
Nice game, I like the music, reminds me of Alexx the Kidd. The attack can be spammed and then the anim doesn't play but it still seems as if targets are getting hit though. Got stuck on a few walls as well hahaha.
Well done
Thank you :).
Unfortunately I don't know "Alexx the Kidd". Hopefully the reminder is in a good sense :P.
Yes, the attack animation starts from the top, when clicking the LMB, but the enemy still gets hit. Definitely something I need to fix, when polishing :). And the stuck on the wall thing, seems to be something with the colliders, I haven't figured out, yet.
Thanks again, for you critics :).
Hi, I liked it. The attack needs to be made from really close. When you fall of the map, you don't die. You get still move to the edge of the map! Nice 8-bit feeling. You have the same "problem" as I have; stick to the wall while pressing the left-right direction key. Don't know how to solve this one.
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