Wow! Great game concept. I love puzzle games, and your game worked really well!
Great game concept, with some refinements, it can make for a very interesting gameplay :)
One tip I have is to add an alert indicating where the pencils will fall, like 1 second before they drop. This way, it won't be unfair to the player, as they'll have some time to react before the pencils come onto the screen.
Please try our game :)
https://itch.io/jam/mini-jam-141-stories/rate/2262483
Hi, congrats on your game! :) Interesting idea, I just wish that the mobile game could also be played by the player instead of being automatic. This would force the player to multitask and add a unique aspect to the game. Another point that I think would be interesting to add is the option to drive the car off the road. I noticed that at some point it was easier to simply drag the mouse forcefully to the left or right, avoiding the car in front but colliding with the wall. However, this collision didn't have any negative consequences for the player. I think it would be interesting to either allow the player to drive off the road and lose the game or collide with something like a curb and lose the game. These ideas would add more challenge to the game.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) The game is quite interesting, and it seems like it would work perfectly as a board game. I noticed that if you hit the piece too hard, the white piece ends up under the orange one 90% of the time. It would be expected that the orange piece would fly away. Perhaps making some adjustments to the physics of the game could help.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) The game is really cool and has a lot of potential. I think it would be interesting to add other mechanics when entering the 'shadow mode'. Just entering the shadow mode to kill enemies seems a bit simple. Perhaps entering the shadow mode could be necessary to pass through certain areas or to activate switches, complete puzzles, and so on.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) That's really cool, I love the art style. 1-bit games have a charm that I can't quite explain. As for the game itself, I think it has a lot of potential. The mechanics like jumping and movement were implemented very well. However, what I felt was lacking a bit was some sort of interaction between the black and white sides of the level. Currently, the white side feels like a separate level, and doesn't have a direct interaction with the black side.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) Wow, I found the character movement to be very well done, and the camera control was great too! My only criticism of the game would be that I didn't quite understand what I was supposed to do. I spent about 5 minutes trying to enter all the doors and pass through the enemies, but I never reached a place with maybe a weapon, story, etc.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) Great game, I really enjoyed playing it. The only point I would have to "criticize" is perhaps having infinite lives. It was a bit frustrating to have progressed quite far in the game and then suddenly be sent back to the beginning. (I understand that this is normal in some games, but in Game Jams, people usually want to quickly play a game and move on to the next one, so having to start from the beginning can be a bit frustrating.)
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) Great game, I found the controls to be very responsive and easy to understand. I scored 135 points on my second try. From a game design standpoint, I think it would be more interesting if the shots came from different directions occasionally, or perhaps setting a score goal of 50 points per level, with each level having a different layout of shots/obstacles.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) Platform games are one of my favorites, and I found the mechanic of 'sliding' upwards when touching a wall very interesting. This mechanic opens up a lot of possibilities to create various types of puzzles/challenges.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hello! I tried to play your game, but unfortunately, it didn't start. It gets stuck on the initial screen where the game thumbnail appears. I tried pressing all the keys on the keyboard, but the game didn't start. Because of this issue, I wasn't able to evaluate the game. However, if you can explain to me how to start the game, I'll be able to evaluate it. (I tried playing on Chrome and Edge)
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) And congratulations on creating a card game, as they usually require a bit more time to develop. Additionally, I really liked the art style, it was very well done. Regarding the game design, kudos to you! I've always wanted to create a game where you play for both teams, but I could never think of something that would make sense and be balanced. The idea you came up with worked perfectly.
If you have some spare time, I'd be happy to try out my game. A classic space shooter from the 80s with a personal touch sounds intriguing. I'll make sure to leave you my honest feedback.
Hi, congrats on your game! :) It was an interesting game, although I didn't manage to complete it. I liked how you implemented the story into the game. At the beginning, I was a bit confused by the text screen, and it took me a while to figure out how to close it. It might be helpful to indicate the button that is responsible for closing those screens within the text itself.
I noticed that this was your first game jam, but you managed to create quite a lot for your game. With time, you'll get the hang of how game jams work :)
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) The level design is fantastic, and I really enjoyed the puzzle-solving aspect of the game. One suggestion I have is to perhaps include some more introductory tutorials for the mechanics. I found myself stuck on level 3 for quite a while until I figured out how to complete it.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) The idea was well implemented. The only thing I think is missing is perhaps dividing the game into levels. I found the movement a bit challenging, so when I had already progressed a long way in the game and died, it was a bit frustrating to go back to the beginning. Another interesting point to consider would be keeping the audio of the story playing even when the player dies, so that it doesn't repeat from the beginning once it finishes speaking.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) I really liked the art style, especially the caltrops, for some reason, their art caught my attention a lot haha. As for the gameplay, it felt smooth overall. The only thing that bothered me a bit was that there was no collision with the arch around the door, I was expecting to collide with it, but instead, I went through it and died xD But no major issues.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) From what I understood, it's a local co-op game, right? I couldn't quite grasp the objective of the game, perhaps because I tried playing it alone. Nonetheless, I found it really cool how the mirror system works, where moving one ship causes the other to move in the opposite direction. There's definitely potential for some interesting gameplay ideas with that mechanic.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) I really liked your idea, it has a lot of potential for creating new puzzles with new mechanics for the balloon. I completed all the levels, but I took a bit longer on the last one because I hadn't noticed that the balloon could "sit" on the ground and wait for the right moment to move xD
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) Good game idea, I enjoyed becoming a spider. Perhaps adding new mechanics for the spider, such as wall climbing or squeezing into smaller spaces, would be a nice addition.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) Good game, maybe adding a story or even a new mechanic besides the double jump would help create more gameplay diversity. Perhaps the option to wall slide?
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) Good game, it reminded me of the classic Flash games from the 2000s. You're on the right track, but my only suggestion for the game would be to perhaps make the fruits fall a bit more slowly. I had a bit of difficulty catching some of the fruits.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) I love this kind of game where you guide a ball down a track. Even though I've played many of them before, I always find myself wanting to try out a new game in this style. As for the game, you're on the right track, the physics seem to be working correctly. The only detail I would suggest reviewing is the difficulty. I found the game to be quite easy for a good portion of the beginning, maybe around 2 minutes. Perhaps you could consider adding some new challenges during that part of the game?
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) At the start of the game, it's a bit difficult to get the FunGuy to climb the blocks, but in just a few seconds, you get the hang of it and become Spider-Man, climbing quickly.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) And OMG, I really loved your game idea haha... There's so much room for interesting puzzle creations. Maybe a simple addition could be that when you possess a person, you could grab another person and kill two people at once, earning like 2.5x points or something like that. Or perhaps knocking people off the building. Electrocution on electric fences, etc.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) The game mechanics are very well done, the movement and shooting are smooth. I also liked that you added a story to the game, not many people include a story in game jams. The only suggestion I can think of is to add some power-ups, maybe in the same style as Vampire Survivors.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) Great idea to use a game involving heartbeats. I think it would be interesting to add new types of beats (even if they don't make sense in real life), maybe some puzzles, like a cough sound that quickly increases the heartbeat's speed...
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.
Hi, congrats on your game! :) Great game, I could feel the inspiration from some games like Vampire Survivors. Also, congratulations on the choice of art style, I love 1-bit games. They may seem simple to make, but they require great skill. Moreover, the gameplay of the game is really cool. It just bothered me a little bit that there isn't a jump or dash button to dodge from enemies when the shield is not available.
If you have some spare time, please try out my game. It's a classic space shooter from the 80s but with a personal touch. Please leave your honest feedback.