Yeah, I'm learning that people need easy levels in this game jam. I've had way to many people bounce off level 4 when I have 12 levels.
kirksever
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This was pretty hilarious, especially when goat guy turns and looks at the camera and says, "A life in TWO DIMENSIONS!" Well done!
Mechanics were pretty good once I figured out that I had to hold the mouse button down to power up my arrow. I really enjoyed this. Good approach to the game jam theme.
Game has a high difficulty and it's hard to pass the first level let alone the second, but still thoroughly enjoyed this. Thanks for sharing!
Really like the music and the gameplay idea. Looks like a riff on the GameDev mobile game tutorial game, which I made as well! But, you've added that nice menu. I think with some polish there's an interesting thing going on here, and I can see this sucking people in on mobile. Keep up the great work!
Oh, and the music is great.
Really fun space game that uses elements of Vampire survivors' passive shooting, plus an asteroids-neon aesthetic. This does, as other people mentioned, feel like a full game, something on its way to being completed and enjoyed. I think there are some minor tweaks that need addressing, such as the sluggish movement. Yes, the movement gets better as you upgrade, but I think a little crispness in turning, or a reversing mechanic, would be cool.
I love the UI and images, but I think they could use a little text to help the user know exactly what they're clicking. And, the health and experience bars are nearly hidden in the shadows.
Those are just nitpicks. This is a great game!
Beautiful game that evokes an old school title like Ultima-Pagan. As others have mentioned, the mechanics and gameplay suit the theme of this jam to a tee.
How did you get the graphics to look so cool and old school, but also beautiful? I was really impressed by the visuals. I'll definitely be following your work.
Excellent game. Thanks for sharing!
Very simple yet pleasant game. You kept this short and sweet, and most importantly, you gave us a complete experience. The dynamic of shifting from one side of the house to the next is a great interpretation of the theme and a nice surprise. I can see this expanding with some puzzle mechanics. Well done!
5 stars all around. Tower defense is always a winner for me. You have just enough mechanics to make this a pleasant game, but nothing overcomplicated. I could only get to 22 rounds, but I'll come back to this and try to break that personal record. Thank you so much for sharing this wonderful (and artful ) game!
Very cool use of the theme. Reminded me of Fez and also another game with the twisted world mechanic that I can't remember the name. Very satisfying gameplay. I'd like to try this again, but with the character and twist mechanic sped up. Also less time. I know that would make the gameplay last way shorter, but I think it would be more effective. Anyway, excellent work!
This was great. Reminded me of old-school adventure games with impossible puzzles and no hint books. Very challenging. I got a couple puzzles, but I was stuck on the statue and didn't know what to do with the hourglass. I'll come back to this again, because the art, the music, and the overall feel was really cool. Nice work!
Oh, the controls got me stuck a couple times, with the mouse not quite rotating back to the way I wanted to face, but that wasn't game-breaking.
I really appreciate your thoughtful and helpful feedback. I know the aesthetic is weird, which is a result of coming up with a workable idea for a 10 day game jam and then trying to build from there, steaming ahead, no looking back. Being limited to free assets is the reason for the old public domain art. I'm not much of an artist, so I had to figure something out. And the bright, garish colors went against my initial idea to make everything dark and gloomy and chthulian, but once I made the bubbles in bright, primary colors, I found the gameplay to be a little more satisfying. Again, thank you for both taking the time to play the game and to give such generous feedback!
And yes, the flying level is the last one, and I probably made that too difficult. Unfortunately, I found out that every one of my levels can be played on mobile except that last one, so I should probably get rid of it. Good luck with your projects!
Well, this was interesting. I like the mmm-sounds when the character eats the prata. I found this quite enjoyable, and was able to finish all three levels. I somewhat agree with what others are saying about the art being distracting, but I also found it to be part of the charm. Keep up the good work!
The art was the real secret sauce in this one. The cartoony yet soulful aesthetic was wonderful. There was something so charming about all the little spirits. And the main character looks cool! I had a glitch where I couldn't pick up the snake once I tossed the couch, so I couldn't complete the game, but I still had fun. Your art would work really well with an adventure game. Great work!
Great work! And nice implementation of the game jam theme. While I do agree with some of the other comments that it would be nice to have more levels, it was still impressive that you got this many done in 10 days. I also did a puzzle game, and once I implemented the functionality of the gameplay, I barely had time to make more puzzles. That really is the hardest part. Great work! Oh, and keep working on this. It's really cool.
