I love the flow of it. Started to lose track of time because I wanted to keep going.
porkrind
Creator of
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All around a great game. Nice art, fitting music and sound, and controls really well. I like the idea of dying to switch to other abilities. I did feel that there weren't any stakes to dying and switching constantly though. Maybe a challenge mode or a bonus/reward if you beat the level with minimal deaths would give the player something extra to think about as they solve the puzzles. Regardless, that was fun to play though!
Wow what a touching little narrative. I'm sure a lot of people can relate to this. And to build it into a game that plays so well and has a nice progression that goes along side your story. I also think the visuals were great at matching the mood and the little details like the change in facial expressions during animations were a nice touch.
I thought it seemed intentional. For me it added a little extra flavour to have the more limited controls. Maybe it would be helpful to use something to make it seem more intentional for those that might not have as much experience with that style. Or maybe you could make it so the controls are limited or less limited in certain situations like if the player defeats something something extra difficult and negative, you might get a slight extra amount of freedom of motion? That would be tough to balance though.
Hey I played your game shortly after the submission deadline and loved it, but lost track of it between my own frantic bug fixes and have been meaning to find it again!
You did a great job on the presentation and made it super intuitive to jump into playing. really inspires me to step things up on the intro/tutorial side of things for my next project or any further updates I make to my jam game.
I also enjoyed the game all the way and thought the simple pixel art was super fitting. Definitely a game that I'd be excited to see expanded upon further.