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Dimensional Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #134 | 3.658 | 3.658 |
Theme | #158 | 3.863 | 3.863 |
Mechanics | #186 | 3.438 | 3.438 |
Music | #224 | 3.342 | 3.342 |
Story | #230 | 2.740 | 2.740 |
Sound | #266 | 2.986 | 2.986 |
Aesthetics | #300 | 3.411 | 3.411 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes. Music by xDeviruchi; sound by dustyroom; player by JKTimmons, enemies and background by BlackThornProd, spell and boulders by Brackeys, cooldown pictures by Blink. Downloaded from the Unity store. Font by Kenney
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Comments
Funny game!
I like the concept of the character and the enemies. The controls can be tuned, I think, but the whole game fits enough with the theme. Very nice!
Thanks! I’m glad you enjoyed it!
I was fun game, liked the music and sounds you put there. Good job :)
Thank you! : )
Fun game with nice controls and game feel. The enemy dimension doubling damage adds a nice element of risk/reward. I liked the aesthetics and animations on the enemies. Great job!
Thank you! I really appreciate the kind words!
I sucked at it but had lots of fun nonetheless lol. I'm glad dashing through the enemies gives off so much damage, because then it gives the player a good reason to do something really fun & risky. The animations are really polished and so are the attacks. Very fun!
Thank you! I’m glad you enjoyed it even if you didn’t do great. : )
And I’m glad you enjoyed the high risk reward as well!
I think your combat loop is super slick, lots of squishy animation and I love how the wizard glides around the battlefield. It feels great and I think you tuned these keys elements super well. Excellent job. If you want to take your natural expertise in gamefeel even further, I think all you need to do is add more sound and visual effects. Great work.
Thank you so much! I'm glad you enjoyed it and I really appreciate the kind words; it means a lot!
Some particle effects and better / more appropriate sound work was on the menu, but I've never worked with particles and ran out of time to learn about them before the due date. : )
Really liked it. The idea of switching between dimension and dealing more damage is great. Also liked the looks of the game and it felt pretty smooth. I wished more of a damage feedback, to indicate a little better, that an enemy or the player itself was hit. But these are just minors improvements, which didn't kill the fun.
You can be really proud of what you accomplished within those 10 days of game jam. Great work!
Thank you so much for the kind words, I'm really glad you had a good time! I have a good list of things to improve the game a bit and better hit registration (both enemy and player) are high up there. : )
Nice game, the chiptune matched the presentation really well.I liked how you'd fleshed out the alternate dimension stuff more than I did - I wanted to include higher risk / reward there but settled just for invincibility.
Only suggestions I'd have would be to have the main attack autofire when the mouse is held down. And maybe in a sound notification when your dash is ready would be nice too.
I won in 1:25 on normal and lasted 2:41 on endless. I was trying to be clever and use the pierce feature on the player's weapon but ended up being blasted to bits :) Good game.
I'm glad you tried out the endless mode. It was originally planned, but I wasn't able to actually implement it until super late, so I'm glad someone enjoyed it. And they will absolutely demolish you if you don't watch out - I've seen it too many times myself in testing! : )
Autofire will be coming in the first update post-jam. That was a suggestion from quite a few people that I didn't even consider during development, but just makes so much sense! Thank you so much for the kind words and suggestions!
I like the art of your characters. I don't really understand why you can switch between dimensions since the enemies are following. I haven't found how to heal (maybe I can't). Other than that it's a nice game, the mechanics feel right. Well done.
Thank you, I'm glad you had a good time!
As of now, the only reason for the swap is to deal more damage, but I do plan on adding some other reasons to swap back and forth (potentially only healing in your dimension was considered, but I ran out of time).
i liked how well the hero and enemies were developed
Thank you!
That was nice and the controls are very smooth. Good work.
Although I found it extremely difficult. I never got past wave 2. And never actually managed to use the dash to kill an enemy. Do the enemies follow you to the other dimension by design? Why do you even need to change dimensions then? I was going back to green to find some healing :-P
Thank you! The enemies do follow you by design, the only reasons as it is right now is to either take less damage or deal more damage. I do plan on adding some additional reasons to swap post-jam. : )
The controls feel good. I was confused why I was missing my shot at first since the bullet use the cursor direction with different starting point. Like how the game looks. The death sound effect certainly doesn't suit the monster looking slime thing. The game was fun to play through.
Overall, great game.
Thank you! I'm glad you had a good time and the player felt good to control. The missing shots is one of the things on the top of my list after the rating period ends.
And thank you for the feedback! I wanted a sound and landed on that, but I think I do agree, it needs something a little better to go with it.
I saved the world in 2:08:34!
Pretty fun! I like the look of the player and the enemies and I really enjoyed the dash animation where the player's weapon spins around!
If you hold down the Cast button its cooldown will reset every time it finishes but you won't actually do an attack.
Glad you were able to save the world and had fun!
Thanks for letting me know - I originally intended it to be a click on shoot, but I didn't even notice the cast CD trigger was showing it go off if you held it. I'm intending on making it hold to fire anyway, but it's good to know about!
Hold to fire would definitely be appreciated!
Cool game. The mechanics were easy to understand. I got the hang of it real fast. I enjoyed shooting the enemies and popping between dimensions. Great Job!
Thank you! Glad you had a good time!
Definitely put auto-fire on top of your features-to-add list. Is there a drawback to being in the normal dimension? If not, I don't see why I would shift to the monster dimension. Good work overall.
Thank you for the kind words! Atm, no, there’s no drawback to being in the normal dimension. You get increased damage in the monster’s dimension, so you can wipe out the waves faster, but giving reasons to swap is on the list.
And no worries, auto fire is 3rd after two bug fixes. : )
I like the aesthetics, and the mechanics are good too and have potential, but currently I am kindof confused of the two dimension, the damage is higher maybe? But everything else is great, good job!
Hi thank you for the feedback! Yes, currently the damage is just higher - I was going to add more reasons to jump back and forth, but just ran out of time doing other portions of the game. : )
Good job though, the aesthtics is just so good.
That spin after the dash was a nice touch!
Thanks, glad you enjoyed it!
This is an amazing game, I really like the character used in this, it has beautiful big eyes and I like the concept of enemies following the player, good job D.
Thanks so much!
You are welcome D.
Very nice game and good use of the theme!
I played on WebGl and sadly the aim was way of - the shot always went to about 2cm above the cursor so hitting enemys in a game this fast with that was quiet difficult...
Thanks, hope you had fun either way!
And yeah, full screen fixes it a little bit, but I need to go in and move where the spell comes from - it's top on my list post-jam! : )
I really like the concept and interpretation of the theme. And while simple, the gameplay itself just works well and is fun.
I definitely wish that there was more benefit to switching between dimensions, mostly because that mechanic seems the most interesting part of this project to me personally. I get and like the idea that you take and deal more or less damage based on which dimension you're in, but as is, I found myself mainly just staying in the monster dimension the whole time. It would be great to have more reason to switch back and forth while playing; maybe something to think about if you plan on expanding this.
I imagine with some more time, this could be really cool. And as is, it's an excellent jam entry. Great work!
Thank you so much! After the fixes for some common requests, the first thing I'm going to add in is some more reason to actually switch dimensions. I spent most of my testing in the monster dimension as well, but I figured it was just cause I was used to it. I wanted to add the other systems in first and by the time I would have been able to add more incentive to swap, I ran out of time.
Hopefully, you'll get a chance to play it again once I can add some more in. : ) Thank you so much for the kind words!
I'll definitely look back when you get the chance to add more!
Really nicely done!
Thanks!