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I really like the concept and interpretation of the theme. And while simple, the gameplay itself just works well and is fun.

I definitely wish that there was more benefit to switching between dimensions, mostly because that mechanic seems the most interesting part of this project to me personally. I get and like the idea that you take and deal more or less damage based on which dimension you're in, but as is, I found myself mainly just staying in the monster dimension the whole time. It would be great to have more reason to switch back and forth while playing; maybe something to think about if you plan on expanding this.

I imagine with some more time, this could be really cool. And as is, it's an excellent jam entry. Great work!

(+1)

Thank you so much! After the fixes for some common requests, the first thing I'm going to add in is some more reason to actually switch dimensions. I spent most of my testing in the monster dimension as well, but I figured it was just cause I was used to it. I wanted to add the other systems in first and by the time I would have been able to add more incentive to swap, I ran out of time.

Hopefully, you'll get a chance to play it again once I can add some more in. : ) Thank you so much for the kind words! 

I'll definitely look back when you get the chance to add more!