No, the arrow didn't hit me before the portal. There was a browser error on the game page with a long code, but I couldn't copy it in time because the page closed. Could it be a memory leak?
EduardKhusainov
Creator of
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Good game! It was nice to reminisce about Serious Sam. 30250 the maximum score?
https://eduardkhusainov.itch.io/little-story
Perhaps you simply didn't flip the card to the "E" side, as it has two positions: facing the player and sideways. If it's facing the player, you won't be able to catch the stream, and therefore the "W" button won't work. I'm honest with players and made an effort to play through the game six times after releasing it to ensure there are no secrets—just follow the instructions.
I played and rated your game, try out mine as well, https://itch.io/jam/gamedevtv-jam-2023/rate/2092744
That's a fantastic idea with the teacher. When I picked up the gun, I literally said, "Alright, who's next? Bring it on, one by one!" :D
Increasing the bullet speed would have made the task easier.
And sometimes the teacher kept turning around every second, which hindered the enjoyment of the process because we had to wait a long time for his dialogue.
I tried to include some elements that carried over from Scene 1 to Scene 2 and ended up in Scene 3, such as the bird that hangs in the void and the bugs that you carry along the pipe, all of which serve as hostages in the situation. Thank you for having the patience to play the game. It's just a small concept that will be further developed after the game jam, taking into account all the feedback received. Sounds and more visual effects will be added to warn the player. Level 2 is designed to be challenging, and the control change is intentional. In reality, it's relatively simple and has been simplified compared to the previous version. I didn't want to add too much dynamism to it because I realized it may not be accessible to everyone. I didn't want the level to become as intense as in Battle Toads with speedboats.