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Psynut

399
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4
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A member registered Mar 19, 2018 · View creator page →

Creator of

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I did finally make one if you're interested - Look up top!

Unrelated question, CG. After taking the test, who do you send the other requirements to (projects, coursework, etc) to get the UAP Cert?

Hey! Thanks for the last minute review! I appreciate it!

Thanks so much! I already reviewed your game and enjoyed!

So glad you liked it! Thank you for playing it.

That's my head cannon... it's a terrible gas enduced hallucination. I was really struggling with scrolling the mouse to look around.

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I was fully prepared for Lucy to be sucked into the psychosis of her drawing world. (Kind of disappointed it didn't go down like that - very cliche.) I want to know more about Lucy's backstory.)

It was a great little tale and nice use of pictures like that.

You made such a nice, straight forward game. I mean, you could any so much more with adding another color down the road, or power ups, or building crazy feedback, etc. etc. AND Solid fun base that can keep someone entertained and challenged for a while. I really like the clean and simple aesthetic, too. Great work!

Way to work within your scope! For making something work after the first lesson of the course -- you put together something that works amazingly well. The idea of swapping controls was a great idea -- and broke my brain! Good work!

Nice work with with what you put together. Certainly more to add (I fell off a cliff and never died), and there's a nice use of animations and mechanics with switching between worlds.

That's a solid game jam game. It's a really nice use of black and white, it's pretty straight forward with the objective and controls. There's more you could flesh out... And it kept my attention for a few minutes while I had fun!

I have similar feedback that others gave. Loved the effect over the characters as well as the effect when there were items in the parallel dimension. Really liked how there were two worlds similar in landscape, but drastically different looks. I liked the effect of the voice -- it still would have been helpful to hear it a little more and or read the text. This is definitely a game that could become something bigger.

Thanks! I really appreciate that you gave it a look.

Thanks for trying it out!

Thanks! You're right. I'll get some explaination up there later and dial in the interactions a little more. I'm hoping I can add a piece so, the player can click and monitor an animal or a plant.

Thanks! Yeah, I think the speed gets bogged when there's a lot of animals going all at once and it's rendering the visual. Glad you got it working on a platform.

Thanks. I'll have some work to do explaining the interactions - and fine tuning them, too. It gets to be mostly chance, though I'm pretty sure, your best bet is placing plants and animals together.

Thanks for checking it out. Do you mind letting me know - is it that it doesn't expand fully for full screen, or is it that the UI isn't working in fullscreen, or both?

Thanks a lot!

Hey! I appreciate that you checked it out. Thank you!

It's a nice aesthetic - a lot of room to create a world and story.

That was fun and cute. I like the twist of shifting the perspective was a cue to use a different control. Maybe it's because it's a frog, is he licking butterflies to that makes him tripped out to move things?

This is a really great game. One of my favorites of the jam so far. Super cute characters that work well with the environment. The controls work great, the puzzle were created well. Great job!

It a very pretty game. There's a lot of potential there to be sure. Ditto on the counter and actually needing to switch between dimension to make game play a little more dynamic. Liked the look of the things floating in in the sky - gave just a nicer touch of dreamscape.

Thank you for the time and consideration. I really appreciate the encouraging words.

Thanks for playing!

Thank you! Great to know you enjoyed it! Thanks for the time!

Nice work. Justin was definitely getting on my nerves and I played it all the way through, 'cuz I did, indeed, want to know my destiny. I like the minigames and  the twist that the narration brought. It was also a nice affect to keep it creepy - very Jigsaw.

I really like the story and the concept of the game. Something was up with the controls - I couldn't turn the perspective 360, so I was often running backwards. This was very similar to possible route I was thinking of taking, and I didn't go that way, because I was like, "how does that even become playable?" You did a great job of answering the question.

Interesting. I got the drone to fly around with WASD. I still couldn't figure out how I was suppose to get to the generator supposedly in the other room. The done might be a little easier to fly by having buttons for elevation like E or Q -- I'm not sure if elevation in important, but if I'm looking up, then I fly up while I move forward and I have to look down to fly down. I like the idea, though. Reminds me of a mechanic in Perfect Dark way back when.

Cute game. I was starting to get the hang of it, and I got myself stuck in some trees over by the prison. There was also a glitch the first time I played where I didn't teleport with the wizard at the beginning - I was very confused. I like aesthetic a lot - very cool 3D models there.

Good catch on the button. I'll have to look at it more. It still works, but it doesn't quite cover the whole x for some reason. Love when things don't work as they should!

Glad you liked it. Thanks!

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That is a cool transition over to 2D. I was so thankful for the checkpoint. That picture below - the checkpoint following that spot failed me. These Unreal games - it seems like they struggle if I die too many times - started getting laggy. Don't know what that's about. For one days work - you got a great amount done. Nice work putting this all together.

Nice platformer. Great job with the sprites  for the character and diamonds. The controls were a little rough - hard to scale walls sometime and jumping was sometimes inconsistent.

Didn't quite understand why a portal showed up in the middle of a level and how/why that got me to the next level. I really liked how the haze gave a sense of how much damage you took.

Wait, wait...

...

I didn't quite understand why a portal showed up in the middle of a level and how/why that got me to the next level.

umm. Butter! But-ter. But-ter. But-ter. Mmm.

So, yeah. I really like how the haze gave a sense of how much damage you took.

If you could make the story scroll quicker at the beginning that would probably be helpful to - it was nice that you could skip it at least.

Your game has a really cute low-poly look that coordinates well. I enjoyed the background sounds -- until I played it several times over. The explosion was also a good touch. The car is really hard to control - lead foot and no power steering! The objective is clear though.

I had to keep restarting the game... after dying a couple of times, something gets really laggy. I liked the idea.

You made a game! Not being a resident of Europe -- I'm unclear. Is this a statement about Italian politics?

I did win!

Liked this game. I think it's always interesting how the music really sets the tone of a platformer. So, it feels like it's a totally chill -- which it kind of is -- it's nice music to go with the B&W ambiance.

I didn't mind the platforming as much as some folks apparently - I thought it worked pretty well.

There were sometimes of blindly jumping... to one's death, which was sometimes annoying because it meant starting from the beginning of the leve.

I really liked the story of getting all the color plugged in -- I want know more about how this videogame arrangement came to be.