I did finally make one if you're interested - Look up top!
Psynut
Creator of
Recent community posts
You made such a nice, straight forward game. I mean, you could any so much more with adding another color down the road, or power ups, or building crazy feedback, etc. etc. AND Solid fun base that can keep someone entertained and challenged for a while. I really like the clean and simple aesthetic, too. Great work!
I have similar feedback that others gave. Loved the effect over the characters as well as the effect when there were items in the parallel dimension. Really liked how there were two worlds similar in landscape, but drastically different looks. I liked the effect of the voice -- it still would have been helpful to hear it a little more and or read the text. This is definitely a game that could become something bigger.
I really like the story and the concept of the game. Something was up with the controls - I couldn't turn the perspective 360, so I was often running backwards. This was very similar to possible route I was thinking of taking, and I didn't go that way, because I was like, "how does that even become playable?" You did a great job of answering the question.
Interesting. I got the drone to fly around with WASD. I still couldn't figure out how I was suppose to get to the generator supposedly in the other room. The done might be a little easier to fly by having buttons for elevation like E or Q -- I'm not sure if elevation in important, but if I'm looking up, then I fly up while I move forward and I have to look down to fly down. I like the idea, though. Reminds me of a mechanic in Perfect Dark way back when.
That is a cool transition over to 2D. I was so thankful for the checkpoint. That picture below - the checkpoint following that spot failed me. These Unreal games - it seems like they struggle if I die too many times - started getting laggy. Don't know what that's about. For one days work - you got a great amount done. Nice work putting this all together.
Didn't quite understand why a portal showed up in the middle of a level and how/why that got me to the next level. I really liked how the haze gave a sense of how much damage you took.
Wait, wait...
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I didn't quite understand why a portal showed up in the middle of a level and how/why that got me to the next level.
umm. Butter! But-ter. But-ter. But-ter. Mmm.
So, yeah. I really like how the haze gave a sense of how much damage you took.
If you could make the story scroll quicker at the beginning that would probably be helpful to - it was nice that you could skip it at least.
Liked this game. I think it's always interesting how the music really sets the tone of a platformer. So, it feels like it's a totally chill -- which it kind of is -- it's nice music to go with the B&W ambiance.
I didn't mind the platforming as much as some folks apparently - I thought it worked pretty well.
There were sometimes of blindly jumping... to one's death, which was sometimes annoying because it meant starting from the beginning of the leve.
I really liked the story of getting all the color plugged in -- I want know more about how this videogame arrangement came to be.













