Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Coffee to GoView game page

Semi-automated coffee maker!
Submitted by Yngvarr, syudzius — 3 hours, 13 minutes before the deadline
Add to collection

Play game

Coffee to Go's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#14.2504.250
Overall#44.0214.021
Quality#73.9383.938
Completeness#83.8753.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

This game is quite hard but enjoyable! 

Submitted(+2)

50 ON MY FIRST TRY!!

Really fun and I'm shocked how simplistic you mad a coffee game!! Clever design I can see the hard work behind it Amazingly done!

Submitted(+2)

Great Game, to be honest i think this is the one i had the most fun off, i tried to grind for the best score possible and everything, i commented this quite a few times already but i love the creativity and difference of a few games of the people here, i made a rythm game while you made a cozy but stressfull coffe maker game, good job!!

Submitted(+2)

This is a fun game ! I need to learn how to make lots of different coffee :D
Great interface, easy to use and clear immediately what you are supposed to do.
I sure did drop a pile of cups onto the floor though :)

Developer(+1)

Dropping cups were supposed to be fun! That’s why I decided not to punish it too much. :) Thank you for playing!

Submitted(+2)

this is great! simple and obvious interface, but getting a high score is surprisingly tricky. my best is 165, which certainly involved some amount of luck, but how much? I’ve played maybe 10 times and still don’t know how to think about this game, and that’s exciting

Developer (3 edits) (+2)

Thanks for the playing and for the kind words! High score does involve luck, but requires a fair amount of skill too, your score is impressive! If my calculations are correct, the theoretical maximum is 485, but chances of this happening are smaller than the chance to meet a living dinosaur. :D

Submitted(+2)

This game is very clever!! You really need to learn and manage your moves better, I stood quite a couple of seconds staring at my screen figuring out my next move everytime I delivered a cup to know how I can mess it up less!! Good job!!!

Developer(+1)

I know, right? :D The need to re-evaluate the moves each time is killing me when I play the game myself. But I like it for it! Thank you for playing and sharing your thoughts! :)

Submitted (1 edit) (+2)

This is so fun! I really enjoyed your game!! :D The concept looked simple at first but i found many ways to optimize the production and there are probably even more. I played it a few times and my high score was: 145. It would be really cool to see some leaderboards :-] 

Developer(+1)

Thanks for playing and for the comment! Glad to read that you enjoyed the game enough to play it several times! :)

Submitted (1 edit) (+2)

A cool, fun game, you have made.
Really well done. 
SFX, ART, and gameplay is top-notch 🌟
In addition, the transition between scenes is amazing as well

Developer(+1)

I had a blast making these transitions! Had to build a mock of the game screen in the main menu, just to sit hidden and wait for its 6 frames of fame. XD Glad to know it was worth it! Thank you!

Submitted(+3)

A fantastic and original experience, and I quite like the move counter over a timer

Developer(+2)

Thank you for playing and for the comment! Originally, there should’ve been a health bar, so the player can drop a certain amount of cups, but that turned out to be boring since you can keep up for a long time without losing lives.

Submitted(+2)

The idea is great! I also like that it's not about time but a maximum number of moves. I'm really having fun with the game!

Developer(+1)

Thanks for playing and commenting! :) Glad you’re enjoying it!

Submitted(+2)

Very fun game, good graphics and simple and addictive mechanics. I will definitely come back here to play a little more calmly later.

Developer(+1)

Thank you! Hope you’ll have even more fun! :)

Submitted(+1)

I've finished testing the other games and would like to contribute more accurate feedback.
I miss the reaction of the customers even if they are small faces.
Since the game has a scoring system, maybe some kind of global score. I don't know.

Submitted(+2)

I had so much fun playing this game! I agree that a fully fleshed out version, with (thinking outside the game jam) more visual clarity through a bigger colour palette, could be a huge hit. My max score was 150, but perhaps a level system, progressing through each day and unlocking new things would be the next step. But for a game jam with a limited amount of time, this is honestly amazing  :)

Developer(+2)

Impressive score! Funny enough, I have almost all the code in place to make 2 more kinds of cups for unlocking. But on the last day we decided to shift our attention to polishing, and I hope it was the right choice. :D Thanks for playing and sharing your thoughts!

Submitted(+2)

I really like this. I agree, with Nexrem, that a timer would make for some more pressure. I also just like that I'm fiddling and just doing my best to think ahead with my movements. It would be a fine casual game, too.

Developer(+1)

Thanks for playing and sharing your thoughts! :)

Submitted(+2)

This is a fun concept. With more fleshing out - progressively unlocking more types of coffee, a timer to put some pressure on the player or maybe instead preset levels that have an optimal solution - this can be fantastic on smartphones. I replayed it 4 times. Got 120 at most. Sound and graphics are great. Gameplay is very era appropriate!

Developer(+2)

Thanks for playing and for the suggestions! I wanted to add a progression and some of that were almost complete by the end of the jam, but now it will have to wait. 120 is a decent score! :) I’m glad you’ve enjoyed it!