Congratulations on the well-deserved win!
Your game is fun from the very first second and looks absolutely beautiful. Great work!
A little better now. In the first section, it doesn’t happen anymore, but in the second one, it does. I get overtaken by the floating one, and the attempt doesn’t end. Eventually, it stops while floating. When I move the player (who I can’t see anymore) to the right and fall unseen into the pit, a new attempt starts.
I’m already working on a post-jam version — the controls behave much better now, and the music finally got some variety (your ears will thank me 😅).
Also, the crazy luck factor in level 2 packed its bags and left!
Right now I’m building some new levels, and once they’re ready, I’ll upload the new version. Stay tuned! 🎮✨
Thanks a lot for playing and for your feedback! 🙂
You’re absolutely right, the balancing is still rough, and the second level is way too luck-based. Also, the controls/feedback for placing and upgrading aren’t where I want them yet.
I’ve already collected a bunch of ideas for improvements (balancing, clearer build spots, better feedback, etc.). I wrote them down in my devlog if you’re curious. After the jam I’ll definitely keep working on it!
Thanks a lot for playing and the detailed feedback! You’re right — Level 2 is way too luck-based right now, you basically need the ladder and the 13 to work together. A tutorial level is definitely on my list, and I’ll also rework the pacing so players don’t get swamped before they understand the mechanics. Really appreciate your thoughts!