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relei2004

595
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A member registered Aug 20, 2024 · View creator page →

Creator of

Recent community posts

Congratulations on the well-deserved win!

Your game is fun from the very first second and looks absolutely beautiful. Great work!

Thank you so much! 🎄

I’m really glad you enjoyed the gameplay and the pixel art.

The jam was a lot of fun, thanks for hosting and for playing!

Thanks for the feedback! 🎄

Level 3 is the first time the min/max limits really matter, you have to place at least 10 trees there.

It’s meant as a bit of a difficulty spike 😄

Glad you liked the pixel art!

Thank you for the detailed feedback! 🎄
I’m glad you stuck with the UI and ended up enjoying the game.
Happy to hear the upgrades helped you push through when things got tricky! Merry Christmas!

Thanks a lot! Really happy you enjoyed the art and the gameplay, and Merry Christmas!

Haha, yeah, he definitely shouldn’t stay a snowman in the next level 😉
Looks like a bit too much Christmas magic leaked into the fail screen.
Thanks for playing and for the great feedback about the sound design! Merry Christmas!

Thank you for playing, and Merry Christmas to you as well!

Thank you for playing. In the third level you have to place at least 10 trees, the indicator for that is in the bottom left. Merry Christmas!

Thank you for playing, and Merry Christmas!

Unfortunately I can’t test your game — somehow the mouse doesn’t work in Wine on Linux.

I like the visual atmosphere, but the controls are extremely difficult.

Lovely little game, I wish I could decorate our real tree with the mouse :-D

I like the graphic style, but unfortunately the controls are very jittery.

Not a game, but the assets look great.

I like the pixel art, very nice!

I love the pixel art — a very well-made little game.

The graphics are really great and I love the intro. I think 12 seconds is very tight for this game — or I just have a really bad memory :-D.

The idea with the wobbly presents is great, even if it sometimes looks a bit strange :-D.

I really like the core idea. I think it would be great if the attacks only lasted for a short time so you could adjust your defense again in a new 12-second phase. As it is now, you have to wait a really long time. Nice game!

A nice short game, I love the ‘haaaa’ sound :-D.

A super funny idea that’s fun to play, but not so easy ;-D

The game looks beautiful and is fun to play. I like that complications are built in, as they make the game even more interesting.

An interesting game idea with a very relaxed atmosphere.

A nice mobile game to pass the time!

A really lovely game that’s fun to play. I like how the bells move :-)

The graphics and the music are great, but the game is impossibly hard for me :-D.

The game looks great and is fun to play. I find it hard to judge the grab distance — maybe a shadow would help. I also think it would be great if moving the mouse didn’t shift the package in depth, but only in the X and Y directions.

Santa actually stuffed me into his sack. Great pixel art!

The game is fun! I think it would be even better if the shots were a bit faster. Great game!

I feel like the background is trying to hypnotize me ;-D. Nice game!

A lovely little game, and I think the music fits perfectly!

This was really fun!

A little better now. In the first section, it doesn’t happen anymore, but in the second one, it does. I get overtaken by the floating one, and the attempt doesn’t end. Eventually, it stops while floating. When I move the player (who I can’t see anymore) to the right and fall unseen into the pit, a new attempt starts.

I’m already working on a post-jam version — the controls behave much better now, and the music finally got some variety (your ears will thank me 😅).
Also, the crazy luck factor in level 2 packed its bags and left!
Right now I’m building some new levels, and once they’re ready, I’ll upload the new version. Stay tuned! 🎮✨

Thanks a lot for playing and for the feedback! You’re totally right — I crammed in 3 levels instead of polishing the controls more 😅. Lesson learned for next time!

Thanks for playing! Yep, Level 2 is a bit too much luck right now, and Level 3 ramps up too fast 😅. Both are high on my post-jam fix list!

Thanks a lot for playing and for your feedback! 🙂
You’re absolutely right, the balancing is still rough, and the second level is way too luck-based. Also, the controls/feedback for placing and upgrading aren’t where I want them yet.

I’ve already collected a bunch of ideas for improvements (balancing, clearer build spots, better feedback, etc.). I wrote them down in my devlog if you’re curious. After the jam I’ll definitely keep working on it!

Okay, it was my emulator — now it runs fine. What did you use to make the game, GBDK 2020?

The whole game feels like there’s no frame cap, but it could also be something wrong with my emulator. Other games seem to run at normal speed, though. I check that again.

Thanks a lot for playing and the detailed feedback! You’re right — Level 2 is way too luck-based right now, you basically need the ladder and the 13 to work together. A tutorial level is definitely on my list, and I’ll also rework the pacing so players don’t get swamped before they understand the mechanics. Really appreciate your thoughts!