I have updated the game.
relei2004
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I really liked the atmosphere and the setting of the game. I could immerse myself in the scenes very well, and the overall mood worked great for me.
I also think the per-object help system was a really good idea. I personally would have appreciated an additional general help section with some of the most common verbs or interactions, especially early on.
What I found a bit unfortunate was that it seems possible to get into a softlock quite easily by missing an important item early in the game. That part was a little frustrating for me.
Aside from that, I think this is a really good game overall.
I really liked how approachable and beginner friendly the game felt. The tutorial and descriptions were very clear, and I always understood what I was supposed to do. The museum restoration theme was also very charming and gave the game a nice atmosphere.
Personally, I think I was hoping for a bit more deduction or experimentation in the puzzle solving. Since most of the required objects and clues were already close by, I sometimes felt more like I was matching and organizing items than uncovering a mystery.
The later artifact identification sections were clear and easy to follow as well, though for my taste they felt a little too straightforward because I could often solve them through comparison and trying combinations.
That said, I can absolutely see the appeal of the relaxed and accessible design, especially for players who enjoy a more cozy and frustration free experience.
Oh, so there is a secret hidden in the desert. Now you have hooked me again. I will definitely give it another try today.
What I realized now is that the puzzles themselves are actually fun. What bothered me yesterday was more the input method. Rotating things would feel much smoother if the last command could be repeated with the up arrow key.
I also really enjoyed the Sherpa’s dialogue. You can tell that you put a lot of effort and care into the writing.
I will definitely try it again later tonight.
I needed a little time to really get into the game at first. Initially I thought I had to search for water because the game kept mentioning that I needed something to drink. In the end I just ignored that and followed the tutorial. After that I realized I had simply overlooked the entrance.
The first puzzles felt a bit too easy for me personally, and solving them was not always that much fun, mostly because it often came down to turning things over and over again. But I think that is very much a matter of taste, other players might enjoy that style a lot more than I did.
I also thought saving was not possible at first because typing just “save” did not work. Only later did I realize that I actually had to type “SAVE GAME”. That one was completely my mistake though :-).
I died in the mirror room and honestly did not really feel motivated to restart from the beginning. I think I will probably give it another try tomorrow though, I was likely just a bit frustrated that I died at the very first real danger :-).
What I really liked was the writing. The descriptions are done very well, I could imagine the environments clearly and really immerse myself in the atmosphere, and for a game like this I think that is one of the most important things :-).
Thank for testing. I wanted to avoid using directions like north, south, east, and west, and instead use very few verbs. That means only the verbs you see on the left or those listed in the help are available.
The tutorial covers the first two areas. So for the beginning it would be: use compass, and then to follow the path use path. Looking back, I think that wasn’t a very good idea 🙂











