This looks and sounds interesting, I had some fun with it! :) You may want to look into Godot’s Stretch Modes to fix scaling (I’d go with mode = canvas_items and aspect = keep).
Yngvarr
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A’lright, this is the most polished shake game I’ve ever played. I especially like little touches like snake morphing inside itself so you can make a clear circle. :) And eating a little guy that looks like the one from one of your other games is a funny little easter egg.
Gameplay-wise it feels a bit too chaotic for me, many times I found myself surrounded by hazards with a limited space to stall in. Also, it’s not obvious that there is a specific order in which you have to eat your pieces, it would be better to give some more obvious visual clue (it’s a tricky challenge, maybe connecting the dots with a tense string and cutting it when you eat in the middle would work?).
That said, the attention to detail in this game is obnoxious, the game feels coherent and finished. You are, obviously, very experienced and well-knit team! Congrats on making a new game and good luck! :)
I didn’t know PuzzleScript can handle mouse events. 0_0 Honestly, I was ready to WASD as soon as I saw the title screen.
I like the idea a lot, puzzles are well designed and fun to tackle. I’ll definitely be back for more later, when I’ll be in my puzzle-playing mood.
You can watch me struggle through the first several levels here: https://youtu.be/SNXt8223LGc
I wish I had the courage to make a card game for a jam! This one is pretty good and very intuitive. I love sounds, art style, and a cute fighting animation. Music is very pleasant, reminiscent of flash games of my youth. :)
I didn’t find any way to increase my power and it didn’t stop me from succeeding. Almost like I was meant to tank through enemies and jump over them. I also find it funny that money serve as health points.
Great job! Here’s the video of my playthrough: https://youtu.be/GrOO4QhdfN4
Thanks for playing, glad you liked it! :) The narrative explanation for lowering the score is that dancers get tired, but can’t stop dancing while they’re enjoying the track. The purpose of this mechanic is to provide the reason to make more specialized tracks, so the game can’t be won by simply making two 4-color tracks and spamming them all the time, maxing out the score. I guess, I should have explained it better in the actual game. 😅
This is the closest I’ve ever been to a dog chasing its own tail! :) Hilarious game, music really matches the visuals in obscurity. I love the attention to details, like Dave and Doug turning around in the menu, and the occasional use of neat shader effects and tweens during gameplay. The latter seems easy to overdo, but you successfully didn’t.
Here’s the video of my playthrough. I lost pretty fast, but I’ll sure be back for more. I want that juicy tractor bonus! https://youtu.be/BkMgvymwsTM
What a wonderful surprise! I played the hell out of the original Make Ten and I even made my own version of it (mostly to remove the time constraint and make it playable on mobile).
You created so many different modes, it’s incredible! I wonder how many more modes didn’t make it into the final game, because it seems like you could have come up with at least a dozen more. :) Some of the modes resonated with me, while other didn’t. Some seem deeper than I thought (MakePeace evoked some rather unexpected feelings). It’s a really solid exploration of how far you can stretch one good mechanic.
That’s an admirable motivation that, I think, is shared by many creative people around the world. It’s also important to reestablish from time to time that we make games not just to add them to some sort of portfolio or to sell them and make profit, but just because it’s a fun activity to do. And, most importantly, we make games because we can’t not do it.
Thank you for a reminder! :)
It wasn’t a big deal, after that accident I made a small macro to press ‘z’ 100 times and my life became easier. :) My only question is: does kicking a plant makes any difference? I guess, I’ll have to wait until after the jam to find out, but it would be very funny if it makes no difference whatsoever. :D
Of course I had to kick the flower and of course I tried to press 1000 times and accidentally left the mini-game on 937th press. >:(
The game is fun and silly, a bit rough around the edges, but still enjoyable. I didn’t make it past the accountant, flappy-bird-like combat game is too much for me, but I had my bit of fun interacting with the world. :)
Can we take a moment to appreciate how lucky this guy is? When he takes a nap at work, his colleagues stop the conveyor, so he can relax in peace. When I take a nap, colleagues ask me to at least turn off the mic, so they can’t hear me snorting. :D
Jokes apart, I love this game. My best score is 130, the game got a bit too haphazard by the end. I like the progression and how a simple concept of sorting the shapes can lead to so much emotions. :) The only thing I missed is a small audio cue when a missed shape leaves the conveyor, just to be aware of losing extra sanity. Otherwise, the game is great, I had fun playing it!
How?.. Why?.. What?..
This is pure silliness, exactly my kind of games. No real goal, as far as I see, no sense at all, but somehow this game is pure joy! You nailed making them chickens visible enough in the maze, and I can imagine how tricky that was! The pickups look magnificent, so smooth despite being rendered in 84x48 monochrome. And I love the little icons on Nokia’s buttons, they’re so cute and so useful!
Madness! 10/10!
My head hurts. In a good way, of course! It took some trial and error to set up the controls in a way that made sense to me, but after that it felt completely natural (my scheme is qaz|123|edc, on an ortho-linear keyboard). Wise decision to allow rebinding! :)
It feels like there is a lot more depth to the game’s mechanic that is way beyond my skill level. I struggle to play on easy, but I bet once my fingers get used to the controls and my brain makes the right connections, I will be able to pull off sick stunts, chain multiple pokes together, and build combos. Takes a lot of practice though! I’ll definitely be playing this game again! :)
Surprisingly complex considering the limitations! Nice pixel art, I appreciate the clarity of the graphics, animations and controls. Gameplay-wise it’s a bit rough, I’d like to see some sort of win/lose condition (actually I left the game on the background while writing this comment, turns out there is a game over condition but I failed to catch what it was) and progression. But in the end, it was fun to play!
So cute! Animations are smooth and fun to watch, interface is a bit hard to read (part because of the letter size, part because of the inversion effect on a progress bar, part because of the space between the pixels), but once I figured it out, it went good. Interesting concept, I’d definitely quit if I was the game’s hero. :D
Not gonna lie, this game got me hooked (pun not intended)! Love the randomness and an online score table, I don’t often see it in jam games. Controls take a bit of getting used to and there are a couple of bugs like not being able to reach bonuses if the player stands too close, but once it clicked, I just couldn’t stop playing. The loading tune is quite interesting and not annoying at all! :D Great game!
Well, this is dark. Appropriate choice of color palette!
I appreciate the storytelling and all the detail in the graphics. Captcha controls are a bit unintuitive, but easy enough to figure out. I thought I had to type, and even borrowed a numpad, only to find out I didn’t need it. :D
The alarm sequence is nice, I wish the game had more animation on the screens. I also like the little audio cues for completed tasks, great touch.
Great adventure game, nice first person shooter (as in “shoot the first person you see”).
My dude, as a big fan of Initial D and eurobeat music, I’m too biased to rate the game. But I did anyway! :D
I love animations in this game, so smooth, such 3D! Gear shifter animations especially are juicy af, which is super important.
The game turned out to be Hard, but it’s to be expected from being Takumi in a high-stakes battle. Although, it almost feels too punishing for the length of one stage. You really have to sit on the edge and not even blink for the whole length of the song, which feels realistic to me, maybe a bit too much. A golden rule I use to balance the difficulty when developing games: to make it appropriately hard for an average player, make it frustratingly easy for you as a developer.
And the music is just HO-LY COW! I know all this melodies by heart, thanks for this gift! If I didn’t have a ringtone, I would definitely borrow these tunes! XD
I’m definitely not done with this game, will be back to beat it. 10/10, best racing arcade since Tokyo Extreme Racer! XD






























