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Yngvarr

103
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A member registered Sep 19, 2017 · View creator page →

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What a wonderful surprise! I played the hell out of the original Make Ten and I even made my own version of it (mostly to remove the time constraint and make it playable on mobile).

You created so many different modes, it’s incredible! I wonder how many more modes didn’t make it into the final game, because it seems like you could have come up with at least a dozen more. :) Some of the modes resonated with me, while other didn’t. Some seem deeper than I thought (MakePeace evoked some rather unexpected feelings). It’s a really solid exploration of how far you can stretch one good mechanic.

This is so good! Real life segments are unexpected and funny, pixel art is top notch, sound design is brilliant and post-processing effects are not too in-your-face. :)

And thanks for including a cool Squirtle, warms my heart. <3

That’s an admirable motivation that, I think, is shared by many creative people around the world. It’s also important to reestablish from time to time that we make games not just to add them to some sort of portfolio or to sell them and make profit, but just because it’s a fun activity to do. And, most importantly, we make games because we can’t not do it.

Thank you for a reminder! :)

This is a pure chaos, thank you!

I’ll get to it then! :D

I love how dramatically music stops and a huge “are you sure?” window appears. It’s so sudden and impactful!

Thanks for playing and sharing your thoughts! :)

Thanks for playing and for the suggestions! I wanted to add a progression and some of that were almost complete by the end of the jam, but now it will have to wait. 120 is a decent score! :) I’m glad you’ve enjoyed it!

It wasn’t a big deal, after that accident I made a small macro to press ‘z’ 100 times and my life became easier. :) My only question is: does kicking a plant makes any difference? I guess, I’ll have to wait until after the jam to find out, but it would be very funny if it makes no difference whatsoever. :D

Impressive score! Funny enough, I have almost all the code in place to make 2 more kinds of cups for unlocking. But on the last day we decided to shift our attention to polishing, and I hope it was the right choice. :D Thanks for playing and sharing your thoughts!

Thank you! Hope you’ll have even more fun! :)

Thanks for playing and commenting! :) Glad you’re enjoying it!

Thank you for playing and for the comment! Originally, there should’ve been a health bar, so the player can drop a certain amount of cups, but that turned out to be boring since you can keep up for a long time without losing lives.

I had a blast making these transitions! Had to build a mock of the game screen in the main menu, just to sit hidden and wait for its 6 frames of fame. XD Glad to know it was worth it! Thank you!

Thanks for playing and for the comment! Glad to read that you enjoyed the game enough to play it several times! :)

I know, right? :D The need to re-evaluate the moves each time is killing me when I play the game myself. But I like it for it! Thank you for playing and sharing your thoughts! :)

(3 edits)

Thanks for the playing and for the kind words! High score does involve luck, but requires a fair amount of skill too, your score is impressive! If my calculations are correct, the theoretical maximum is 485, but chances of this happening are smaller than the chance to meet a living dinosaur. :D

Dropping cups were supposed to be fun! That’s why I decided not to punish it too much. :) Thank you for playing!

Of course I had to kick the flower and of course I tried to press 1000 times and accidentally left the mini-game on 937th press. >:(

The game is fun and silly, a bit rough around the edges, but still enjoyable. I didn’t make it past the accountant, flappy-bird-like combat game is too much for me, but I had my bit of fun interacting with the world. :)

Can we take a moment to appreciate how lucky this guy is? When he takes a nap at work, his colleagues stop the conveyor, so he can relax in peace. When I take a nap, colleagues ask me to at least turn off the mic, so they can’t hear me snorting. :D

Jokes apart, I love this game. My best score is 130, the game got a bit too haphazard by the end. I like the progression and how a simple concept of sorting the shapes can lead to so much emotions. :) The only thing I missed is a small audio cue when a missed shape leaves the conveyor, just to be aware of losing extra sanity. Otherwise, the game is great, I had fun playing it!

How?.. Why?.. What?..

This is pure silliness, exactly my kind of games. No real goal, as far as I see, no sense at all, but somehow this game is pure joy! You nailed making them chickens visible enough in the maze, and I can imagine how tricky that was! The pickups look magnificent, so smooth despite being rendered in 84x48 monochrome. And I love the little icons on Nokia’s buttons, they’re so cute and so useful!

Madness! 10/10!

My head hurts. In a good way, of course! It took some trial and error to set up the controls in a way that made sense to me, but after that it felt completely natural (my scheme is qaz|123|edc, on an ortho-linear keyboard). Wise decision to allow rebinding! :)

It feels like there is a lot more depth to the game’s mechanic that is way beyond my skill level. I struggle to play on easy, but I bet once my fingers get used to the controls and my brain makes the right connections, I will be able to pull off sick stunts, chain multiple pokes together, and build combos. Takes a lot of practice though! I’ll definitely be playing this game again! :)

Surprisingly complex considering the limitations! Nice pixel art, I appreciate the clarity of the graphics, animations and controls. Gameplay-wise it’s a bit rough, I’d like to see some sort of win/lose condition (actually I left the game on the background while writing this comment, turns out there is a game over condition but I failed to catch what it was) and progression. But in the end, it was fun to play!

So cute! Animations are smooth and fun to watch, interface is a bit hard to read (part because of the letter size, part because of the inversion effect on a progress bar, part because of the space between the pixels), but once I figured it out, it went good. Interesting concept, I’d definitely quit if I was the game’s hero. :D

Not gonna lie, this game got me hooked (pun not intended)! Love the randomness and an online score table, I don’t often see it in jam games. Controls take a bit of getting used to and there are a couple of bugs like not being able to reach bonuses if the player stands too close, but once it clicked, I just couldn’t stop playing. The loading tune is quite interesting and not annoying at all! :D Great game!

Well, this is dark. Appropriate choice of color palette!

I appreciate the storytelling and all the detail in the graphics. Captcha controls are a bit unintuitive, but easy enough to figure out. I thought I had to type, and even borrowed a numpad, only to find out I didn’t need it. :D

The alarm sequence is nice, I wish the game had more animation on the screens. I also like the little audio cues for completed tasks, great touch.

Great adventure game, nice first person shooter (as in “shoot the first person you see”).

My dude, as a big fan of Initial D and eurobeat music, I’m too biased to rate the game. But I did anyway! :D

I love animations in this game, so smooth, such 3D! Gear shifter animations especially are juicy af, which is super important.

The game turned out to be Hard, but it’s to be expected from being Takumi in a high-stakes battle. Although, it almost feels too punishing for the length of one stage. You really have to sit on the edge and not even blink for the whole length of the song, which feels realistic to me, maybe a bit too much. A golden rule I use to balance the difficulty when developing games: to make it appropriately hard for an average player, make it frustratingly easy for you as a developer.

And the music is just HO-LY COW! I know all this melodies by heart, thanks for this gift! If I didn’t have a ringtone, I would definitely borrow these tunes! XD

I’m definitely not done with this game, will be back to beat it. 10/10, best racing arcade since Tokyo Extreme Racer! XD

Would be lovely to have an X mark be the first, not last option for hints. I tend to mark mines more often than numbers and having to make 11 clicks is annoying as hell.

That said, I really loved the game! Clever and fun to play!

I love that you don’t just have to find things, but also you have to put them in the right place. Neat game!

What did I just play and why is it so good? :D I love that you gave planes the ability to just hover until the content is resolved, it gives a little extra absurd humor to this endearing game. Sound design is just wonderful, music fits the game perfectly and MS-Paint-esque graphics style is just my favorite!

Thanks for making such a cheerful game, it really made my day better!

This is clever, really clever! The game feels great to play. I also like how the game uses no words, so there is no need for localization. And, yeah, matching background colors are a super cool touch.

Did I see a reference to Rosa the Sea Otter? :)

Thank you! To be honest, the hardest part of the development process was to stop playing the unfinished version of the game. XD

As a plant owner, I can attest that this is exactly what having a plant looks and feels like.

Good game, very cozy indeed! This game could benefit from smooth animations of growing, would be nice to see little leaves come to life. But I understand the limitations of the jam, and the fact that you’ve managed to add a good looking day/night cycle to the jam game is amazing!

I wish there were more things to click on and the sounds were a little less annoying. Still, it’s a fun little game to kill a few minutes. I really like the aesthetics! :)

Oh, wrong subforum, thanks for pointing out! Sorry for disturbing.

I believe, the annoyingness depends on the implementation. I dislike it when gmail asks for confirmation out of the blue, when I don’t even type anything, but I’m also grateful for the pages that do it right.

As for autosaving, this would be even better. As far as I know, firefox does it by itself for simple inputs, but it’s not the case for itch. If itch could save your work in progress as drafts, the problem would be solved.

And, of course, I can fix it on my side, no big deal. I just figured that this may also be the problem for anyone who may close the tab unwillingly e. g. as the result of a power cut or a browser crash or by hitting the wrong key combination.

I spend too much time in the terminal and have developed the annoying habit of pressing Ctrl-W to remove the last word I typed in. So, naturally, I did it while typing in my devlog and all the content was lost.

I did some digging around and, in general, this feature is as simple as:

addEventListener("beforeunload", () => {
  if (/* there is some text in the text area */) {
    event.preventDefault();
  }
});

It displays a neat browser-defined window that asks if you meant to leave the page.

Would be nice to have it for every page where the content can potentially be lost while closing the page. Of course, it would help anyone who can potentially close the window without meaning to, not just nerds with weird habits. :)

Tfw you lost the game by misclicking the button.

10/10, very dungeons, such gambling!

That’s a great first try! To be honest, this game can bore me out of my mind, and I tend to create games I want to play. Considering this and the questionable control scheme, finishing at all is an achievement! Congrats and thank you for that! :D

And thank you for the ideas! I remember rushing a lot, trying to get this game out on time for a game jam, so some questionable decisions were made. If I were remaking this game now, I would resort to a more casual approach where crates spawn in big bunches and player has some time to sort things out before orders start coming. Kind of what Wilmot’s Warehouse did, but a tad more challenging.

Thank you for playing! I’ve heard about this bug once before and haven’t quite figure out what the reason is. This enemy is meant to go round and round, but I admit, the code for it is a bit (very) junky, so anything can happen. My guess is that it gets slightly misaligned when colliding with a checkpoint and switches to going upwards while still being against the wall.

Glad you had fun! :) This game is the first in my “games to finish someday” list, so I’ll definitely get back to it. Eventually.