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What a wonderful surprise! I played the hell out of the original Make Ten and I even made my own version of it (mostly to remove the time constraint and make it playable on mobile).

You created so many different modes, it’s incredible! I wonder how many more modes didn’t make it into the final game, because it seems like you could have come up with at least a dozen more. :) Some of the modes resonated with me, while other didn’t. Some seem deeper than I thought (MakePeace evoked some rather unexpected feelings). It’s a really solid exploration of how far you can stretch one good mechanic.