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pancelor

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A member registered Oct 04, 2017 · View creator page →

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😁

alright, I beat it! I mayyy have cheated by using a well-placed stop() to look at the map (I was stuck in the dungeon – funny solution in retrospect! should have found it)

ahh the softlock makes sense now – cool to see the raw code peeking through like that! but fixing it seems good, much nicer now

really cool! the map tech is wild. and the trick to display the HUD hearts it clever – I’ll have to remember that.

rot13: V sbhaq 6 be 7 urnegf, sbhaq n qhatrba, naq tbg fbsgybpxrq va gur jngre pnir – vg frrzf gb unccra pbafvfgragyl jura V uvg gur gbc-yrsg pbeare bs gur oynpx erpgnatyr vafvqr gur jngre. obggbz-evtug gbb. nz V snyyvat va n cvg..?

fantastic game! cute, fun to control, fun puzzles, and the post-game is excellent

all the stars that I decided to skip….. letting my early years slip away before realizing how precious they are

Sounds good, thanks!

Does this jam accept tools e.g. map editors? (made in PICO8 of course)

Related question: are there judging categories? or are all submissions judged on a single scale of “good” or “fun” or something?

Category suggestions:

  • Fun
  • Innovative
  • Artwork
  • Tools

(I’m sure there are better names for these, and looking at other jams for category inspiration might be a good idea if you decide you like this idea)

lovely! simple yet impressively whole

nice puzzles! I particularly liked 10 11 and 12. It feels a lot like the original, well done. the music is great too

the mechanics were new and weird but ultimately pretty intuitive, which is an exciting combo. and wow, those last three puzzles were fantastic! “Evolution” in particular tasted similar to the puzzles in The Golem – I enjoyed it a lot

absolutely horrifying; incredible work

really fun! I was a bit annoyed at the first level where I just sit in a room and wait for the hero to come to me… until about 3 seconds later when I realized that’s exactly what mimics do and the realization made me laugh. great stuff :)

hahahaha that ending was great! and pulling actual games is really cool – I’m going to go play two of the ones I “edited” that look particularly interesting to me :)

oh, fun combo of mechanics! in some levels (e.g. 4) I had no idea what to do or how to make progress. but other levels were really nice – I liked 5 in particular.

nice! level 3 was pretty hard; when my character is to the left of a cursor and I pressed “right” I wish we both moved right, instead of just the cursor. level 9 was great. love the visuals and music. thanks for the game!

really fun! the difficulty curve was great for me; it ramps up fast enough to want to play again and get a better score

thanks! I updated the “How does your game fit the theme?” at the top of this page; it should hopefully be clearer

this was fantastic! so many surprises

fun! this could easily have been too hard/arbitrary but it felt just about perfect to me. fun to poke around and discover new recipes; reminds me of Doodle God

oh yeah, I’ve seen it! thanks for the video, it was a fun watch :)

fun game! I think its very funny how the line piece is still good, but here you usually want to place it sideways instead of vertical haha

my highscore is 775K/301 lines (on marathon/1/1) without thinking too much about the combos. (but its very fun to pull them off!) I’d be interested to try a version of this with 5 colors

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I love the lives system, and the way that every player plays the same finite set of levels, rather than framing it as an infinite procedural generator – makes it much more compelling to me. I died on level 18 but I might try again later…

the spike at the start of level 15 is nasty! can you push it to the right a few pixels please? ;)

that “feature list” is really funny to me, because they seem small but they are genuine features; I wish I’d been able to fit them into my entry!

finally, here’s a puzzle(?) for you:

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very cute game. pretty tricky by the end; nice difficulty!

cool game! compelling mechanics, easy-to-understand world. I stopped at 25 points (after dying with 1 point on my first run!)

nice relaxing game, and hahaha that intro was great. I stopped on level 21.

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I played an early version of this, and I have to say that the scanning mechanic + the lore of why I’m doing it adds a LOT to the game, I’m impressed. I also really like the choice to put in an ending

all research complete B)

(oh btw, is there any particular reason for the odd pixel-scaling? the p8 manual recommends setting the itch viewport to 750px x 680px for nice and even pixels)

fun! I made it to the depths :) Hard to control, but in a good way. having infinite lives was very nice, thank you for that

finding the star felt fair to me – the game gives you enough clues to follow! here’s some hints, ordered vague to specific: (rot13.com)

  • vg’f abg oruvaq n snxr jnyy
  • gur pyhrf ner ivfvoyr bapr gur fgne fcnjaf
  • sbyybj gur enlf bs yvtug gb gurve bevtva cbvag

I agree, making it work in 2D was fascinating. and, I ended up with the same layout!

hard but very worth it! my favorite levels were 6, 8, and 5. I like how the levels were large and hard to parse, but fell apart under examination – lots of small lemmas to grab onto and realize “oh this part has to be first. but how??”

clear, tricky and fun – what an elegant game!

finished! finally seeing what I was missing to get the sixth dollar was a thrill. and holy moly the ENDING

this is great! the mechanics are clear and simple yet the puzzles are so tough. I’ll have to come back and finish later (I have 5 dollars and am very very stuck)

fun! the limited movement was a bit frustrating (not being able to jump over a box) but I liked the puzzles you made with it. nice puzzles, and the game was short and sweet

my playthrough: https://gist.github.com/pancelor/ed1551f7afce462349673b2c671a0118

unfortunately, I had a lot of fun. I believe this is Bad Game Design

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I had an excellent time playing – tense and surprising and charming and funny. my results: https://gist.github.com/pancelor/ed1551f7afce462349673b2c671a0118

I believe I am supposed to write “I am a cheater” here, but I didn’t finish reading so I am not sure. might as well be on the safe side of the kitten law: I am a cheater

boat crash 1.puz:

screenshot of a crossword puzzle

it reminds me of spider solitaire, combined with an odd and exciting version of free cell where the free cells are the cards themselves… seems difficult so far! I’ve managed to win once out of ~fifteen games, but I can’t really tell you what went right that run. I’ve played a ton of free cell but I was never any good at spider solitaire.

I find it a bit strange that if I put a 3 sideways onto a 4, I’m not allowed to pick up the sideways 3 and re-place it rightsideup on the 4 (and this can be useful sometimes to give myself a free cell)

I’m also surprised that cards auto-score as soon as they possibly can – sometimes it would be helpful if they stayed in place until there were no lower cards of any suit. But I haven’t played much of this game yet and so I hesitate to suggest changing it, maybe it adds an interesting wrinkle where I should try to build multi-color stacks instead of single-color stacks, to prevent this

great game! looking forward to playing a lot more of this

same; I can consistently break the game by clicking outside of the iframe while the cards are being dealt at the start. (at anytime actually, but it noticeably pauses the card-deal animation) The game permanently freezes and I need to refresh the page

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I thought of a idea for the doors – I can see why you wouldn’t want them to glow all the time, but maybe they could glow while the player is using the blue secret-finding ability? I think I would have liked that. (and adding a working door to the bottom house near the shark would have also helped me to know that doors existed in the first place)

re: the rainforest waterjump: one option might be to trap the player in the water with an equally tall wall on the right, to tell them that there’s a way to get out if they can just figure it out. or maybe make the water deeper, so that they’re sure to accidentally highjump after they dive down for the spirit orbs…? or change the physics to make the waterjump height difference more exaggerated. I’m not sure how well those changes would work, and I’m not even sure that a change here would be a good thing, but they’re options that come to my mind if you decided you wanted players to not get stuck there.

Every person has a different way of thinking and playing so the only way to prevent players from getting lost would be to add no challenge and no exploration at all.

yeah! I completely agree. that’s why I’m hesitant to suggest any big changes… the times I got stuck were part of the whole experience, and I really enjoyed the whole experience! thanks for the game :)

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really compelling! my best time is now 8904