Apparently Godot 4 dropped support for GLES2, so your trick only works for Godot 3 projects. I’ll reconsider whether I keep using Godot 4 in the future – thanks for letting me know. There’s no easy way for me to make a build that works for you, unfortunately. (I would need to remake the game in Godot 3)
Here’s some links in case you, future-me, or anyone else reading this is interested: