Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Galexyofthings

358
Posts
1
Topics
8
Followers
3
Following
A member registered Mar 19, 2022 · View creator page →

Creator of

Recent community posts

Yeah it definitely could be improved, I think if I was able to get the camera to catch up a bit faster it would alleviate the issue, mouse controls would’ve been a lot easier I think I’m a big fan of the “tethered” flight controls in games like no mans sky. The controls in this game I modelled off the way my flight stick is set up in star citizen. 

OOHHHH I SEE NOW.... the WebGL one doesnt have the shaders, if you decide to try it again check out the downloaded version, its much easier to see

(1 edit)

Thanks for checking it out, I had considered clamping the rotation but wanted to give the player as much freedom as possible when it came to movement. If i had a bit more time I wouldve liked to play around a bit more in blender with the Plane I modelled so that the shader would detect the top edges a bit better because I agree, it can be difficult at times to know where youre facing.

This was a lot of fun haha especially once i discovered fly-kicks! loved the animation and characters. 

I really enjoyed this haha I played it until I beat it, Lightning is OP haha

This was cool Id play another Tabbyite adventure haha. The control scheme was tough for me but warmed up to it by the end. 

no pun intended but this was very cool!

This was really fun and the artwork was great!

This was quite fun, a few minor bugs here and there but easily playable, I appreciated that there was more than 1 level. Overall it was well design and an interesting and fun mechanic. The character fit the vibe of the game perfectly. well done!

I’m not sure if it counts as a bug if it’s technically unfinished/missing a feature haha. The plane has a constant thrust which increases/decreases based on the pitch (fastest speed is straight ahead) because this uses a curve it was easier to slow the plane down over time by adding a negative force every second so eventually the negative force becomes much greater than the force applied in the forward direction. When you hit a swirly it resets the negative force back to 0 and applies a speed boost for like 3 seconds. I tried playing with a setting that recorded speed and would restart the level if it went below 0 but it causes some weird issues if you accidentally clipped a building so in the end I decided to just leave it in and let the player decide when it was time to restart.  thank you for playing!

This was super fun! haha great job

if it helps I designed it with pitch and roll in mind. Adding Yaw (Q/E) was really just an afterthought in case people don’t like the roll control but thanks for checking it out. 

I was a little unsure how to deal with that as there’s times when you can crash and hit the ground but have enough thrust left to get back up off the ground. I was also worried about what would happen if a player got stuck in a tree or a roof so I decided to leave it up to the player to decide when they needed to restart the game. Thanks for playing 

they can be a bit difficult because flying controls often come down to personal preference,  I think having the option to swap yaw and roll aswell as an option for inverting pitch it might be easier for the player to pick what feels most natural for them. Thanks for checking it out, I’m looking forward to trying your game I saw it come up earlier and I thought it looked like it might be fun 

I completely agree, I did like the cinematic style camera but do wish it would be a bit faster on tight turns especially when the bloom makes the direction of the paper plane a bit harder to see. Thanks for checking it out

haha yeah the decision to leave the camera how it is was something I struggled with because sometimes it does make manoeuvring a bit difficult but ultimately I left it how it is because I felt like it was slightly more immersive and reminded me of how throwing a paper plane can be a bit unpredictable. 

My first play through everyone died haha. This was really cool and I loved the aesthetics. for some reason I couldnt seem to get the score to work.

The gliding ability made me a bit too OP haha. This was fun to play and the art was nice, i think this game has alot of potential! great job.

As other people have suggested the Walljumping mechanics do need a little work, holding left to stay attached to a wall makes it confusing when wanting to jump right, i think maybe slowing the speed of the character could alleviate this. other than that i really liked the sound and artwork and the intro was nice.

This was surprisingly addictive haha my finger hurts now. Great submission!

Really amazing artwork!

Im a sucker for Survivor games haha I really enjoyed this, I tried to test out as many spells as I could lol. 

I was worried that people wouldnt get to the ending as thats the second part of the theme (the first isnt very obvious because I ended up deciding the game was much less fun if you slow down too fast so I made it a bit easier to collect the swirlies before you lose) thank you for playing :)

I suck at these kinds of games but played through a few times and eventually got the hang of it, good job on this!

I enjoyed the puzzles even though I wasnt the best at them. really good job on this!

This was really cool!

I had alot of fun playing this haha.

Once I got the hang of it it was quite fun! Well done.

This was a lot of fun and lowkey terrifying at some points haha. Great job!

thanks for checking it out yeah we decided on increasing the spawn rate quite a bit because we increased the number of cars for the level clear explosion. We figured a high difficulty curve would limit the gameplay to just a few minutes to keep it short for reviewers. 

The controls were really interesting it made it quite fun to play because it was so different. nice work

This was incredibly addicting and overall just a great little game, great job on this!

This was pretty cool the artwork was great, well done.

this was quite fun, i think the halftone/dot pattern is a little distracting and the character is a bit jittery at speed but other than that this was a really good submission. 

this was fun and the grass effect was really cool. good job!

This was really well made, the gameplay loop was fun and a little addictive, great job on this!

This was promising and the aesthetics were great i just think the balancing mechanics need a little bit of work. 

This was really well made and polished. Interesting mechanics and overall a good submission. 

This was a pretty interesting game, well done. 

Reminds me of those old fish eating games where you grow bigger. Seems promising unfortunately i did run into a few small bugs.