Spot-on review! Just want to add a suggestion: make the leaves slightly transparent when the character is behind them And yeah, the web version has such a wide screen, it feels like cheating xD
Otterisk
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Huh, you made me lose my words bro…
For anyone reading later: that list is clearly from the Hana Caraka - Base Character, not this one.
And even if I stated “The animations are based on Hana Caraka - Base Character.” doesn’t mean this pack used all the animations. What it really means is this pack is compatible with Hana Caraka - Base Character.
In World of Warcraft, no one thinks it’s weird for the powerful wizard to stop off and forage/mine for their crafting!
This pack is strongly inspired by Stronghold Crusader and Age of Empires where each human has distinct role. Supporting farming actions would require massive investment of time and energy which, of course, makes the pack more expensive. I wanna make sure my pack is affordable. And if you’re aiming for an MMORPG or WoW-like system, Hana Caraka — Base Character is built specifically for that flexibility.
Pick up and Pickaxe being the most reasonable to include while being classified farming.
Nope, I never put farming tag in this project
How many different classes do you plan to add here over time?
Not sure, but i’m pretty sure to give this pack updates
Itch has a problem with gif https://itch.io/t/5369196/gifs-suddenly-not-animating
You must learn character customization on your game engine. I like composition method. Each body part as a gameobject, animate it on Unity animator, and in runtime just swap the sprite.
Manual method you must do frame-by-frame animation on sprite editor (Aseprite/Pixel Studio/Photoshop) which slower to make and bad in some conditions
I’m not working on a building pack, but some packs has building(s) on it. For example, Hana Caraka - Livestock & Fish has coop and barn, Hana Caraka - Dungeon & Mining has blacksmith.











