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GetSkyGames

455
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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Agree about the progression balance — I'll work on making vertical upgrades clearer. The mouse bug will be fixed.
And yes, UI scaling options are coming.

Glad you liked the music & art!

Thank you so much for such kind words! I'm really glad you enjoyed the game that much. And yes — you guessed it, I'll most likely release it on Steam as well, I'm already working on that. And I'll definitely play your game!

Thank you for the kind words and detailed feedback! I'm glad you enjoyed the game.

As for the length: yes, at a relaxed pace, the first run takes about an hour to an hour and a half, if you don't go hard on manual farming. In fact, all the cards can be unlocked within two runs, so replayability isn't infinite 😄

Regarding the UI and the fish-eye effect — you're absolutely right, I'm aware of the issue. As soon as the game jam is over, I'll release a version with a better, more readable UI.

Thanks for checking out the game!

Hello! Thank you for such a detailed and thoughtful review! I really appreciate it.

Regarding the screen distortion — you are absolutely right. I've already received several similar complaints that this effect hurts UI readability. After the jam, I will make it softer and add an option to disable this effect entirely in the graphics settings. Thank you for pointing this out!

I liked it, but the mechanics were difficult to figure out at first. Thanks for the experience!

Very cool concept. It could be developed into a full-fledged game. Congratulations!

I always knew I wasn't a businessman.
Great mini-game, thanks for the experience.

I liked the game's idea and the visual aspect. But I really missed the ability to rotate the camera.

I feel like a loser. Thanks. 😂

Thanks for the hint!

A fun game, but the result depends heavily on luck, which is a bit frustrating. Other than that, it turned out great. My congratulations!

It's just wonderful how you can make such a cool game in a short amount of time.
I really like the concept, and in my opinion this idea has great potential!

I liked the game's concept — it's unusual and potentially fun. But right now, the game is very punishing when it comes to mistakes (-10% for a miss and only +5% for a hit), there's too little time to throw, and aiming is very difficult. It would be great if, for the first 10 throws, the game showed the trajectory of the disk and then removed it. That would help players learn to throw accurately more quickly.

I really loved the graphics and music — aesthetic bliss. The best thing I've seen at this jam. Overall, I understand and like the core loop. But I feel like an idiot: I only see one button, and it skips. How do I not skip characters?

Thank you, valid point. I'll fix after the jam.

Thank you for letting me know! I understand how frustrating that is.

Could you please tell me what screen resolution you're using? I'm aware of the UI issue at 2K and above — the buttons do become too small. Unfortunately, I couldn't fix it during the jam, but I will definitely address it after the jam ends. Thanks again for your feedback and patience!

Thank you for the detailed feedback and kind words! I'm overjoyed you liked the hover‑based interaction idea and the overall polish of the game.

Special thanks for pointing out the naming issue in the tutorial—you're absolutely right, it's confusing. I will definitely fix this bug in the next update: either rename the tab or correct the tooltip text so it's crystal clear where to click.

Thanks again for your feedback; it really helps improve the game!

Thank you for your feedback and for giving the game a try! I'm really glad you're enjoying it so far.

You make a fair point about the downtime between upgrades. I'll definitely look into speeding up the pacing a bit — maybe by reducing the wait times or introducing upgrades more frequently. I could also add an option (like a game speed slider or a "fast mode") to let players adjust it to their liking.

Thanks again for the constructive criticism — it helps a lot!

Thank you for playing the game and for taking the time to share your thoughts!

  • Regarding your bug report about parallel scanning reverting to single auto‑scan: Thanks for the heads‑up — I’ll check it out.
  • Regarding your request for an option to disable screen bending/distortion (to make it a flat screen): You’re not the first to ask for this, which means it will 100% be in the full version.

I’ll be addressing everything after the game jam ends.

Thank you so much for the kind words! I’m really glad you enjoyed how intuitive and polished the game feels 😊 Thanks for the recommendation!

Thank you so much for the kind words!
I really appreciate it — I’ve put a lot of passion into this game 😊

Thanks a lot for the feedback — glad you enjoyed the UI and audio! I understand your point about the screen curvature, it can feel a bit too much for some players. I’ll add an option to disable it after the jam.

Thanks a lot for the kind words — I’m really glad the game gave you that calm, zen experience! I love the comparison to a telescope scanning the skies, that’s exactly the vibe I was going for 😊
And thanks for the feedback about the edge curvature — I can see how it makes things harder to read. I’ll add an option to disable it (like the CRT filter) after the jam.

Thanks for your feedback!
The game currently doesn’t respect system zoom on 4K displays, which can make the UI appear too small. I’ll fix the scaling and improve DPI support after the jam ends.

Thank you so much! And congratulations on unlocking all the cards — that's awesome! Really glad you found it super engaging 😊

Everything related to space is magnificent. But your game is absolutely mind-blowing. I got a lot of enjoyment from the story. All the best!

You've found an interesting evolution of the classic gear puzzle. I'm sure it can be polished into a full-fledged game, perhaps even with an incremental/idler slant. All the best!

Thank you so much! I'm really glad you enjoyed the visuals, feel, and mechanics. Great point about the UI readability — I'll definitely work on that. Your belief that this could have legs outside the jam means a lot to me. Thanks again!

Thank you so much for your kind words and detailed feedback! I'm really glad you got deeply invested in the game. Great point about UI scaling — I'll keep that in mind for future updates. Your encouragement means a lot, especially the note about fleshing it into a full release. Thanks again!

I liked the game's idea, the graphics are minimalist but coherent. The only thing I don't really like is the timer; it's a bit annoying and stressful. I liked the character controls, but some gaps seem too large for such a jump. Overall, the game is good. All the best!

I really like games where you have to type. Yours is very interesting, you did a great job. I enjoyed playing it; the only thing is, I wish there was less text at the beginning to make it easier to get into. All the best!

Very cool graphics, somewhat reminded me of a scene from Terminator. Not difficult and fun. Congratulations!

The game looks like it's already ready for release. Very cool graphics and gameplay. Just wow.

Желаю удачи, проект очень интересный получился =)

Excellent gameplay, I liked the game. The dice introduce an element of unpredictability, which greatly increases the interest in the process.

Very addictive gameplay, the difficulty curve is superb. I would just like a larger map size. A magnificent game!

Excellent cozy hand-drawn graphics. A very interesting concept. Congratulations!

I liked the game. It was difficult, but the combat has potential.

Wonderful graphics and UI. It was very pleasant to play. Everything feels so tactile and nice!

Incredibly cool graphics! That's really awesome for a jam. The idea fit the jam's theme perfectly. Congratulations!