Agree about the progression balance — I'll work on making vertical upgrades clearer. The mouse bug will be fixed.
And yes, UI scaling options are coming.
Glad you liked the music & art!
GetSkyGames
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Thank you for the kind words and detailed feedback! I'm glad you enjoyed the game.
As for the length: yes, at a relaxed pace, the first run takes about an hour to an hour and a half, if you don't go hard on manual farming. In fact, all the cards can be unlocked within two runs, so replayability isn't infinite 😄
Regarding the UI and the fish-eye effect — you're absolutely right, I'm aware of the issue. As soon as the game jam is over, I'll release a version with a better, more readable UI.
Thanks for checking out the game!
Hello! Thank you for such a detailed and thoughtful review! I really appreciate it.
Regarding the screen distortion — you are absolutely right. I've already received several similar complaints that this effect hurts UI readability. After the jam, I will make it softer and add an option to disable this effect entirely in the graphics settings. Thank you for pointing this out!
I liked the game's concept — it's unusual and potentially fun. But right now, the game is very punishing when it comes to mistakes (-10% for a miss and only +5% for a hit), there's too little time to throw, and aiming is very difficult. It would be great if, for the first 10 throws, the game showed the trajectory of the disk and then removed it. That would help players learn to throw accurately more quickly.
Thank you for letting me know! I understand how frustrating that is.
Could you please tell me what screen resolution you're using? I'm aware of the UI issue at 2K and above — the buttons do become too small. Unfortunately, I couldn't fix it during the jam, but I will definitely address it after the jam ends. Thanks again for your feedback and patience!
Thank you for the detailed feedback and kind words! I'm overjoyed you liked the hover‑based interaction idea and the overall polish of the game.
Special thanks for pointing out the naming issue in the tutorial—you're absolutely right, it's confusing. I will definitely fix this bug in the next update: either rename the tab or correct the tooltip text so it's crystal clear where to click.
Thanks again for your feedback; it really helps improve the game!
Thank you for your feedback and for giving the game a try! I'm really glad you're enjoying it so far.
You make a fair point about the downtime between upgrades. I'll definitely look into speeding up the pacing a bit — maybe by reducing the wait times or introducing upgrades more frequently. I could also add an option (like a game speed slider or a "fast mode") to let players adjust it to their liking.
Thanks again for the constructive criticism — it helps a lot!
Thank you for playing the game and for taking the time to share your thoughts!
- Regarding your bug report about parallel scanning reverting to single auto‑scan: Thanks for the heads‑up — I’ll check it out.
- Regarding your request for an option to disable screen bending/distortion (to make it a flat screen): You’re not the first to ask for this, which means it will 100% be in the full version.
I’ll be addressing everything after the game jam ends.
Thanks a lot for the kind words — I’m really glad the game gave you that calm, zen experience! I love the comparison to a telescope scanning the skies, that’s exactly the vibe I was going for 😊
And thanks for the feedback about the edge curvature — I can see how it makes things harder to read. I’ll add an option to disable it (like the CRT filter) after the jam.








