Loved the music and art. Using pixel art outlines for sprites seems like a great way to make more sprites for a time-constrained project and they still look great. The physics seemed a little buggy for me. I'm not sure if it was intentional but when I bumped into larger fish I would sometimes be dragged by them instead of repelled.
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Food Chain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #11 | 3.917 | 4.091 |
Fun | #12 | 3.569 | 3.727 |
Controls | #15 | 3.656 | 3.818 |
Theme | #16 | 4.439 | 4.636 |
Audio | #17 | 3.482 | 3.636 |
Overall | #20 | 3.494 | 3.649 |
Accessibility | #45 | 2.785 | 2.909 |
Originality | #68 | 2.611 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
N/A
Game Description
Move your way up the food chain!
How does your game tie into the theme?
The player must work their way up the line of ocean predators
Source(s)
N/A
Discord Username
zowee#2382
Participation Level (GWJ Only)
1
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