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A jam submission

OverhytmView game page

Overheating Rhytm Game
Submitted by Mateus (@MateusDevPL) — 11 hours, 52 minutes before the deadline
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Play Overhytm

Overhytm's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1292.4652.700
Sound#1852.0082.200
Overall#2012.0082.200
Aesthetics#2341.9172.100
Theme#2471.6431.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://x.com/MatissossGDev/status/1817834277448331587

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Comments

Submitted(+1)

I’ve not played anything quite like this. It made my brain feel odd in just the right way, similar to the psych evaluations where you are asked to say what color the word is and not what the word actually is. My first completion took about 2:12. Great work!

Submitted

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Developer(+1)

Thanks for feedback :)

Submitted

good  idea  rate my game too please thank you

Submitted

fun idea :)

Developer

Thanks

Submitted(+1)

I don't think there's anything wrong with this game. But one suggestion is that you should know what to do without an info dump (The tutorial you gave) I would've loved some music instead of the endless drums. I also wouldn't really count this as a speedrunning game, because the way to beat it faster is just to not mess up. And the Polymars mode is way too hard. If I would've added something to the game it would be to send waves with eg. spacebar. That way it's more my fault if I die, and you could get better by playing more.

Developer

Thanks for feedback!

  1. I had better idea for tutorial on first day(by better i mean with graphic elements and optional), but for some reason i deleted it.
  2. Cant argue with that
  3. The problem with speedrunning in this game comes in its core of gameplay. It would more fit into endless runner type of game. I think i rushed this idea without thinking much in speedrunning aspect, which is probably most important one in this game jam.
  4. My first idea for Polymars mode was to include figure/sprite changing to player and adding it as aspect of gameplay, but because of my laziness i made it only come with more speed than usual. (5 instead of 2 if i remember correctly)
  5. Also cant argue Overall, most of my bad decisions were made because of my laziness and rushing it too fast.
Submitted

Happens to us all. But at least now you've learned something ;)

Developer

Most important thing :)