Thanks for feedback :)
matissoss
Creator of
Recent community posts
Thanks for feedback! Unfortunately, i don’t plan on continuing development on it, because i do have other project and i see more potential in it. However i plan to share source code of this game public, so anyone can make changes to it. If you want to see progress i make on other games you can find it here on Twitter(or X): https://x.com/MatissossGDev?t=UBHxJAPtGJDOqfvP1yqEqg&s=09
Thanks for feedback!
- I had better idea for tutorial on first day(by better i mean with graphic elements and optional), but for some reason i deleted it.
- Cant argue with that
- The problem with speedrunning in this game comes in its core of gameplay. It would more fit into endless runner type of game. I think i rushed this idea without thinking much in speedrunning aspect, which is probably most important one in this game jam.
- My first idea for Polymars mode was to include figure/sprite changing to player and adding it as aspect of gameplay, but because of my laziness i made it only come with more speed than usual. (5 instead of 2 if i remember correctly)
- Also cant argue Overall, most of my bad decisions were made because of my laziness and rushing it too fast.
Thanks for feedback :)
Answering your questions/feedback:
1. Projectiles go down and up (also diagonal), but when you move it looks like they aren't on the same place. And no you cant control projectiles (only if you choose upgrade).
2. I haven't added difficulty progression to game, that's the catch :)
3. I don't know why i didn't do that, i just thought that it would not fit in.
-Matissoss GameDev
I remember i watched video on how to come up with ideas for games.
Video said i should do it like this:
1. Write diffrent interpretations of previous word (word Aqua)
2. Select your favourite (word color)
3. Continue (change [in meaning: color switching])
I used this tutorial and game isn't that bad, although it isn't that much theme-related.









