I really liked the twist, It actually took me a bit by surprised I wasn't sure where the idea was going with it. I think it worked out super well though I like the little story and it gives a nice like change to the first half.
Some notes I have, its really really hard to make a maze level, I think this one works because its so small, my only thing was maybe more lights or some difference in walls so I had a little more to go off of visually.. Just a little detail to give players a little more sense of direction/space is good so it can be easier to map an area mentally. I still think it works really well though, I also liked turning a corner and seeing the Minotaur, I maybe would have had a little pathing on it in the chamber he was in but it still felt really intimidating turning the corner and seeing him standing there.
I noticed people talked about the head bob in the comments and I do agree the Minotaur head bob is a lot, as well at least in browser the mouse sensitivity was pretty high so i got turned around a bit, and as a Minotaur the body hit boxes for consuming them was maybe a little hard to get too on some of the bodies, they where either a little far away or not big enough. Those are small technical things though.I really liked the hard cuts for story, they added to the overall aesthetic I feel, I also liked the minotaurs gameplay and how it felt like even more aimless than the hero, I dont know if intended, or i just have bad directions, but I couldn't even find the bars the hero starts at. I really liked it though!



























