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Bad Mothershippers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #9 | 4.096 | 4.096 |
| Creativity | #26 | 3.962 | 3.962 |
| Approachability | #28 | 3.981 | 3.981 |
| Overall | #29 | 3.865 | 3.865 |
| Audio | #52 | 3.500 | 3.500 |
| Visuals | #95 | 3.462 | 3.462 |
| Theme | #141 | 2.769 | 2.769 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty fun take on a Vampire Survivors-like auto-attacking roguelike!
A few thoughts:
Huge thanks for the detailed comments! This kind of feedback really helps our development a lot! :)
- for the movement speed, we do have some ideas for passive items that you could get to upgrade certain stats, like speed of the ship and damage of the weapons
- we've gotten many comments about the hitbox, and will definitely look into it, making it smaller so it fits the bullet hell genre a bit better
- the XP loss mechanic requires some balancing, and is as well on our list
- HP recovery has also come up in the comments rather frequently, and for that we have some ideas already, like maybe a shop that you could purchase HP from between stages, or a passive that would give you health regeneration upon killing X amount of enemies or over time
- the boss thing is true, there we don't have anything thought out yet, maybe if the initial enemy stage was longer, or the XP gain was higher, the player would have time to build up a larger weaponry and have room for long range weapons as well, or maybe there should be some i-frames before the boss stage actually begins
- the weapon balancing is also a work in progress, laser hose is rather weak compared to the missile barrage, and the chance of it actually showing up needs to be looked into as well
I really like the upgrade idea, though sometimes rng can be rough since some upgrades are more powerful than others. Otherwise, nice game!
Thanks for the feedback! Balancing the weapons is definitely one of our high priority things to get into after the jam ;D
Very cool and very fun game! I love the aesthetic and how it plays. The different weapons and upgrades to those weapons made me want to keep playing again and again trying out different combinations and see what they do. Very nice Job!
What a super cool idea! I loved it. Almost got to the point where I could afk the birds with rotators. I would like to see some sort of healing though, that would be cool.
Great submission!
Cheers for the feedback! Healing has come up a lot in the comments, it would most likely be a good idea to implement it into the game in some way!
This is very fun! It's a great use of the theme and the art is good as well. The music gets a little repetitive over time, but that's a minor complaint. Overall great game!
If you could find time to swing by and check out my submission, I'd be grateful :)
Thanks for your comment! We'll definitely check out your game :)
Great game! I loved the visuals. The music was great. I thought it was really funny that you're just fighting a bunch of birds!
I also really liked the system of having different slots for your weapons.
However, I think more could've been done to make the top and bottom slots useful, since at the moment they're just objectively worse than the side slots.
Also, it'd be nice if the upgrades were guaranteed to be different, since on my first run I was forced to choose between Rotators in 3 different spots for my first weapon.
Thanks for the insightful feedback! Yeah, your point about the top and bottom slots is a good one, we'll have to think about that after coming back to the project after the jam. And the comment about upgrades being different is a valuable thing to consider as well, it would maybe be good if there was a always different weapons to choose for the first weapon.
I loved exploring and discovering the different weapons and their upgrades!
The boss was a nice fun surprise!
Great to hear that you enjoyed the upgrade mechanic and the boss as well!
An extremely fun game! I love how the ship upgrades over time! Great job!
This is one of the most unique takes on the theme I've seen, and the game is super fun as well. Instead of confining the player you decided to confine the direction they can shoot, whilst still giving the player options to get around that obstacle. The upgrades were varied, every one seemed to have a different purpose for each playstyle, and it encouraged creativity to create a viable build. The upgrades also provided a nice feeling of progress. Great work!
Thanks for the detailed feedback and kind words! You managed to perfectly put our thoughts into words! :)
Very replayable and fun! Out of all the submissions I played so far, I played this one the longest, and if I didn't have other duties, I feel like I could play forever.. until I finally kill that boss of course ;) The variety in gameplay, both with the different enemies and the weapon upgrades make it very fun! Good job on the music and the sound effects too, they fit the game perfectly.
Thanks for the feedback! It's definitely a good thing that the game had replay value for you :) When you manage to kill the boss, tell us with which weapons you managed to do that! Since it's not an easy task ;D
I'm happy to report that I finally made it and killed the boss :) it was achieved with level 3 lasers on the front, level 2 (or 1) on the back, and a special weapon missile launcher up top. Maybe one additional point of feedback: I think the weapon choice would have been more user-friendly if it was possible to select a weapon with the keyboard and not by mouseclick. I lost a life a couple of times by having to select a weapon when an enemy was nearby, because my right hand was on the mouse and my left on the WASD keys, I was unable to press the spacebar when necessary. Very minor thing though, overall an excellent experience!
Awesome to hear that you managed to beat the game! Kudos to you, sir! Also the weapon setup sounds very effective ;) That thing you mentioned has actually came up from someone else as well, and we think that it would be a great idea to be able to level up using your keyboard. So cheers for that! :)
Really cool concept ! The weapon variety and level-ups makes each run actually exciting, although it’s a little lacking in enemy variety. Still, it’s amazing you managed to make all of that by yourselves during the jam period ! Congrats !
Thanks for the feedback! We do have one idea of a flock of crows, that would have like 3 to 5 crows each with a small amount of health, and they would follow the player around. Maybe it would fit into the game, since there is not yet an enemy that follows you relentlessly!
Maybe even other types of bullet-shooting ennemies, or other movement patterns, like birds that plunge downward
Great ideas! Thanks so much for your input! :)
I enjoyed playing this game! It has a lot of replayability from the many type of weapons you can choose from. My favourite weapon you can add to the mothership is the Rotator. Enjoyed adding multiple rotators and levelling it up.
I felt the feedback on the enemies death could of been better? I was getting confused if the bird was dead of alive which resulted me losing health. This mainly happened later in the game if it was busy. I personally found the 2nd stage a bit too difficult.
Other than that, it is a great game!
Thanks for the valuable comments! We also love Rotator, as it feels so good to smack those birds with it xD and yes, we've got some other similar feedback about the dead enemies giving visual feedback thing, and it is on top of our list to do something about! Maybe their sprite could be changed to a black and white version of the original, or maybe they could just disappear in a puff of feathers or something. The obstacle patterns can be somewhat tricky, it's always hard to balance a game as we've played it hundreds of times.. :D
really nice concept! i like how you visually upgraded the shuttle with each one and it alway made sense! i like how you implemented the theme aswell! Maybe i just missed it though a way to heal would have helped massively though
Huge thanks for the feedback! And no, you didn't miss anything, currently there is not a way to heal :D if we decide to continue developing the game, we'll definitely add some chance to heal up, maybe in a shop between levels or something like that? We'll see!
Loved the upgrade and weapons choosing system :).
took me a few goes to get to grips with it, but kept at it.
Well done! Great job.
Great to hear! Perseverance is usually rewarded, as is true in this case as well. Cheers! :)
Really enjoyable and polished game, I am a big fan of being able to visually see the upgrades you get. Nice Job.
The rogue-lite elements and progression are great! Really well polished and enjoyable game! Good job!!!
I feel it's heading the idea of Vampire Survivors that kind of Rogue-lite. Quite Fun.
Thanks for the feedback! Yeah, Vampire Survivors had quite a lot of influence in our submission ;D
Very good game! Loved the mechanics! The upgrade system is always addictive hahaha! Really cool variations and funny enemies! I liked it a lot!
Great to hear that you enjoyed playing, cheers! :)
I really enjoyed this one! It was simple and very fun. I always loved upgrading systems and this nailed it with its customization.
I do think a different sprite for when enemies die could help a long way as well. Sometimes i panic when they die because they just fall down and i fear they damage me. Some birds also come from off-screen, so maybe a bit of telegraphing could help as well!
Overall, very fun game! Good job!
Hey, and thanks for the kind words! Your ideas are also very good, and answer some questions that were already on our list! We have been thinking of maybe adding some arrows pointing at the birds that are outside of the screen. Regarding dead enemies, maybe they could be marked with a material with some texture, or turned into black and white versions of their original sprites. Anyway, huge thanks for commenting!
I can't play, it's a black screen, maybe it's because of my browser
Hello mate, which browser are you using? At least with Chrome and Firefox it should work :)