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Bad Mothershippers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #9 | 4.096 | 4.096 |
Creativity | #26 | 3.962 | 3.962 |
Approachability | #28 | 3.981 | 3.981 |
Overall | #29 | 3.865 | 3.865 |
Audio | #52 | 3.500 | 3.500 |
Visuals | #95 | 3.462 | 3.462 |
Theme | #141 | 2.769 | 2.769 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea of leveling up and gaining different weapons for different slots is so cool, the visuals could be better but this is hella fun, great job!
Cheers for the feedback! Considering visuals, could you specify, in which way they could be better: like colors, sprite style, effects, or something else? Cheers :)
It took me a while to figure it out, but I ended up liking it a lot! I missed collectibles that heal the player, to be able to get further. The game is very difficult, but very fun nonetheless!
The powerup system reminded me a lot of Vampire Survivor. Congratulations for having managed to combine everything into a nice, enjoyable game!
This game is awesome! I spent so long playing trying to get the various super weapons. I really love the idea of the modular space ship with the bunch of pieces, great work!
Cheers for the feedback! Glad to hear that you found some replay value from our game :)
Upgrade system was interesting, where all directions and upgrades felt useful.
Experimenting with the different weapons was fun since all of them were unique. Some I think should have been stronger, but still great game!
Thanks for the feedback! Balacing side is a bit of a work in progress still, but we'll get back to it after the jam! :)
Great job. The game was super fun, and unique with its combat. Lightning rod is top tier.
Very fun. This game is very addictive.
GJ :)
Its very fun and it made me want to keep playing it. I think there should be some way to get some health back though.
Thanks for the comment! :) Healing would be a good idea, and is definitely on our list for the future!
fun little game and enjoyed the varied weapons/power-ups. would be nice to have a couple of seconds of invulnerability upon weapon choice where i was sometimes returned to immediate death. still a good game :)
Thanks for the feedback! :) That's a good idea, we've actually gotten other comments about the same thing, we'll definitely consider adding it to the game!
Really cool game, great job :)
Cool game! The sound design was solid, the main mechanic was quite interesting too!
Very much liked the game, the upgrades felt meaningfull and really did give choice for different ways to play the game, the indications for the birds when spawning on screen was lovely to see and very much liked the boss bullet hell shot patterns, Great job <3
Thanks for the kind words! :)
Super cool game, you can play it for hours, very fun. Usually, in shmups, the player's hitbox is a little smaller, maybe it should decrease a little, I found it very difficult to dodge at times. It would also be nice to be able to regain life (if you already have it, sorry I didn't see it), I think that's it, great game, congratulations.
Hey mate, cheers for the feedback :) You are right about the hitbox, it should clearly be somewhat smaller! You are correct, there is currently no way of regaining HP, but we do have some ideas for it already!
cool upgrade system! the difficulty seems just right. the player's hitbox is maybe too big, but it's not game-breaking.
Cheers for the feedback! Yeah, the hitbox should certainly be smaller ;D
Pretty fun take on a Vampire Survivors-like auto-attacking roguelike!
A few thoughts:
Huge thanks for the detailed comments! This kind of feedback really helps our development a lot! :)
- for the movement speed, we do have some ideas for passive items that you could get to upgrade certain stats, like speed of the ship and damage of the weapons
- we've gotten many comments about the hitbox, and will definitely look into it, making it smaller so it fits the bullet hell genre a bit better
- the XP loss mechanic requires some balancing, and is as well on our list
- HP recovery has also come up in the comments rather frequently, and for that we have some ideas already, like maybe a shop that you could purchase HP from between stages, or a passive that would give you health regeneration upon killing X amount of enemies or over time
- the boss thing is true, there we don't have anything thought out yet, maybe if the initial enemy stage was longer, or the XP gain was higher, the player would have time to build up a larger weaponry and have room for long range weapons as well, or maybe there should be some i-frames before the boss stage actually begins
- the weapon balancing is also a work in progress, laser hose is rather weak compared to the missile barrage, and the chance of it actually showing up needs to be looked into as well
I really like the upgrade idea, though sometimes rng can be rough since some upgrades are more powerful than others. Otherwise, nice game!
Thanks for the feedback! Balancing the weapons is definitely one of our high priority things to get into after the jam ;D
Very cool and very fun game! I love the aesthetic and how it plays. The different weapons and upgrades to those weapons made me want to keep playing again and again trying out different combinations and see what they do. Very nice Job!
What a super cool idea! I loved it. Almost got to the point where I could afk the birds with rotators. I would like to see some sort of healing though, that would be cool.
Great submission!
Cheers for the feedback! Healing has come up a lot in the comments, it would most likely be a good idea to implement it into the game in some way!
This is very fun! It's a great use of the theme and the art is good as well. The music gets a little repetitive over time, but that's a minor complaint. Overall great game!
If you could find time to swing by and check out my submission, I'd be grateful :)
Thanks for your comment! We'll definitely check out your game :)
Great game! I loved the visuals. The music was great. I thought it was really funny that you're just fighting a bunch of birds!
I also really liked the system of having different slots for your weapons.
However, I think more could've been done to make the top and bottom slots useful, since at the moment they're just objectively worse than the side slots.
Also, it'd be nice if the upgrades were guaranteed to be different, since on my first run I was forced to choose between Rotators in 3 different spots for my first weapon.
Thanks for the insightful feedback! Yeah, your point about the top and bottom slots is a good one, we'll have to think about that after coming back to the project after the jam. And the comment about upgrades being different is a valuable thing to consider as well, it would maybe be good if there was a always different weapons to choose for the first weapon.
I loved exploring and discovering the different weapons and their upgrades!
The boss was a nice fun surprise!
Great to hear that you enjoyed the upgrade mechanic and the boss as well!