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Virtual Nomad

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A member registered Aug 19, 2019 · View creator page →

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(1 edit)

hi, OMA.

i had downloaded with hopes of a windows version that i could maximize. since you've rectified the filesize issue, i was glad to make do with the web version and scale up; thanks for that!

re: the viewport, what i mean is: under the itch Edit Game > Embed options, you'll find Viewport dimensions. for the AGK fullscreen link below the canvas/actual game to remain visible, you'd set the height of the Viewport to accommodate that link. in other words, if your game is 1280x720, you might set the viewport to 1280x750, adding the extra 30px for the link itself.

by adding the built-in itch.io fullscreen button since, you've allowed us to scale the game itself close to fullscreen. that's close enough and a big help, in my book. otherwise, setting the viewport dimensions is where you'd get true fullscreen.

since you've hosted the help files, i invite you to look at Shared Variables. for web games, these act as Cookies where you can load and save game data between sessions such as our personal High Scores that i think would be perfect (essential) for DarkStar. be sure to use unique names for the cookies as they are available site-wide. so, on launch, you might load our previous high score with code like:

GLOBAL HighScore as Integer
HighScore = VAL( LoadSharedVariable("omadarkstarhigh","0") )

VAL() is required as all cookies are Strings while you'd want the HighScore variable in-game to be an Integer.

then, at "Game Over", if our Score > HighScore, you'd simply:

SaveSharedVariable("omadarkstarhigh", STR(HighScore) )

... and, maybe, shoot off some particle fireworks to celebrate which i'm already appreciating in your game.

thanks for the update; looking forward to more :)

please approve the bundle?

Edit co-op bundle - itch.io

please approve the bundle?

Edit co-op bundle - itch.io

please approve the bundle?

Edit co-op bundle - itch.io

that'll be handy. i've shared the link on the agk discord server.

(2 edits)

seems this one requires login at another site? any chance you can embed at itch?

otherwise, you might let the jam hosts know this link on the jam page is 404 Havi Egy Játék. should be Havi Egy Játék ?

hi, myk. i found your game at Latest games made with AppGameKit - itch.io and appreciate old school shooters like this. thanks for properly tagging the engine as i'm always happy to see more AGK goodness like this on itch!

that said, a 181mb web game is quite hefty and takes a while to load (so far i only see what should be a 5-10 mb game). but, i wanna play so waited and gave it a quick run or 2.

i like the style and visual thus far, along with the music/sound (which i believe is the culprit of such a massive download here. try using .ogg if you are not yet. and if the music is longer than a minute or 2, consider a shorter tune or 2 for a web game?), and play seems good, too.

i'm not convinced that some things are working quite as you'd like but it's a great start and has plenty of potential for fun so i'll be watching development!

and, i know this is your first game so if you have any questions, feel free to ask and i'll try to assist. if you are not on the AGK Discord Server, "soon" would be a good time to make that happen ;)

otherwise, a quick tip for AGK games on itch is to set the Viewport Height here high enough to allow the fullscreen link to remain visible once the game loads. as it is now, i lose that link and def want to play in fullscreen (i'm hooked to a 55" screen for a reason ;) ). that and maybe a few more tips can be found in a pdf available here.

finally, this AGK-only jam is running for another ~6 weeks; check it out and consider joining/committing to get your first game FINISHED by then? if it doesnt happen by the deadline, i dont mind. but, please do continue working on this, regardless :)

please approve the bundle?

Edit co-op bundle - itch.io

please approve the bundle?

Edit co-op bundle - itch.io

please approve the bundle?

Edit co-op bundle - itch.io

please approve the bundle?

Edit co-op bundle - itch.io

please approve the bundle?

Edit co-op bundle - itch.io

please approve the bundle?

Edit co-op bundle - itch.io

excellent update. congrats! 

(1 edit)

loved the game, and any leaderboard earns +1 from me.

if ur up for a (2D) partner who's a little more hands-on, we could team up and own the whole beach!

nice game. thanks for sharing some fun!

it's a tough job but a fun one!

i wish the the game retained our names vs submitting Test if we forget to re-enter but my $9,538 4-truck run might hold up for a bit on the (much-appreciated) leaderboard.

nice game; good luck in the jam!

https://itch.io/bundle/3802/edit

would be good to post the link here, as well.

Any update on Bundle Status?

And, if our Submissions were approved, I assume we'll receive a Jam Email letting us know that it's prepared?

Please re-post or get your own message out: Post by @virtual-nomad.bsky.social — Bluesky

(1 edit)

i think you're rushing things, WO. you advised " I am currently in active conversations with Cáritas to finalize their registration" which sounds like progress and a "finish line" in sight. personally, i think your timeframe is unrealistic and i'd suggest you extend the submission deadline, expand the potential bundle, & continue a "slow and steady" progression to make it work. 

otherwise, with the "urgent" tone, i'm afraid you'll find similar result with any organizations you pursue. i want them to receive help now, as well, but their need will be around for a LONG time. maybe "slow and steady" is the quickest way to facilitate our support? meanwhile, you could/should post a link or 2 to Cáritas Venezuela in the overview?

regardless of your decision, my thanks for your efforts thus far! 

(2 edits)

SharedVariables() should do the trick. and yah, a lilttle more instruction on Play would be nice. Looking forward to hunting more thieves!

add: Thanks for the FS Button! &, be sure to drop a link to your entry @ the Discord Server?

(3 edits)

nice game, rafa, but i still dont understand all that's going on. i was able to logically find the thief once but sometimes i dont have a clue where they are. further investigation is necessary!


please add the Fullscreen button? and, it would be nice to save progress via cookies :) i can help with that if you need it. feel free to DM me on the server.

thanks for sharing some fun!

massive QoL update. Nice work, and thanks!

thanks, Lynx. and, always glad to assist where i can; the Community inspires!

i think part of the "under-rated" notion comes from our own lack of showing off what AGK can do, sometimes with ease.

a small bit of this demo has made its way inside THIS, for example (and i've seen a teaser for another that resembles the template, as well). 

meanwhile, thanks for the ping and i hope all's been well. find me on Discord; perhaps we'll rep AGK in a jam together again. good times! :)

not trash but a good start to some serious fun :)
i stopped @ 150 as things didnt seem to be getting any more difficult. maybe add some coins to grab, increase speed over time, perhaps limit the time we can duck, and scroll the background, if you can?
thanks for sharing :)

nice additions. Partition is now Optimized! 

great hunter/hunted play. visuals were excellent and loved the tron-like vibe.
nice job, kos!

great arcade action, Kos. an early best: 17,840 and i'd love an online Leaderboard to climb!

unfortunately, my plan was to complete this for another jam that started at the same time and use that same engine here but, by the time i'd completed it, "burn out" happened :(

nice start. 101s is my best thus far (save that as a cookie along with coins?) 

there was an instance while flying that produced an abrupt generation of the next segment as i drew relatively close to what i expected was an "empty" segment up until that point vs any other segment generations so you may want to review that aspect (i played the HTML version via undocumented arrowkey suppport which ran well once the initial load and setup was complete).

finally, as it's in it's early stages, and i'm assuming you will continue development(?), i would like a keyboard key to Try Again vs reaching for the mouse, if possible. otherwise, graphics and play were nice. good job! :)

thanks, and thanks for checking it out :)

i like the idea here but i'm assuming you didnt have much time to polish it up with some groovy tunes, a few more sfx or graphics beyond primatives. not that they are required but "more" would have been nice.

thanks for sharing! :)

great mechanic and nailed the theme. nice work :)

well, hey. you brought some creative fun to the finish line and that's victory to me.

now i see you've more fun that i'll be checking out. thanks for sharing :)

(2 edits)

wonderful artwork and overall aesthetic. i didnt get past the groovy tunes , tho, so i went back to bed :(

maybe if there was a checkpoint kinda mechanic vs restart completely? ie, i'm out of bed to get the radio going. that's enough to at least stay outta bed? :)

(1 edit)

a little sad; a few more screens could have taken us higher with something positive/some resolution :)

i dont know if it's a byproduct of bitsy but the music stopping while dialogue was visible was a drawback while i always appreciate a good bitsy game like this in a jam. nice work :)

yes. this time i did.

(1 edit)

same experience here :( and, forced dialogue when trying to replay on refresh is frustrating (normally a good idea to allow players to skip dialogue/cutscenes). meanwhile, the game looks interesting but couldn't experience any of the themes tho the pixels were very nice :)

nice mechanics and quite creative tho i felt a little lost and could have used a little more guidance. thanks for sharing!