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Virtual Nomad

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A member registered Aug 19, 2019 · View creator page →

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kickass. i think you mighta ramped up the diff a little, too? and, thanks for the fullscreen button :) 

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ur only an hour ahead of me and i'm hitting the hay, too. find me on discord (itch server?); i might have a tip or 2 for you on using that api (DM on X or bsky, if that's easier. i just dont go there too often).

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i dont know what you have available but this is what i use Purple Token. that's base64 and sha256 and worth a look? meanwhile, i dont think i've had anyone bother to cheat on my leaderboards but did chat with the api developer to get that encryption in place :)

nice clone. 14,720 on my first run. how about an online leaderboard? :)

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i'm not a fan of idlers/clickers but love what you're doing with this as a fan of plinko:)
be sure to add plinko and pachinko tags? otherwise, nice start!

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Thanks again for your feedback. the 3rd Party "packer" software that i use, as i understand it, simply hides my files (which, i expect, is the "hide.bat" referenced above). the exe you're running is that software which goes on to extract my files into a hidden folder and then executes *my* exe while your experience isn't getting to that point. 

that said, i pointed a friend to this thread last night and we've been prototyping ideas to obfuscate media which is all i aim to do; i'm trying to be responsible in keeping paid/commercial media from being easily circulated/distributed.

until that's ironed out and i can ditch the 3rd party software, i do have one older jam game that doesn't use it while it does write your best score to disc (if you achieve over 1000): if you would test P3 and advise if it runs properly, i would appreciate it as it would help me know that the 3rd party software is the culprit here, which is my hunch.

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hmm. a couple of thoughts are 1) my games generally maintain a profile or game save file where i don't think xzretros games do. and, 2) lately i've been compiling as 64 bit (since i've gone to a newer version of the language, it's the only option while i might be able to use the previous version to produce 32bit versions). is 64 bit an option for you?

add: 3) i use a home made (3rd party) form of media protection that zx also doesn't use which i'd bet is causing your issue. perhaps i'll look at a different approach, there, as i'd love to make my games available to as many as possible.

Please follow this link (while logged in @ itch.io) and Approve/Accept the Bundle at your earliest convenience: https://itch.io/bundle/3499/edit

Please follow this link (while logged in @ itch.io) and Approve/Accept the Bundle at your earliest convenience: https://itch.io/bundle/3499/edit

Please follow this link (while logged in @ itch.io) and Approve/Accept the Bundle at your earliest convenience: https://itch.io/bundle/3499/edit

heya, kero :)  please approve the Post-Fire Fundraising Bundle

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hi, CA. please approve the Post-Fire Fundraiser bundle.

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qiro, the project page has zero info about the game while the trailer doesn't offer much more. how much variety is in the game? how many levels or expected time to complete or win the game?

the same goes for all of your submissions, really. are these prototypes, jam games, or actual games with a decent amount of development in them?

Feel free to inquire or comment on the code here :)

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

Thank you, all, for your submissions toward the Post-Fire Fundraising Bundle; I am elated to see ~60 wonderful projects of all types donated toward this relief effort!

That said, there are a few participants who Joined and may have forgotten to submit or otherwise have not yet submitted projects toward the Bundle, and a number who have submitted only 1 while their libraries contain considerably more. 

As such, and with our Best Effort in mind, I have extended the submission Deadline a few days and ask that you engage with other like-minded, creative, and generous individuals and encourage them to Join & Submit while I encourage you to submit additional projects where you can.

The new deadline will not be extended again as I want to provide ample time to assemble and approve the resulting Bundle before the advertised Live date of February 1st.

The next communication from me will be later this week and contain the Bundle link seeking your Approval so please anticipate doing so soon.

Thank you!

~VN

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

looking forward to where the buffalo might roam as you continue the physics fun :)

Hi, David. and, Happy New Year :)

I'm looking forward to this year's 1st BASIC Jam and wanted to note that my BASIC of choice, AppGameKit, has since changed ownership with their Home now being at Steam; you may want to update your references.

Otherwise, here's to a great 2026 for you and all participants!

~VN

More is always an option ;)

Thank you, Mindream :)

Thanks for enlisting, and i'm glad you've found some fun! :)

ha! :) i never had a device like that, and i was the last on the planet to buy a cell phone, i think. probably because i was a afraid to disappear in a corner playing games for who knows how long i'd be gone...

but! it's 2025 and i gotta continue wading into the conveniences of modern fun, so... a mobile version is on my mind.

thanks for checking it out :)

well, i'm glad you've enjoyed :) 

ideally, i'd work on making the web version mobile/touch-friendly like i did HERE, except that was designed from the start to be as mobile friendly. with the left/right directions + fire and nudge, i'm imagining 3 buttons on each side near/at the bottom but when i was starting the game, i figured our fingers would obscure crucial parts of the screen so i nixed it immediately. alas, i do want to work on a post-jam version so maybe i can make the mobile aspect happen.

and, yeah, since my last buncha games have leaderboards that i want to climb (as fast as possible), i try to make it easy to dive back in :)

thanks for playing, and your comment :)

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Lord Flophat's Goodbye stream of a few 20s games they want to play before moving on, while also taking requests will go Live on YouTube at 3PM PST on Dec 26th TODAY).

Meanwhile, Inevitable_Cry has posted her 5th 20s Playthroughs Video on YouTube Today:

Both Flophat and Inevitable_Cry have respective Playlists on YouTube for us to enjoy them all, again and again:

Lord Flophat: 20s Playlist

Inevitable_Cry: 20s Playlist

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great 20s FPS even tho i think you overlooked the part where we shouldn't bring items over to subsequent plays. that said, play was fun, controls were solid, the music and art all lent toward good, frantic FUN.

you and your team did a great job ! :)

thanks for providing the opportunity to consider something we all share and relate to in our own ways :)

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i finally gave your game a try and, without reading the comments below, was able to find the 3 endings to an overall great experience. the visuals, sound and "message" contained within are all great.

since reading below, i believe displaying the word as text, perhaps with some static or other appropriate visual fx applied to it, would tie it in perfectly while delivering the message more-clearly. also, i appreciate the wall of thoughts to explore further outside of the game itself :)

otherwise, nice 20s submission and thanks for sharing it all!

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the idea could have easily been fleshed out by offering more furniture, shelves, and fixtures on the wall for us to hop to (ie, more of the same) and continue the havoc as an actual "bare minimum" submission (while including a 20s timer, as well).

alas,  that didn't seem an option and i'll leave it up to you to decide whether more effort could/should have been applied while appreciating what "potential" fun i did find :)

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nice looking/sounding game. i wonder if LMB vs space or some other key could have helped me along the way as i never made it completely Upstream.

thanks for sharing some fun :)

only 0.52 KPS but i'm strangely satisfied anyway :)

i had to fight my craving for chili to reach 29 but had fun anyway :)

hi score of 17 on first play while i feel the timer was a little generous :)

otherwise, simple but fun concept and play while a sfx or 3 and a little music could improve the fun-factor.

thanks for sharing!