thanks for the feedback and i'll get a mobile version out at some point, all with post-jam polish. and, i've since enjoyed your submission. thanks again!
Virtual Nomad
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thanks for playing. i'm working on relieving the "bit too much" part where i've added some "spatial sound" to a post-jam version among other things. and i'll be addressing the villages, too, which will be more than solid, single color "rooftops". :) you're not the first to miss the "confinement" part of the game where any village invaded by a swarm of tanks will cause the occupants to feel quite confined, i imagine. i expect i was too subtle in communicating that but it was my intention or approach to the theme. thanks for the feedback!
hi, f_m and thanks for playing.
unfortunately, i didn't leave myself enough time to test for "challenge" (and a lot of other things). and, i confess that i didn't know much about the bullet hell genre including the dodging requirement. i took it as "make it rain BOOM" :) so, i've learned a bunch from this jam including some coding techniques that i hadn't yet explored.
as far as theme, i expect that i failed to portray well enough the "villages" as besieged by a swarm of enemies which implies confined. each village should actually portray villagers' ability to enjoy their village once liberated.
alas, i am continuing working on Liberator, adding some polish and applying welcome feedback such as yours.
thanks again!
nice game and appreciating the visuals and variety in items available lending toward the replay factor. i do think there's a bug where i once chose "not worth my time" & was afforded 3 new items. choosing another and, again, 3 items to choose from. ie, the wave never began. otherwise, 5 stars on matching the theme and i would like to see some variety in maps if you continue progress on this. thanks for sharing :)
i've been playing with sound balance, play rates and volumes since the deadline so the BOOMS can have some variation ;)
and, i'll make it more apparent that you've been hit, along with fleshing out the "village" vibe.
i've made some cool additions already and these will go on the to-do list.
stay tuned for the post-jam work :)
thanks for the critique!
i confess that i did near no testing re: the challenge factor. in fact, up until the deadline, the player's armor increased with each village's liberation while the # of enemies only increase by 1. and, at the last minute, i decided to start with 20 enemies vs the 10 i had before. the real challenge doesn't kick in until ~V20. interestingly, it probably made the game easier where some (more) of the enemies are now working for the player ;) otherwise, please consider this offering as Easy Mode where i will remove friendly fire damage in post-jam updates (aka, add Hard Mode), add Air Raids that i had planned and a few other bits before i'm content with it (i'm open to any constructive feedback toward making L better as i do want to continue work on it). meanwhile, credit to Kenney - itch.io for the visuals. this was the right time for me to finally utilize his art. and, finally, thank you for your insightful feedback, your kind words, and for playing my little bit of hell.
thank you, magso. smoke is already in the post-jam work. it even follows the tank carcass if you should shove it across the screen ;)
wind is also a good suggestion; thanks for that.
i would call the jam version "easy" mode with "friendly fire" active. i've cleared village 25 and doubt i could get near that if it wasn't.
i left myself no time to solicit testing (normal when i do jams, unfortunately) so the "challenge" for the player is simplistic. i hope to leave time, "next time".
thank you for your comments. and, for playing :)
hi, moebios. it's "infinite", i suppose. but, as you progress, the enemies get tougher and tougher, along with the pace. i didn't set a cap on how much the enemies could improve so, if you've consumed a pound if sugar, i suppose you could reach a point where enemy bullets simply spawn on top of you ;) and, yes, yours is the 2nd request for differentiated bullets so i'll get it in the post-jam version (along with some other goodies). thank you for the feedback and taking the time to play my game.
turn the volume up :) https://itch.io/jam/bullet-hell-jam-2022/rate/1488581