hi, OMA.
i had downloaded with hopes of a windows version that i could maximize. since you've rectified the filesize issue, i was glad to make do with the web version and scale up; thanks for that!
re: the viewport, what i mean is: under the itch Edit Game > Embed options, you'll find Viewport dimensions. for the AGK fullscreen link below the canvas/actual game to remain visible, you'd set the height of the Viewport to accommodate that link. in other words, if your game is 1280x720, you might set the viewport to 1280x750, adding the extra 30px for the link itself.
by adding the built-in itch.io fullscreen button since, you've allowed us to scale the game itself close to fullscreen. that's close enough and a big help, in my book. otherwise, setting the viewport dimensions is where you'd get true fullscreen.
since you've hosted the help files, i invite you to look at Shared Variables. for web games, these act as Cookies where you can load and save game data between sessions such as our personal High Scores that i think would be perfect (essential) for DarkStar. be sure to use unique names for the cookies as they are available site-wide. so, on launch, you might load our previous high score with code like:
GLOBAL HighScore as Integer
HighScore = VAL( LoadSharedVariable("omadarkstarhigh","0") )
VAL() is required as all cookies are Strings while you'd want the HighScore variable in-game to be an Integer.
then, at "Game Over", if our Score > HighScore, you'd simply:
SaveSharedVariable("omadarkstarhigh", STR(HighScore) )
... and, maybe, shoot off some particle fireworks to celebrate which i'm already appreciating in your game.
thanks for the update; looking forward to more :)






























