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Virtual Nomad

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A member registered Aug 19, 2019 · View creator page →

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Please follow this link (while logged in @ itch.io) and Approve/Accept the Bundle at your earliest convenience: https://itch.io/bundle/3499/edit

Please follow this link (while logged in @ itch.io) and Approve/Accept the Bundle at your earliest convenience: https://itch.io/bundle/3499/edit

Please follow this link (while logged in @ itch.io) and Approve/Accept the Bundle at your earliest convenience: https://itch.io/bundle/3499/edit

heya, kero :)  please approve the Post-Fire Fundraising Bundle

(1 edit)

hi, CA. please approve the Post-Fire Fundraiser bundle.

(1 edit)

qiro, the project page has zero info about the game while the trailer doesn't offer much more. how much variety is in the game? how many levels or expected time to complete or win the game?

the same goes for all of your submissions, really. are these prototypes, jam games, or actual games with a decent amount of development in them?

Feel free to inquire or comment on the code here :)

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

Thank you, all, for your submissions toward the Post-Fire Fundraising Bundle; I am elated to see ~60 wonderful projects of all types donated toward this relief effort!

That said, there are a few participants who Joined and may have forgotten to submit or otherwise have not yet submitted projects toward the Bundle, and a number who have submitted only 1 while their libraries contain considerably more. 

As such, and with our Best Effort in mind, I have extended the submission Deadline a few days and ask that you engage with other like-minded, creative, and generous individuals and encourage them to Join & Submit while I encourage you to submit additional projects where you can.

The new deadline will not be extended again as I want to provide ample time to assemble and approve the resulting Bundle before the advertised Live date of February 1st.

The next communication from me will be later this week and contain the Bundle link seeking your Approval so please anticipate doing so soon.

Thank you!

~VN

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

you may appreciate Inevitable_Cry's  playthroughs of 20sGJ 2025 Submissions; yours is featured in this Episode:

be sure to Subscribe for more!

looking forward to where the buffalo might roam as you continue the physics fun :)

Hi, David. and, Happy New Year :)

I'm looking forward to this year's 1st BASIC Jam and wanted to note that my BASIC of choice, AppGameKit, has since changed ownership with their Home now being at Steam; you may want to update your references.

Otherwise, here's to a great 2026 for you and all participants!

~VN

More is always an option ;)

Thank you, Mindream :)

Thanks for enlisting, and i'm glad you've found some fun! :)

ha! :) i never had a device like that, and i was the last on the planet to buy a cell phone, i think. probably because i was a afraid to disappear in a corner playing games for who knows how long i'd be gone...

but! it's 2025 and i gotta continue wading into the conveniences of modern fun, so... a mobile version is on my mind.

thanks for checking it out :)

well, i'm glad you've enjoyed :) 

ideally, i'd work on making the web version mobile/touch-friendly like i did HERE, except that was designed from the start to be as mobile friendly. with the left/right directions + fire and nudge, i'm imagining 3 buttons on each side near/at the bottom but when i was starting the game, i figured our fingers would obscure crucial parts of the screen so i nixed it immediately. alas, i do want to work on a post-jam version so maybe i can make the mobile aspect happen.

and, yeah, since my last buncha games have leaderboards that i want to climb (as fast as possible), i try to make it easy to dive back in :)

thanks for playing, and your comment :)

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Lord Flophat's Goodbye stream of a few 20s games they want to play before moving on, while also taking requests will go Live on YouTube at 3PM PST on Dec 26th TODAY).

Meanwhile, Inevitable_Cry has posted her 5th 20s Playthroughs Video on YouTube Today:

Both Flophat and Inevitable_Cry have respective Playlists on YouTube for us to enjoy them all, again and again:

Lord Flophat: 20s Playlist

Inevitable_Cry: 20s Playlist

(1 edit)

great 20s FPS even tho i think you overlooked the part where we shouldn't bring items over to subsequent plays. that said, play was fun, controls were solid, the music and art all lent toward good, frantic FUN.

you and your team did a great job ! :)

thanks for providing the opportunity to consider something we all share and relate to in our own ways :)

(3 edits)

i finally gave your game a try and, without reading the comments below, was able to find the 3 endings to an overall great experience. the visuals, sound and "message" contained within are all great.

since reading below, i believe displaying the word as text, perhaps with some static or other appropriate visual fx applied to it, would tie it in perfectly while delivering the message more-clearly. also, i appreciate the wall of thoughts to explore further outside of the game itself :)

otherwise, nice 20s submission and thanks for sharing it all!

(2 edits)

the idea could have easily been fleshed out by offering more furniture, shelves, and fixtures on the wall for us to hop to (ie, more of the same) and continue the havoc as an actual "bare minimum" submission (while including a 20s timer, as well).

alas,  that didn't seem an option and i'll leave it up to you to decide whether more effort could/should have been applied while appreciating what "potential" fun i did find :)

(1 edit)

nice looking/sounding game. i wonder if LMB vs space or some other key could have helped me along the way as i never made it completely Upstream.

thanks for sharing some fun :)

only 0.52 KPS but i'm strangely satisfied anyway :)

i had to fight my craving for chili to reach 29 but had fun anyway :)

hi score of 17 on first play while i feel the timer was a little generous :)

otherwise, simple but fun concept and play while a sfx or 3 and a little music could improve the fun-factor.

thanks for sharing!

great atmosphere tho i couldnt sort out the controls (i'll be soliciting halp!) :)

(2 edits)

fun game and worth more than just a few plays while you've provided 2 modes of play and various factors to account for to win.

if possible, a little sound and/or music would take this otherwise clever game up a notch, otherwise.

meanwhile, a little confusion re: the game's title? Buildcraft of Dental Exorcist (which would have been my choice :) )

thanks for sharing!

(4 edits)

you've set a nice tone with the visuals and audio while i feel you could have helped the player enjoy it a little more, somehow.

ie, your tip on the project page eludes to a goal but, for example, what if there was a "drip... drip... drip" that got louder as we got closer to it to let us know we were getting warmer vs what felt like being forced to explore every possible option (i gave up after ~5-6 tries and just took care of my business in whatever room i happened to be in :) ).

and, if there was an in-game assist, my apologies and can only blame myself for not turning out the lights while i played.

good fun and well-presented, tho. thanks for sharing :)

Lord Flophat is LIVE with another Marathon of 20s Goodness!

FINAL STRETCH 20 Second Game MARATHON! (part 1) #20secondgamejam

strikingly good submission :) everything played and felt right.

small critiques: 

  • perhaps a shorter match strike where our various mouse sensitivities come into play
  • the short "sizzle" prompt could be skip-able where i was ready to race back in/replay and felt held back by it.

otherwise, well made and overall a great submissions. congrats!

(3 edits)

packed is the word :) and, some of the guts belong to RNGesus where the contents of the crates do affect "success". the bombs, for example, are directed randomly on spawn which can trigger a chain of BOOM while others simply drop and give you something (else) to dodge. i do like RNG but that leans more toward a "you can't master" random aspect that can only be overcome through "one more play"!

thanks for playing, nolan! and thank you for including it your stream which was great all-around 20sGJ goodness :)

(1 edit)

thank you, gabe. and it's very much in your face and meant for those who dont mind a little soot or shrapnel on theirs :)

the "patches" or icons is something i started using with a prior jam game and do enjoy the customization/small polish it brings to a leaderboard so i hope to continue that bit of fun wherever i can, going forward. in my last jam game, some of that is in there but not as directly chosen by the player.