> However, I noticed that many times, if I found something and the AI didn’t, I could win very easily on the next move.
yes, the AI should be more intelligent, i'll consider it for a post-jam build. thanks for playing!
verysoftwares
Creator of
Recent community posts
> I have to agree with what the other reviewer alluded to in that the game would have felt more complete and benefitted hugely with the inclusion of some basic sound effects and even a single looping music track.
i was short on time since i started late. audio is a high priority for a post-jam release though!
https://github.com/verysoftwares/Lua-Perlin-noise/blob/main/perlin.lua
feel free to use, i hope this proves useful in the jam.
Thank you for spending enough time with my game to get 100%! You're the first player (apart from myself) to report getting there, so good job.
I agree that there's a puzzle element to the pattern designs. The 4th quest in each stage forces you to understand what the code is doing and make the proper adjustments. There's clearly room for experimentation, considering your solutions are different from mine!
Right now I'm a bit burned out from the jam, but I can see there being more puzzles in the future, especially since several people have requested more content. The best way to stay tuned is to follow me here on itch, I'll make a devlog once there's a post-jam update.













































































