oh, i completely forgot about this message! okay, 3 years after, if it helps: there's a wardrobe in the green building that allows you to change cursor.
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thanks for the response. however, i didn't mean font clipping, i meant how the taglines for the lower games are cut off with '...' because they're part of a collection. this seems like an intentional change; i wonder why is that?
thanks so much for the thorough feedback! i'll see what i can do about these for the post-jam build. as for the slowdown, i would add downloadable builds, but uploads are locked during the voting period.
the enemies creating new walls is a great idea, and so are bouncing bullets! the difficulty ramps up just slowly enough, i only think that maybe the enemies have just a bit too many HP (i already mastered the attacks before they were in low HP).
i'm having a lot of fun with this one! it seems incredibly polished, and there's a *lot* of content. (my game also has 4 stages - hi five!)
only thing that's missing is holding Shift for focused movement.
talk to the horse in the lower left corner of the starting town and pick [yes]. left/right to select a herb from the inventory in the very bottom, Z to insert it for crafting, and Enter to actually craft when you have a proper recipe.
pretty clever time travel mechanic, and a lot of content! in level 4, it was a bit difficult to make out which platforms are solid and which are not. also the character accelerates very slowly, making precise platforming unnecessarily difficult.