Sounds like you stumbled upon the developer features of TIC-80. In the current version, there's no way to disable them in exported builds.
Recent community posts
Pretty fun and ambitious, but with a simple core mechanic. Traditional moving and jumping were almost unnecessary because of how versatile and snappy the rotation is. For further development, maybe you could focus solely on the rotation, use falling height as some sort of variable for combos?
The sliding is a cool touch, and cute character designs are always a plus. No real negatives to say about this.
it's a very☆ nice
Interesting, requiring certain amounts of health for passing thru locked doors. Perhaps this could be expanded to using health as a currency in general.
Right now the collisions seem to simply subtract your velocity, which causes a stuttering effect - collision events could be used to align the character pixel-perfectly.
(by softmagician on Discord)
had some nice progression.
starts slow enough, and after it's established that not jumping makes it easier to hit enemies (no need to rotate the turret except for discrete 180 deg increments) it challenges you with the double jump
eventually the missiles turn this into a rule and you start worrying about health
it's a very nice