WTF just happened x’) Nice entry
Play Game
Agent Square's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme/Limitation | #218 | 2.659 | 2.659 |
| Graphics/Animation | #242 | 2.585 | 2.585 |
| Overall | #262 | 2.317 | 2.317 |
| Fun/Design | #264 | 2.293 | 2.293 |
| Technical Implementation | #280 | 2.098 | 2.098 |
| Music/Sound | #282 | 1.951 | 1.951 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It's a boss-rush game, On the edge means risk which this game has.
Team Size
What main engine/tool/language did you use to construct the game?
Unity, visual studio, Pixelart.com, Bosca ceoil.
Which diversifiers did you use, if any?
Quick run, Two button.
Comments
Cool boss rush game! I got to the "coming soon" screen after boss two, so I think I beat it? I love a good old fashioned boss fight and while the second one just kind of sat there, the first one was pretty cool! Neat game!
Nice arcade game, but I recommend the following:
1. Let me me know how to hurt the first boss.
2. Enemy health bar and screen shake to communicate you hurt the boss.
2. Give me a small sign and a few seconds to react to the second boss attack.
Interesting game, really laggy in my browser for some reason. Visuals are really nice though, very good
The second boss could use some foreshadowing on their attacks, because getting randomly hit by a giant laser beam isn’t fun. Also, I really don’t think this game uses “one the edge” - it has no more risk than your average game (it’s better than not using boss though, since “on the edge” was an “optional” theme).
Visuals seems to be inspired by "will you snail". Some polishing will be great, but the basics are here.
Do my shots hurt the boss? It looks like it just goes through him so I was not sure though it does seem to stop the falling things so I though perhaps after I did enough of those it would trigger something but nothing seems to happen. Perhaps if the were was some feedback to indicate when the boss is hurt and how close to death they are it would help answer these questions. (when you have time of course)
I like it! The simple graphics with the glow and processing look really sharp. The first boss kind of reminds me of will you snail. I see the vision of the game you were going for (if we had more time) and it's pretty cool. Nice job!
Felt very smooth, but I didn't know if I was ever doing anything. Also, sometimes the best music is no music (I learned this from my last game jam)...
Hope exams went/are going well!
good game but the second boos is too op
but good game none the less :)
also please add atou fire
my finger is begging for mercy
Going with a minimalistic graphic style worked well with your limited time. Postprocessing helped too. It's cool that you have added music and sounds. I think the game would benefit from more feedbak on actions. Music was definitely too loud, maybe add an audio slider or make sure that it is not overwhelming.
Good game. Some player feedback would be nice, for example an indicator when you hit the boss or a warning for where the lasers of the second boss will come.
I'll try not to repeat any of the feedback below. I think you know what areas the game could be improved in and I applaud you for still pushing through and submitting a project, even with having to juggle school and other obligations.
My feedback would be that for future jams, maybe start on the art and animation last. What you got in was nice, but I liked the movement and wanted to see more bosses and attack patterns, so I think the time you spent creating art could have gone into more of the design and player feedback. Even if everything in the game looked like the main thumbnail image, it would still be a blast to play.
Clicking to fire every time wore me down a bit. I wish I could have just held the button to fire. But a great solo dev entry in the jam. You should be proud.
Great visuals!
Some other participants already gave you some advices on improving your game, so I will not repeat it.
Nice job for after hours work. Keep up!
So, respect for playing and rating this many games!
This game has stunning visuals, but is really lacking in pretty much every other area... I do understand that next to school and/or work it can be hard to work on a game.
Easy things to improve this would be hitmarkers or any other feedback for hitting enemies. The second enemy could use some kind of warning for when and where he is gonna attack. And just polish.
All in all this does have the potential, and if you actually work on this some more, you might just end up with a very good game!
I liked the visuals, the sound seemed very intense. One thing I would suggest to be changed/added first is feedback, I didn’t know if my actions where having an effect or not.
Keep it up!
Great visuals but there are quite a few bugs, overall game is good just combat is a bit slow






Leave a comment
Log in with itch.io to leave a comment.