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MightyJor

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A member registered Aug 04, 2019 · View creator page →

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thank you! I think in the jam version, the only way to do it would be to die…but this is certainly something that we should include. Glad you enjoyed it!

Ok, you have no idea how much that means to me. You freaking made my day!! The fact that I had even a small part in inspiring someone to participate in a jam brings me so much joy.  Keep up the good work! This game is a gem :D

My goodness, the number of mini games you have in this is crazy. I managed to get to the fishing game which I failed miserably at and I have no idea how many more there were after that, but I played at least 10-15 of them. But I'm super impressed with everything you were able to accomplish during the jam period! Awesome game!

Wow, stunning use of particles, shaders, and general art direction! The sheer number of things that explode beautifully in this game is off the charts. Playing on a track pad was a little tough, so I'm glad you included the super easy difficulty for losers like me haha but overall I really had a great time from start to end credits. It looks like you're planning on releasing this on mobile, and I really think that's a great fit for something like this. Keep up the great work!

wow that’s beautiful and very cinematic looking! I’ll give that one a shot :)

Here’s mine:

The Game that Combines MINECRAFT and Mario Maker

Hi All!


I’d love to check out your devlogs if you’ve made one showing the development of your game! I’m always on the lookout for great game dev content so I’ll happily subscribe if I’m not already. Even if you have a blog on some other website, I love good reads about game development.


Share your video/blog/website down below!

thank you! It was honestly a soul crushing amount of work, though having two coders helped a lot :) i’m so glad you enjoyed it!

Very cool game! I managed to take #1 spot on the scoreboard (for now) so I have to document it here before someone with some real talent comes along lol

I really like the look of the game, feels really retro. I remember playing games that looked and felt a lot like this growing up back when we had dial up internet and you played games from a floppy disk! The shield mechanic is cool and it's neat to have to protect your backside, though it was also nearly impossible to get any further once your shield was broken...also it seems like the way it's currently set up, whoever is the most patient will win as it doesn't seem to care what heat you're on on the scoreboard. Maybe it does though? I dunno. Anyway, great job!

Awesome game! It was great killing Rick over and over again (was going to add a Rick and Morty meme here but they're all insufferable). Congrats on the great jam game! Looking forward to see what you've got in store for future jams :D

Thanks! I'm so glad you enjoyed it, and the art was all Punisher and he did a great job. And as you can imagine the scope for this game got away from us a bit, but you can certainly expect those bugs to be fixed in a post jam version. Thank you so much for playing and glad you enjoyed it!

As expected from an Unreal game, it's astoundingly beautiful. Maybe this is grumpy old man Jordan speaking here, but I do find it a little hard to believe that you created the character models since the only external art assets listed are the Main Menu. Not that I don't think you're capable, just the number of animations models, textures, etc. would be a monumental task for one dev if they worked tirelessly for the entire jam period. I'm just assuming your forgot to list them on the credits. Whacking things with a stick was fun. The big boss dude had a cool design, and I do also mirror a lot of the other comments that a bit more light would have probably helped a lot.

Well, I got the Thank you for playing, but to my great surprise I was still able to move around with the little block! I felt very happy to do so. Hope we get to see the full game post jam :D

Just saw the comments so I won't bother telling you that I'm sorry your game isn't working, but I wanted to express my sadness and hope you get a working build to share around after the jam is over :)

That's a bummer, I know how hard it is to lose all that progress because of a last minute bug that makes the game unplayable and then having to submit that. I think it might be against the rules to link an updated version of your game, but be sure to share it around once the jam is over :)

Very neat Idea! Having to manage between expending fuel and gaining it made for some really tough decisions. I think you did a fantastic job making everything work together.

Awesome game! I found the different uses for the stick to be really inventive and original. The night cycle was well implemented, though I kept waiting for some big monster to pop out at night. I was too much of a chicken to stay out past dark and see what happened lol anyway, excellent work :)

I really loved the idea of using your health as platforms! I was surprised how well the feature was implemented without any bugs or collision issues during my time with the game! I did run into some design issues, like not having enough health bars to get all the logs if I took a hit from an enemy. Perhaps there was a way to refill your health bar that I missed? Great game!

There's not enough games in this world that let you eat your gun. That and the name of the game are where this truly excels. I had a good chuckle when the ducks popped up and I realized why I was baking a loaf of bread. Few games in jams get the chuckle from me, so you have earned very high marks from me sir. As a side note, I wouldn't call if a criticism but please consider making the font a bit bigger in the settings menu...I could not read that at all lol fortunately the normal gameplay font was fine so no issues

Beautiful art, all cohesive, great feeling game. Loved the little tutorial section at the beginning. The puzzles actually got quite challenging near the end! I did run into a bug I think where the lemming dudes would sometimes slip by my blocks, but maybe they were doing something, I'm not sure, it only ever happened when I wasn't looking at them. Great game!

First off, the art here is absolutely beautiful. The pixel art is really impressive! The swing animations and general feel of the game are incredibly smooth. Other than the switches blending in a bit with the background, everything had a really distinct and crisp look.


Gameplay wise the game feels great to play with really smooth controls, though I have to say I was playing on a laptop and the track pad just doesn't quite cut it on some of the later levels. On the level where the teleporters get introduced, the last throw was nearly impossible to make. Obviously this is more my fault than yours, it was just something I wanted to mention since I wasn't quite able to beat the game lol


Excellent work you guys!

hi, and thanks for checking out the game and so glad you liked it! There are actually a bunch of pre-made levels, we chose to put them on the discussion board to encourage users to try out community levels rather than just the ones we made. Hope you enjoy them!

Thanks! Yeah we really worked our butts of on this one for it to look polished. That stinks you got a crash, I’ll have to look into that. Regarding the theme and restriction, multi-use is due to the fact that you collect the parts of other players levels to use in building your own, so all the levels are more or less recycled. And turn up the heat leans into the Mario maker trend of making super hard levels, where your level gets a heat rating based on how complex/difficult it is and then you share with the community. 

Thanks for checking it out and I’m glad you had fun!

Very cool mix of platforming and ping pong! It took me until literally the very last section of the game to realize that you could use C to move the paddles, but until then i didn't find I really needed it. I think I did fairly well, though there was one section that I found pretty difficult, but the game in general was really short and sweet with an interesting idea that I haven't seen around. Nice job!

Hmm thats odd, it should load the last level you were working on. Darn must have hit some kind of bug with the loading. And I'll have to look into the L shaped blocks, thanks for the tip! Thanks for playing through!

Your art and lighting here is fantastic. You've come a long way from your Vimjam 1 humble beginnings lol 

I really love the presentation here! Everything really looks as good as it can be. The fire sprite is a bit silly but I think it just adds to the charm of the game. It feels great to mow down tons of spiders. And as much as I love the game, I don't think I'll be trying for the high score anytime soon haha

This is such a cool game. I already mentioned how much I liked it, but survival horror resident evil like games are totally my jam. I love the spooky atmosphere and the dark tone of the game. Some of the things that happen are just so...dark lol


I managed to get what might be possibly the bad ending? I won't spoil anything, but there was a certain female who did a certain something to a certain every single one of my family members and it was quite devastating haha but yeah, definitely fits with the dark tone of the game. Love it!

Just played the level 10/10! 


Yeah, there's some really tricky parts in there lol

fantastic game, coming back to it to play the full thing before I rate it for the jam!

Level Name: Over and Under

HEAT RATING: 10

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Level Name: Balloon Trek

HEAT RATING: 10

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Level Name: The Steep Climb

HEAT RATING: 4

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Level Name: Best Stage Ever

HEAT RATING: 1

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Level Name: Ladder Friend

HEAT RATING: 3

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Level Name: Bubble Frenzy

HEAT RATING: 1

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Just reiterating my comment from the submission page. Your game is brilliant, I loved it. Final boss was so dang cool.

I didn't participate so I can't rate, but Holy heck dude, this game is wonderful! I absolutely love the pogo ability and how fast paced it makes the game. It's such a brisk experience with an epic final boss that wouldn't be out of place in Dark Souls. Excellent work!

congrats! Thanks for trying it out! Looking forward to our local jam :)

hey thanks Coded Slush! Going to PM you about some of that’s stuff :)

I always envy those who can make a platformer puzzle game, and this one works great. I love the different mechanics here and how they work together with some smooth platforming. Great work!