Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Science of AggressionView game page

Submitted by CactusCoder13 — 1 hour, 6 minutes before the deadline
Add to collection

Play game

Science of Aggression's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#1531.9802.800
Technical Implementation#1562.1213.000
Theme/Limitation#1771.8382.600
Overall#1771.8672.640
Graphics/Animation#1801.6972.400
Fun/Design#1811.6972.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Multi Use Boomerang

Team Size

Solo (1)

Completeness

Complete Game

What tools did your team use to construct the game?
Scratch.mit.edu

Which art and audio did you / your team NOT create?
The music was made by AIVA.AI

Which art & audio did you / your team create BEFORE the jam started?
N/A

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Awesome game! It was great killing Rick over and over again (was going to add a Rick and Morty meme here but they're all insufferable). Congrats on the great jam game! Looking forward to see what you've got in store for future jams :D

Submitted

I love games where I'm darting around the screen trying to get rid of enemies that are after me, and this game does that and does it well. and when the music picks up, it made fight for my life even more fun. I will say that it sometimes a bummer when an enemy spawns right on top of me and I die instantly. also, a score feature would have been nice to have, just so I can see if I'm getting better at the game. it lacks anything in the animations department, but it makes up for it with intense gameplay.

Submitted

First off, it was pretty fun. I found it to be pretty cramped and it took some trial and error to know what was going on. For example, the table was kind of confusing. Because of its placement in the level, I thought that maybe it would double as cover, but you (and the enemies) could go right through it. I liked the character and weapon design though! I think some animation in the boomerang would have been a nice touch. But on the other hand, I see how it might have made it more difficult to see the progress bar on it. I also really liked that the boomerang would go through multiple enemies, both directions. As well as, having it follow the player, so you could get a lot of ground covered in one through, and stunning the enemies when they get hit.