My goodness that was crazy. I think it needs both feedback to show that the player is causing damage, and some telegraphing on the laser part to show where it will appear. Overall though, well done. Wish there was more!
Play Game
Agent Square's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #218 | 2.659 | 2.659 |
Graphics/Animation | #242 | 2.585 | 2.585 |
Overall | #262 | 2.317 | 2.317 |
Fun/Design | #264 | 2.293 | 2.293 |
Technical Implementation | #280 | 2.098 | 2.098 |
Music/Sound | #282 | 1.951 | 1.951 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It's a boss-rush game, On the edge means risk which this game has.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity, visual studio, Pixelart.com, Bosca ceoil.
Which diversifiers did you use, if any?
Quick run, Two button.
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