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SylverDev

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A member registered Feb 06, 2021 · View creator page →

Creator of

Recent community posts

Made a balancing patch! Try the new version now!

Fun puzzle interactions with the right difficulty :) The checkpoint system is unique and I can easily see the game being expanded upon with more puzzle mechanics

Really like the puzzle element of the game! Great consistent artstyle and presentation! I think I'm just dumb but I didn't really get the rules of the game eg, are the faces suppose to match in order/in the same row etc. On the other hand, I really enjoyed the game, spent a good 40mins on this

Hi Jaco! Glad to hear it was interesting, I really like your suggestion of clicking to add the commands, we will definitely look into this post jam! Thanks for the feedback and suggestions! :D Hope you had fun in the jam

Hey OneSmallBoy, glad to hear the puzzles were challenging and fun! We plan to add more convenient ways to input the commands such as keyboard input and click to insert. Thanks for feedback!

Hey Plagiatus thanks for trying out our game and the feedback! We will definitely convenient input features to improve the user experience after the jam!

Hey commarchininn thanks for trying out our game! We do have recursion levels but unfortunately you can't clear them as the rotate command is broken, sorry! Glad to hear that it fuels you motivation to make a programming game as well :) Good luck my friend

Thanks for the comprehensive feedback emptyhaven! We really appreciate it! Unfortunately we didn't manage to testplay much and fix the various bugs you mentioned. Nice user experience suggestions btw!

Hey bijoykochar thanks for the kind words! Glad you enjoyed our entry, we understand our user experience needs some improvement to be more intuitive. We will definitely check your game out when we're free!

I found the concept interesting and art really nice :) Some suggestions will be tweaking some variables to fine balance between the enemy health and bullet hell difficulty (make it tougher!) since players are forced to dodge while waiting for the ammo to reload. Good run overall for 2 days :D

Thanks for trying out jiegomon!

Hey Rook thanks for playing and glad you enjoyed! Unfortunately we couldn't fix various bugs in time for submission :( Will fix it after the jam though!

Proud of you guys!! 💪

All my homies hate Euler angles 

Clever little puzzle game, I love how you need to lead the enemy AI to clear levels. I wish there were visual and audio feedback when I die though! Other than that, great job on this entry, and happy jamming :)

Cool little game, reminded me of Vampire Survivors hehe. Could do more audio and visual feedback when you hit an enemy. I think having to start with a random weapon would help you make use more of the limitation! Other than that, good job and happy jamming!

the pickups are big hearts in the correct version, a checkpoint system would be cool i agree. Thanks for playing!

We really appreciate the troubleshoot and feedback Matt! Cheers :)

Ah yea i verified, it's breaking the rules because there is no way to tell whether I've actually changed the files. I'll update it asap when I can! Thanks for playing btw! Good feedback

Yea rn the bullets are mapped randomly to the rhythm, the teleport bug was fixed in the updated version. Thanks for playing!

Really good art and music, insane amount of polish! I found the startup for the sword attack to be slow and finding myself to be hit by the slime whenever i try to swing the sword. Nonetheless, it is a very solid entry, excited to see how you fare!

Yup the difficulty you played on is the Hard difficulty! There are 2 difficulty modes in the updated version!

Thank you im glad you still enjoyed it! I'll make sure to update it asap

Thanks for clarifying! And hope you enjoyed yourself!

did you play it on linux?

Nope you didn't. I uploaded the wrong version of the game. The game is suppose to end after you survive till the end. Thanks for playing anyway!

nice game, i shat myself when the laser sounds played simultaneously XD

Cool game, really polished and nice art! Good job to you and thanks for also contributing free assets :) ps. ordered cucumber pizza from you

Nice little boss fight prototype, you could add some feedback to indicate whether I successfully hit the boss and when I received damage. I fell off the map and had to restart xD

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Thanks for checking out our game! All art and music are original and made just for this jam. Hope to see you around and have a great jam!
PS: It has came to my attention my Windows PC build is the wrong version, that's unfortunate but my MAC and Linux version should be right. I'll upload the correct version after the Jam

Cool simulation game concept, I love the art and voice acting! The thumbnail captures lots of attention! Here are some feedbacks from me:
I was confused on what I am supposed to do exactly but I figured the win condition after reading awhile. Especially with "Teleportation Circle", I am unclear on what it does maybe due to wording (eg. +5 mages and - 5 Mages in the same sentence). You could add some feedback to indicate when I can't perform a certain action. Also an indicator like a progress bar of the task being performed. That being said, overall job well done to the team! Cheers and have a great time in the jam! :)

Hey cool stuff! Played through quite a bit of both difficulties, it's a nice little warioware-like kind of game and things can get chaotic real fast! I found that pressing Tab to maneuver between the kitchen and the water heater scene to be not so user experience friendly, I would suggest making it a button on screen to transition between the rooms. (I love the transition effect btw!!). The toggle button could be a check box button to indicate whether I am on endless or not, I found myself lost on whether the mode was switched on or not. Overall it was a nice little experience and you did a great job! Cheers and have a great jam :)

Thanks man much appreciated! We're currently participating in VimJam2 so feel free to follow us if you wanna see more of our stuff :)

Cool game considering this was made in 3days!! My highest score is 145s, the Visuals were cool, my favorite being the UI in the main menu. Camera could be improved as it turns too fast when rotating. Game could use some feedback when hitting enemies or getting hit! Other than that I think you guys did a good job completing the jam! Congratulations

To anyone playing this game: Try the downloaded Windows version if you're having a hard time on the browser. I guarantee you its worth it

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Only point that I agree with you is point 1 and that is only on the WebGL version, input is super responsive if you actually tried the Windows version . Z and X  controls are one of the most intuitive controls if you played any 2D side scroller. NOT every pixel game must have a pixel font, it is an artstyle choice and I think it looks really clean and goes well with the aesthetics. I would appreciate if you don't call games crap when you can clearly see the effort being poured into the game thanks

This was pretty entertaining to watch, kudos to you who cleared level 2 and 3 on the first try

I'll be your 20th rating! Never thought you could make a narrative game while switching many mechanics based on the narrative. This is the perfect representation of any group discussion in a game jam LOL. I found it quite chaotic and innovative, well done implementing many mechanics in a short amount of time. I think the butterfly quest kinda broke the pacing but that could be easily fixed. Overall job well done!

This is very interesting, never seen anything like this. Very smart use of using potions to make the enemies more difficult, very chaotic indeed! Text readability could be improved in my opinion! It's quite difficult to read with that font and color choice, overall a job well done

SO CHAOTIC! I like it, managed to only reach 700 score. I like the pacing it makes me wanna speed through the level and see how high I can go with that speed. There was some moments where it was impossible to jump up to next platforms, i think there are some inconsistencies in the random generation of platforms. Overall good job!