I managed to softlock myself apparently. On my last expedition I had 7 mages and lost one with the only way to get more being a one time use that was already used. That, or it bugged and only let me use it once. I like the boss mage, she looks pretty cool and I like that there's some voice acting, but there ain't much else here. There's only a few things to do and they go by a little slow (Though I'm not always the most patient of people so take that with a grain of salt) and the music only helps a little with the wait time. I haven't really played many games like this so I don't really know what I could suggest, so... Hope you have a good day and good luck with what ever your next project is (or on this one if you do more with it)
Play game
Edge of the Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #101 | 3.500 | 3.500 |
Music/Sound | #125 | 3.100 | 3.100 |
Overall | #194 | 2.760 | 2.760 |
Technical Implementation | #215 | 2.500 | 2.500 |
Theme/Limitation | #227 | 2.600 | 2.600 |
Fun/Design | #289 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
We play as the boss of a mage group. We have set up a base at the edge of an abyssal rift, aiming to repair it.
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
None
Leave a comment
Log in with itch.io to leave a comment.