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Carris (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #40 | 3.694 | 3.694 |
Graphics/Animation | #61 | 3.833 | 3.833 |
Overall | #82 | 3.372 | 3.372 |
Theme/Limitation | #88 | 3.278 | 3.278 |
Technical Implementation | #132 | 3.028 | 3.028 |
Fun/Design | #158 | 3.028 | 3.028 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There is somewhat of a Boss Fight and the Theme is On The Edge of Death. Less Health = More Damage
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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Comments
The game is very basic but it looks great, the control feel responsive and I liked the music too!
very impressive!
This turned out well and I hope you reflect on the experience as a positive one... You should be glad to have put something out there and for being part of this jam.
The songs were charming and quirky and the sprite work is a plus.
Also... The crackling you hear is a bug in Godot's HTML exporter. Either we have to wait for Godot 4.0, or edit the HTML files after export. (Not tried this yet, though: https://3p0ch.newgrounds.com/news/post/1148893)
Play any of my games on itch and you'll hear it (on Chrome, that is.) Certainly annoying but hopefully that workaround, well, works!
Definitely will have to look into that, thanks for the link. The audio is about the only thing keeping me on the fence about Godot. Here's to us hopefully getting some non-glitchy audio soon! Also, yes, I'm still quite glad with what I've made. It's some of the most polished looking art I've made and really makes me want to try to do some more with this before I move on. I should probably change how I worded things as I forgot that it's hard to translate a more comedic tone in text form. Glad you liked what was here
Man, I really like your sprite work! The color scheme, the pixel style in general all looks very clean. Also this is the only game I've won and stuck around for to hear a song for! It was great, really interesting/unique jam entry. Great job!
This rabbit kicked my ass too many times. I probably suck. But even then, this boss fight lacks telegraphing.
The rest of the game is cool and reasonably polished, although the sound stutters. The "you died" song made me crack a smile, though. Good job on this one.
it's a great game ,the controls are easy to deal with and the graphics are awesome.
You officially found a way to make dying more fun than actually playing the game! This song is amazing! same goes for winning.
If I would be a nitpicking arsehole, wich I am, then I would probably say this game was bad. There is no animation on the boss, the boss has way to many HP and... well...
Fortunately, none of this is true! This game is absolutely amazing!
I also really like that you allow for gamepads, this gives this a real zelda like feel and it's amazing. Maybe change the colour of the font on your game page as it is kinda hard to read..?
Anyhow, absolutely amazing game, one of the best games I've played in pretty much every Jam I've joined so far!
Really love the art style...
The game kinda too short..
Don't be too hard on yourself, being a lone programmer is hard. But somethimes just splitting up the work in smaller parts can really help!
It was a fun little game with good animations and art. And the music was on spot.
Missing some visual feedback on hitting the boss.
Good job!
Indeed it is, I'm definitely gonna have to get a better system in place to deal with the stress that can come with it. I'll try splitting it up a bit more for my next project as I did still have some rather big chunks of work that I had set up for myself. I'm glad you liked what you saw
I really enjoyed the animation and the simplicity of the mechanic. My recommendation power up potions.
Short but fun with a lot of polish. The art and animation was charming. Nice victory song too.
In your description you wrote, "I can't be a lone programmer apparently."
I think you're being way too hard on yourself. The boss may have only had the one state, but I still had fun dashing around and getting hits in. It was even challenging enough that I died and got to hear one of two great original songs for this jam game! That's a lot of effort. Not to mention really charming art and animation. The smear frames on the attack sprites are really well done and help sell the impact. I think the hitbox could have been a little larger, but the potions helped make it more forgiving when I'd take impact after sneaking in some swipes. Loved the tileset, thought the sfx were great.
I don't think you need any additional feedback on the game itself. If anything, you probably have a dozen ideas you would have liked to implement, and I'm sure they're great, because everything you did manage to fit in was awesome. So I don't have any criticism, but hopefully encouragement. This was a fun jam game. You clearly have a lot of love for this craft and are really creative. I hope you keep making games! One jam game doesn't determine whether you can make it as a lone programmer.
Great work here. Can't wait to see what's next.
That's a lot of kind words, oh my. Was not expecting that. Thank you. Though, a quick explanation. I didn't mean it to sound as harsh as I did as it's more about multiple projects and not just the one. Being a lone programmer is a lot and I just might not be ready yet, but who knows. I do have a few more things I'm gonna try before I truly think about throwing in the solo dev towel for the foreseeable future. If I can just minimize stress, I'll be good
Nice Art work and animation. The boss pattern is a bit simple, but that was cute. Well done
Congratulations on your work . The character animation is beautiful and the gameplay is simple but very fun. Love the song in the end it put a smile on my face haha :)
its a fun game and fun idea and i like the art although the attack shouldnt be melee it messes up the game cause you cant get close enough to the enemy to melee him
Art design, player animation and sounds are on point, really neat! Even though the boss has no special attacks, it would have been nice to have him be animated somewhat (at least a walking cycle)
It almost feels like you spent too much time perfecting the player animation (which is basically flawless!) that you didnt get around doing much else. That comes down to basically never need to jump (unless you want to hear the cute sound and see him hop) because there is just no mechanical need for it.
Also, with only the "boss" as an enemy, it doesnt truly feel like a boss - you need the build-up of smaller enemies as to warrent calling him a boss imho.
Admittedly I did mostly focus on the player and the sounds. I was working on a walk animation for the boss, but by that point I needed a minute and just let it fall to the wayside. After the Jam is all done and passed, I'm gonna go back and finish off his walking so there's at least that
Hey ! Another game with a bunny 😎👉👉
Was a cute little game, simple and easy to understand.
Was fun.
GG!!!!!!!!!
Loved that bunny's face ! and neat winning song XD
a bit simple & easy but still good job for submitting :)
Good job. I liked playing this, and I wont complain about the boss being easy. Finally a game I can finish :)
Loved the graphics and the sound/music. Excellent work.