Fun voice acting and music. The arcade style level was fun. Didn't know what to do in the campaign, but there is a lot of content!
Rulste
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Great art and animations. Lot of personality and character and feels like a dreamscape. Liking the cozy, warm, relaxing feel. The camera movement every time I tapped left or right was disorienting though. Would have preferred if it was always centered on the character.
The house and lantern were a bit glitchy. I went outside and inside again and the background was outside the house.
Nice mobile RPG. Liked the feel of the visuals and UI, but some effects to show what you can click would be nice. Specially which NPC's have shops or quests because it's hard to tell. Do some enemies have more chance to do some attack types or is it random? Some hints like saying the boss is really aggressive, for example might give incentive for talking to all NPC's too.
Fun and juicy. Liked the presentation and the flavor text added a lot to the game. Very impressive for one month! Lot of replayability. Didn't mind the 4 direction attack, but stopping to attack made controls feel stiff and it was hard to dodge the later skeletons. The blur effect when you take damage was disorienting.
Thanks for playing! We did have other ideas to add gameplay variety including island variety and wings, horns, etc on clumsies. But due to limited time, we had to cut it out.
Agreed it would be neat as an idle game. We just made the loop short in the jam to keep it interesting. The game over screen used to be an endless mode, we had to change it because it lagged so much, haha. We're glad you liked it. :)
Fun game. Liking the depth you added to a simple Paper Scissors Stone concept. Characters refusing to fight was a neat way of making players choose other characters. The voxel art and depth of field effect looked nice. You must have spent a lot of time on this. Surprised this was a solo entry.
Would suggest making the timer longer. I found the combo system hard to follow because the turn always ended before figuring out what cards my opponent had.
Great art and animations. It has personality and character and feels like a slice of a full game. The details in the arena were great, like wires on the ground and animated motors. Would suggest having the boss move around, the player mechanics are neat but it's easy to win by stacking turrets in the corner.