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A jam submission

LFG DRAGONZ EDGE HCView game page

Wipe the group and show them who is the boss!
Submitted by Opossum In A Jar — 19 hours, 3 minutes before the deadline
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LFG DRAGONZ EDGE HC's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#143.9293.929
Overall#613.5003.500
Graphics/Animation#763.6793.679
Fun/Design#853.3933.393
Music/Sound#863.3573.357
Technical Implementation#1153.1433.143

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You play as an MMORPG final boss. The battle takes place "On the Edge" of the dungeon, which is also called "Dragon's Edge".

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot, GDScript, Aseprite, Cubase

Which diversifiers did you use, if any?
Defiance, Quick Run, Two Button

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

A bit difficult but was fun.

https://itch.io/jam/vimjam2/rate/1202728#post-4632420

Submitted(+1)

Challenging game and it was challenging to remember what each sprite did mainly because the resolution meant that their definition gets easily lost in the middle of battle. Also, found myself running constantly out of mana while my HP easily withered away and when a mana ball thing appeared it was usually enough only to heal making it hard to continue my attack and kill that healer :P 

Submitted(+1)

Enjoyed playing this game! straightforward controls and gameplay, cool graphics too! keep it up!

Developer

Many thanks my friend!

Submitted(+1)

The controls were very clever and clean. I just need to use my mouse and it is very intuitive. 

I like how the dragon floates and the physics in the tail. Another wise thing, was to setup conditions on how to harm the enemies. Great work.

Developer(+1)

Thank you so much for playing and for your kind words!

Submitted(+1)

Really awsome really cute, its the second game I played in this game of this style of boss against heroes with mouse follow, and it seems to demonstrate that is a really good idea

cheers

Developer

Hello thanks for playing and for your kind words! You're talking about Zergslayer, right? The similarities almost creeped me out! :D

Submitted(+1)

That's nice ! I love the visuals, i don't know how you manage to make things work with such a low resolution, you wizard. Good job 

Developer (2 edits)

Hahaha thank you so much! Nokia 3310 jam is a great exercise, you should try it it's super fun! And imagine I cheesed the system a little bit here with in-between pixel movement. There it is super strict :p

Submitted(+1)

I was watching Vimlark stream and asked the chat for gems in the jam and this was mentioned. I'm really glad I came by to play it. This was a blast of a jam game with fantastic art and animation, I especially liked the background details. There's a lot to love about this game, but it was the little details like telling me I dropped some great loot when I died that made me chuckle and appreciate it even more.

Getting a feel for controlling the dragon was tricky at first, but when it clicked it felt really good. I do wish he would face your cursor though, I always felt derpy when retreating back, but facing the heros.

This was a take on the theme I expected to see more of but surprisingly didn't. Maybe people thought it would be really difficult to design around, but you sure nailed. Great game and great job!

Developer(+1)

Hahahaha I'm watching the stream as well and I totally missed my game was mentioned :D Thank you so much for playing and for your great comments! I'll totally take your review under consideration!

Submitted(+1)

Lovely art style and great implementation of the boss theme - I'm a fan of playing the bad guy in this one :D! Enjoyed wiping them out by dive-bombing them- having a more diverse playing field and different environment elements to destroy would be cool too!

Developer (1 edit)

Thanks so much for playing! Interactive environment elements sounds cool, wish I though of that!

Submitted(+1)

Nice Game! I loved playing as the dragon in this one. Really established that I was playing as the boss! Super liked how the attacks were somewhat similar yet different and distinguishable. I felt that this let the game stick to a type of art design while still allowing us players to determine which attack is which. Small detail but I also love how the dragon's eye would move to where our mouse was.It added that extra layer of life in the game. Great Job!

Developer

Thank you very much! Glad you liked the characters and the moving eyes :D 

Submitted(+1)

Really polished!

It was really fun.
But BOI was that healer not fun!
After first loss that healer was on my top 10 hitlist!

Beautiful art, great music and fitting sound effects, one thing I would have added would be a small window to show where the next refiller will spawn, and maybe a blinking effect a litte before it dissapears. Right now, if you are at the edge of the map and the refill spawns at the other side, then there's no chance you will get it.

Developer

Thank you very much for playing! This is an absolutely great idea I didn't think of, will totally do that!

Submitted(+1)

Very polished game. I found the menu music to be very engaging right off the bat. And everything feels very well put together. The only gripe I had is that I found the controls a bit challenging.

Developer

Thank you so much! Yes it's true, they are a bit challenging, I guess I got used to them from playtesting too much I neglected the time it would take for people to get used to the movement!

Submitted(+1)

I get to be the boss! Yes, that's a twist I haven't seen as much this jam.  Nice job, I had fun with this one.

Developer

Hahaha thank you so much!

Submitted(+1)

Really cool game. I like the concept. Well done.

Developer

Thank you! :D

Submitted(+1)

Cool game ! It was very satisfying to rain havok on those miserable humans mwehehe.
The controls were different and interesting, it really encouraged on diving on them and managing your mana properly.

I had fun !

Developer

Thank you so much! Glad you enjoyed and figured out the way the combat works efficiently! Makes me happy that I decided right at the end to encourage attack spamming!

Submitted(+1)

Amazing game! well done!

Developer

Thank you :D

Submitted(+1)

fun game idea liked the way you move the dragon but it was hard to shoot at the people

Developer(+1)

Thank you so much! Hope it wasn't very hard though to ruin you experience, just hard enough to give the poor guys a chance!

Submitted

i dont know if it was an intended diffculty its just that when i want to shoot at the enemy's i fly into them because im aiming with the mouse and also moving with the mouse. but still alot of fun

Submitted(+1)

Seeing all the little enemies move around and do their thing was quite endearing!

Developer

Hahaha thank you so much! Too bad you had to kill them in the end of the day! Don't worry though, they get to respawn after the battle, I promise!

Submitted(+1)

Love it! What a great take on the theme, I loved how each little person had a different job and it was so satisfying wiping them out one by one!!

Developer

Thank you so much! :D

Submitted(+1)

The controls are fun and smooth.Reflecting projectiles onto the heroes was challenging but fun.

Developer

Thank you so much for playing  :D Glad you enjoyed!

Submitted(+1)

I really appreciate the little things in this game, like the music and sfx buttons are already nice polish, but having different heroes with different abilities is a great addition that I think might get kind of lost when they're all clumped together.

I agree with the comment about the collision- I kept thinking my hitbox was my head and trying to divebomb the heroes, but the long hitbox + inability to shoot backwards had me feeling kind of limited. I also feel like the healer is OP? :)

Developer(+1)

Thank you so much! Your comment is spot on! I really spent too much time polishing some aspects of the game neglecting others, for example the ranged enemies mechanics... The hitbox is the whole body but they aim for your head when they shoot. The caster will aim exactly on your head and the ranger will aim on the position of your head when he starts charging but here's the cheesy part I didn't have time to improve because of horrible organization of the animation players... I added a cooldown for the abilities so they wont spam you, but the cooldown will also incur when you first ender their range, so you get a delay before they start attacking you, this was totally unintentional but didn't have time to fix it and the worst part is that it wasn't even a coding issue, it was an animation one xD. Also yeah, the healer is for sure OP! (Don't mind my long text, I also said out loud my thought just to remember what I gotta do post jam) :D Thanks again for playing!

Viewing comments 23 to 4 of 23 · Next page · Last page