fun game! has a cool sound design and great minimalist graphics. Gameplay feels juicy and impactful. My only complaint is that enemies feel a bit "samey", maybe adding some foes with different attack patterns could improve the experience.
The writing is great, liked the concept of being the main boss
Play game
Geometricus: The Final Confrontation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #50 | 3.571 | 3.571 |
Theme/Limitation | #57 | 3.500 | 3.500 |
Technical Implementation | #68 | 3.429 | 3.429 |
Overall | #78 | 3.386 | 3.386 |
Fun/Design | #79 | 3.429 | 3.429 |
Graphics/Animation | #175 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You are the final boss of a storyline that is hinted at in the begining and enemies are restricted to a fixed perimeter.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
Leave a comment
Log in with itch.io to leave a comment.