amazing, it just has so much style and the controls feel great. The unlocks and the end of the stage add a whole layer of complexity
Retsa Games
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interesting idea and aesthetics.
I got some grips with the camera, always feel that is too close to the character, making navigation difficult. Also, the default camera configuration is inverted by default, changed it as soon as i started.
Also i think the teleportation system could be symplified by having checkpoints and a button to quickly reset position without accessing the menu.
I think that with some quality of life improvements this game could be really cool, physics based games are a blast once everything fits.
i'm a sucker for procedural infinite stuff and stealth games, had a great time with it and reached 22 coins.
I like how minimal everything is, and yet it has some interesting mechanics, like.. do i sacrifice score just to save my life? do i go to the next level or keep looking for coins? it's great.
Didn't see anything resembling the loop theme thou, but overall a really cool entry
Thanks for all the feedback AwsApps!
Yes, it's an actual torus without any fancy shader code, just used a little bit of trigonometry to turn the car (sin and cos to calculate the car position and rotation).
Synchronizing the background music to the car speed would be really cool.
Also, one of the plans with the next update is make the jump more "juicy", definitely needs a jump effect and a bounce effect.
Yes! for example, in Ultratoro, the car doesn't move forward, is the torus shape that rotates, you only avoid stuff that comes to you by going left or right. Also went the faux gravity way, there is no physics simulation.
I think the trick(mostly) is moving the shape itself rather than the player object.
got really interesting when switches and portals appeared, they open a world of possibilities, like switches that rotate portals and other emergent mechanics.
Another mechanic that i don't know if it's intentional, but could also open the door to other possibilities: the arrows can be rotated when the rocket is moving, so there could be some levels where the player must act quickly while the rocket is traveling.
Cool game
that was some fun and brutal platforming with a nice polish. The idea alone is really cool, and could be expanded in a lot of ways, like moving spikes, enemies, proyectiles, etc. Chaining up bounces and keeping the momentum just feels good.
I managed to beat it even when my stupid brain made me press R to restart a level but ended restarting the whole thing :P