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Retsa Games

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A member registered Nov 08, 2019 · View creator page →

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the minimalist design and the ambience are really good. The shove/attack combo is now my favorite method of execution :P

really cool boss battles. Love this so much

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Really fun! super challenging but you develop a rhythm eventually and it gets easier

reached round 8! it gets super addictive

defeated the icon of Goat! this game is just pure adrenaline. Also the UI is wonderful 

great game with beautiful vibes! the slo-mo made me feel like i'm good at bullet hells :P

really fun! Retried level 13 at least 100 times :P

looks awesome and it's fun as hell. The Risk/Reward factor of jumping out is great

that was fun! Everything feels alive, specially when dialogs keep going between characters without the input from the player.
The art is great too.
Got me intrigued for the full game, looking forward to drink some beers with the guy i shot hehe

yeaaah! it's an insane genre just waiting to be explored. So much untapped potential

great game, it's fun to perfect the "star juggling"

The game has really cool vibes and world, i like the open ended areas and ways and navigation, has the potential to a lot of immersive sim gameplay and ways to overcome situations.

Here some feedback on things that could improve in the next version:
- Shooting is too simplistic and can be spammed infinitely without any drawback. I think it needs a reload mechanic. It could also benefit from some dispersion instead of the perfect accuracy it now has.
- Regular shooting enemies only react to your presence when in a really close range and can be killed from far away very easily.
- Never used the secondary melee ability, there are not situations that benefit from getting close and personal with enemies.
- Don't see any reason why the second jump is performed with the melee attack instead of the regular jump.
- Needs the mechanic to jump in water.
- Not a fan of the platforming on the second level.

Can't wait to see whats next in this dystopian post apocalyptic world!


games that take part in non-euclidian spaces are so cool. The shrinking mechanic added another layer of mind screw, it's great

brutal but with a cozy feeling. Love it

really fun shooter with lovely visuals

pure chaotic fun, looking forward for the full release

wonderful metroidvania. The themes of becoming one with nature great

Gracias SpaceCat! estaría bueno, debería hacer un Gatoro 2 algún dia con más niveles y contenido

gorgeous mind bending game

encontré los 3 finales! esta divertido, aunque muchas elecciones sean una ilusión jaja

Con el comienzo se pone todo super mistico. Desbloqueé todos los caminos y llegue al final.
Muy bueno gráficos, los textos y transiciones.

los 3 juegos están buenísimos, la estética gameboy y la música están muy bien logradas. El toque filosófico me gusta mucho. Una cosa que creo que podria hacer el juego incluso mejor, es unir conceptualmente las 3 historias: De las celulas de la primera historia se forma el humano de la segunda historia, este se reproduce, y su tataranieto es un astronauta que busca oxigeno XD.
Muy bueno

gracias Jolumorsan!

buen defender con gran variedad de enemigos. Me gusta el estilo, en especial la actuación de voz tipo unreal tournament jaja.
No entendí mucho los minijuegos, no parecían ser diferentes al modo principal, pero por lo demas esta muy bien

el pixel art y las animaciones están muy muy bien, aunque desentona un poco las barras de vida que no tienen el mismo estilo pixel art. Lo más divertido sin duda es el plataformeo y balancearse con cadenas, el combate sufre un poco ya que aveces el ataque no se registra cuando estamos en movimiento.

muy linda estética y uso del tema no literal, los escenarios son buenísimos, en especial el del espacio y el barco.

Una cosa que creo que necesita es un feedback visual en cada escenario del tipo de contenido que están viendo y su contento/descontento. Una forma seria por ejemplo, cambiando la imagen del tele

fuaa, muy brutal y divertido. Apenas moría me ponía a jugar de vuelta pero cada vez con el mapa un poco más memorizado

Gracias ED! se me paso completamente lo del botón de salir jaja, debe ser por terminar los juegos de jam al último dia :P

Gracias SirTartarus!

gracias TermiSenpai! si, deberiamos diferenciar las manos un poco más. Teníamos la idea de ponerles algún tattoo o algo del estilo

Gracias Asdonaur! es verdad que a la animación de muerte no le puse mucho amor jaja

just beautiful, every frame of this game looks like an art piece. Also, the soundtrack is superb

Just beated the whole thing. Really clever design, i like how the level names are hints

great metroidvania, the dual design of some enemies and the puzzles were well thought out

amazing metroidvania, pushes the limits of what pico8 is capable of

love that it takes a simple concept and runs wild with it, each playthrough feels different and fresh

one of those games that when i lose, i immediately start again. Really cool twist on the Panel de Pon formula

interesting trip with great tunes

amazing, it just has so much style and the controls feel great. The unlocks and the end of the stage add a whole layer of complexity

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interesting idea and aesthetics.
I got some grips with the camera, always feel that is too close to the character, making navigation difficult. Also, the default camera configuration is inverted by default, changed it as soon as i started.
Also i think the teleportation system could be symplified by having checkpoints and a button to quickly reset position without accessing the menu.
I think that with some quality of life improvements this game could be really cool, physics based games are a blast once everything fits.