An Innuendo in game form. Funny, wholesome and pretty. It's a world i would love to see expanded in some way
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Amazing game. Challenging, cute, and endlessly replayable.
That said, it needs a better way to explain it's own mechanics and controls, since it takes a while to figure it out.
i don't think that the tetris pieces don't really need to vertically "snap" to the grid when falling, i think it just makes the puzzle element harder to control/visualize. Definitelly the "roguelike" aspect is much more polished than the puzzle one.
Really addictive game, you just NEED to play one more time when you die. This is a gem that needs just a little bit of polish to reach it's maximum potential .
PD: the desktop version needs a fullscreen option.
Cool game with a lot of potential, i like the idea behind and the art direction.
I have a hard time with the UI, especially in crafting. Didn't find intuitive to have the inventory and crafting window opened at the same time, and the way to "retrieve" the item is not clear. Maybe "automating" the crafting process would be cool (without the need to grab and drop the items).
The jetpack system is kind of weird too, i expected to fall when i'm not pressing "W" or "space".
Tutorial text is also not very intuitive, being a overly long info dump. I recommend to simply add small contextual tips and visually highlight the objetives.
You have a potentially addictive crafting indie gem here, just need a rework on UI and UX aspects to unleash it's full power