Great game loop, very addictive !
It would be nice to add some sound effects for the immersion.
Frelude
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Nice game with a good mood. The cave need perhaps more space to jump easily. You can use lights/objects to have different ambiances and make it more memorable. When it's dark, it could be interesting to just have a light halo around the character.
I did not finish the game, it is perhaps too long for a jam.
Overall the concept is great, and the story feels promising. Well done.
Nice game. I like the concept.
The building part has some issue in selection, and we don't really know the specificity of each block, it lack of affordance or some statistic. Some top-down character (even if it looks good) would be more appropriate.
The transitions scenes, water shaders adds a lot.
The storm part is too easy. It need more 'storm' visually, but also in the controls. If we don't move, we must go down. Some wind could also deviate our trajectory.
Nice little platformer, but it need more challenge. Some ambient sound could be great too. I like the tileset, especially the mist background. You could play a bit more with different direction of the wind, and perhaps make the ghost float with wind (but always protecting the candle by blocking wind).
You are allowed to fix your game !
It's game-breaking issues. Here is an extract of the rules:
Game files are not locked so if you discover a major issue with your game file it is possible to change this afterwards, just make sure you make a submission before the deadline. This is only for game-breaking issues, don't use this feature to otherwise update your game before the rating period is over.
I like the sense of progression, as we are going down. I like the visual, even if there is some inconstancy in the pixel size. SFX are missing a lot, for thruster and collectible, and some atmosphere too. The Music retro vibe is great, but loop is short and the cut between 2 loop is distinguishable.
But overall that was fun to play. Great job.
Nice game. It looks good.
But I have to read nickbdawg comment to know that Select button was Shift, that not written in game nor the itch page (there is Start but not Select). Once I got it, that was simple to understand.
Like the introduction scene, and general visual. It lack some 'negative' feedback when using button
Overall that was fun.
Cool game. 3D Graphics are good, but not the UI, you could use a sphere for the AI dog, instead of pixelated disk. First time I have no idea of what to do, but figured it out by looking at the main page controls.
The main character feels to slow for my taste. I like the atmosphere, not sure the music fit the game (combat part)
Overall well done.
Nice concept. A little warning, you screen does not adapt to all screen. I have a 16/10 monitor, where the letter were cropped. I think you could choose other keys to adapt to the vertical structure (like 1/Q/A/Z), and use keyboard layout (not qwerty keys).
Other than that, it was fun to play for a bit. It could be cool to see the titanic go down as you are making mistake.
Great game. The concept works well. The tutorial screen is a bit intimidating. Some gravity system would be welcomed, it's weird to see house (or the entire island if you destroy the bottom) floating in the air. I found the UI resources cost/gain too small.
I like the water metaballs look.
Overall I had a good time playing your game. Congratulation.
Great atmosphere, with a good sounds design quality.
First of all, some message to tell people to use headphone or at least have increase the volume would be great, has all is based on sounds (I had to read makra comment to realize it).
Camera mechanic could be cool, but seems to be rarely used or hard to used at the right time (I don't know).
The camera movement often 'reset' (is it done on purpose ?)
This could be greatly improve by helping user a bit more, increase hint sounds volume over time, even some subtle lightning hint..
Overall the was a great experience, just need to be a little tutorialized.
Look to me like a clever Idle game in disguise. The gameplay is hypnotic. Perfectly suited for mobile. Massive use of particles and trails.
The thing I don't like very much is the upgrade page, there is too much things, it's overwhelming. The upgrade screen composition is strange, all in the top-right and the center is empty.
Other that that, great game. Congratulation.
Cool game. The gameplay is original, and frustrating.
The progressivity needs to be rethink. I suggest you to begin simple, with just one color and a basic level go to the end. Then add path, collectible, then add one more color (with the key on it please), etc...
It lack a bit of fantasy. For instance, it would be great to be on earth, destroying house/city/... with mountains (instead of wall), with some scoring system.
Overall that was fun to play, and with a bit of extra work could be even more fun.