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Frelude

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A member registered Apr 18, 2020 · View creator page →

Creator of

Recent community posts

I did it, but I'm still stuck.

Nice game with a good mood. The cave need perhaps more space to jump easily. You can use lights/objects to have different ambiances and make it more memorable. When it's dark, it could be interesting to just have a light halo around the character.
I did not finish the game, it is perhaps too long for a jam.
Overall the concept is great, and the story feels promising. Well done.

I try to play the game, but as soon as I talk to the captain I can no longer move.

Great game. Well polished. Minimalist gameplay but great atmosphere.

I did not understand the 2+2 rule, all I feel is jump, swing ? So I did not go very far, I did not go to any monster. The coin explosion does  nothing when on floor, and I did not manage to use it in air.  Some more tutorial zone are needed. Aa it, that's too hard for me.

Nice game. I like the concept. 
The building part has some issue in selection, and we don't really know the specificity of each block, it lack of affordance or some statistic. Some top-down character (even if it looks good)  would be more appropriate.
The transitions scenes, water shaders adds a lot.
The storm part is too easy. It need more 'storm' visually, but also in the controls. If we don't move, we must go down. Some wind could also deviate our trajectory.

Nice platformer. I manage to soft lock with the crates. Some more SFX would be great.

Well done.

Nice little platformer, but it need more challenge. Some ambient sound could be great too.  I like the tileset, especially the mist background. You could play a bit more with different direction of the wind, and perhaps make the ghost float with wind (but always protecting the candle by blocking wind).

You are allowed to fix your game !

It's game-breaking issues. Here is an extract of the rules:

Game files are not locked so if you discover a major issue with your game file it is possible to change this afterwards, just make sure you make a submission before the deadline. This is only for game-breaking issues, don't use this feature to otherwise update your game before the rating period is over.

Great atmosphere. Looks good and simple to understand. A bit repetitive, but the spirit are a god addition to spice it up.
Well done.

I like the sense of progression, as we are going down. I like the visual, even if there is some inconstancy in the pixel size. SFX are missing a lot, for thruster and collectible,  and some atmosphere too. The Music retro vibe is great, but loop is short and the cut between 2 loop is distinguishable.
But overall that was fun to play. Great job.

Fun game. Looks more like a prototype (but that's the goal of game jam after all).
Could had been great to have crossroad, pedestrian and be able to go on the sidewalk :)

Nice game. It looks good.
But I have to read nickbdawg comment to know that Select button was Shift, that not written in game nor the itch page (there is Start but not Select). Once I got it, that was simple to understand.
Like the introduction scene, and general visual. It lack some 'negative' feedback when using button
Overall that was fun.

Nice platformer, but too hard for me, I did not go far enough to see the potential of the game. 
I found the lateral movement a bit to stiff.
When you change screen, the place where you land must be predictable. (the wall jump on upper screen is not for instance)
Great work.

Interesting puzzle game. I did not understand immediately that we must not click on the beaver first, but select a tile.  Good execution, with enough polish. Well done.

The game starts good, but need more variety and polish. 

Very nice game. Simple very well executed, polished, with good use of lights. 

Really gorgeous.  Music sounds to be inspired by Eric Satie songs (and everyone loves Satie). 
I understood that food is associated to a felling, but it's opaque to me. What means chocolate ? Orange ? have to try...
Overall this game stand out for this graphics, mood and general polish. Great work.

Thanks for your feedback and for playing. There is an electric generator to switch on to have light during the night, but did not introduce it in dialogs.

Really good looking game. The controls feels good. It lack a bit of adversity, some reduction of visibility, and force applied to the boat during the storm could help. I like the music change when storm arrive.

Overall great job.

The concept is it-self works well. It lacks some animations, it also need some UI work, use image for resources instead of world, and put them on the tile it-self or on a hover panel., etc...
I like the explore mechanic.
Overall well done.

Nice and polish game. I like the interactive animation, it enhance the gameplay, and make scene more alive.
Excellent drawing, with a strong mood. Not very innovative, but well executed.

Bravo !

Is this inspire by the (interesting) movie, "a cat in paris" ? The art looks good, but it feel strange to jump on platform that are away, perhaps with some scale adaptation of the cat, it could be less odd ?
Adding some physics for tiny object could be great too.

Great work on this. Congratulation.

Cool game. 3D Graphics are good, but not the UI, you could use a sphere for the AI dog, instead of pixelated disk. First time I have no idea of what to do, but figured it out by looking at the main page controls.
The main character feels to slow for my taste. I like the atmosphere, not sure the music fit the game (combat part)

Overall well done.

Nice concept. A little warning, you screen does not adapt to all screen. I have a 16/10 monitor, where the letter were cropped.  I think you could choose other keys to adapt to the vertical structure  (like 1/Q/A/Z), and use keyboard layout (not qwerty keys).
Other than that, it was fun to play for a bit. It could be cool to see the titanic go down as you are making mistake.

Immersive adventure. 
Great work.

Great game. The concept works well. The tutorial screen is a bit intimidating. Some gravity system would be welcomed, it's weird to see house (or the entire island if you destroy the bottom) floating in the air. I found the UI resources cost/gain too small.
I like the water metaballs look.
Overall I had a good time playing your game. Congratulation.

Fun neon runner. Like the music, very appropriate to a runner (but not sure for the hell lore).
Great work.

Well played with light. The environment is a bit too redundant, but this can be useful to lost player. SFX are good too.

Well done.

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Nice mechanics. I must say I did not understand immediately that I was blocking the wind. The wind effect could be enhanced I think. 

Overall great game. 

Nice farming game. I imagine you did not have the time to add an end (or there is a bug).
The visual are cool, with the lightning and growing water. Some simple scale would help see the plant growing. 
It fit the theme. Well done.

Great game. Fit the theme perfectly. 
If I nitpick , you could make that the trunk you move do not push too hard the other.

Other than that, all works well together. Congratulation.

Nice game. First I found there was too much text, but in fact nothing too complicated. The game looks good. It was pleasant to discover new areas, but the gameplay feels repetitive over time. Some change during storm could spice it up.

Overall great game.

Great atmosphere, with a good sounds design quality.
First of all, some message to tell people to use headphone or at least have increase the volume would be great, has all is based on sounds (I had to read makra comment to realize it).
Camera mechanic could be cool, but seems to be rarely used or hard to used at the right time (I don't know).
The camera movement often 'reset' (is it done on purpose ?)
This could be greatly improve by helping user a bit more, increase hint sounds volume over time, even some subtle lightning hint..

Overall the was a great experience, just need to be a little tutorialized.

I jumped of my chair several times. Nice camera intro, but the main character seems a bit off compared to the rest.
Gameplay is pretty standard, but you install a terryfing atmosphere.
Well done.

Look to me like a clever Idle game in disguise.  The gameplay is hypnotic. Perfectly suited for mobile. Massive use of particles and trails. 
The thing I don't like very much is the upgrade page, there is too much things, it's overwhelming.  The upgrade screen composition is strange, all in the top-right and the center is empty.

Other that that, great game. Congratulation.

Cool game. The gameplay is original, and frustrating.
The progressivity needs to be rethink. I suggest you to begin simple, with just one color and a basic level go to the end. Then add path, collectible, then add one more color (with the key on it please), etc...
It lack a bit of fantasy. For instance, it would be great to be on earth, destroying house/city/... with mountains (instead of wall), with some scoring system.

Overall that was fun to play, and with a bit of extra work could be even more fun.

Nice FPS with good assets. The gameplay feels a bit generic but was fine to play.
Keep it up.

Nice game. There is sometime detection/collision issue, but nothing blocking.
I perhaps did not play well, but I had a lot of weapon , more that what I need, so I give them to a soldier just to get an empty slot.
Other than that it was nice to play. Perhaps speedup things could help.