I like the idea of the different gameplay that form a loop. I did not manage to catch enough H2O to survive. I imagine there is another phase of evaporation. The game is very huge 350mo :O.
Well done.
I really enjoyed the game. It is well executed. The concept is quite classic for a Jam but fitting.
What I liked:
What could be improved:
Overall, it's a good job. Well done.
Looks great, but the apartment is so dark (and yes I change the gama-correction). I was stuck after getting the resource, did not found where it is supposed to go. I wander in the apartment looking for the white dot to appear in the darkness... Another time I was stuck between room, so relaunch the game, and it would be good if we can skip texts.
I like the atmosphere. I suppose that we are the one who is responsible for the phenomena. It lacks a bit of feedback on our interaction (except door), is this object interactable (some point/hand/.. on the middle of the screen could do the job)? Did we successfully interacted with (some SFX, particles..) ? The game is timed perfectly for a jam. I went through the end, but did my interventions on objects was useful (I had no clue but I think not). So I lived it like an experience (and because it's not long), I appreciate it.
I like that you simplify the game by eluding chopping, hunting etc... Perhaps not for exploring because I like exploring.
Graphics are good, with just enough animations and polish. You did well managed lights and colors.
I sometime have some difficulty to Sleep, perhaps I was going bed to soon, but I have nothing else todo.
Great work.
I like the claustrophobic atmosphere (could be even more with a lower ceiling). The pace is good. I like the change of lights when there is an issue, and that water. Perhaps some hint on levels could helps, green(ok)/orange(warning)/red(imminent issue), and perhaps some alert sound on the monitor that trigger the issue, of some bulb light that blink.
Cool game, I had fun playing it !
The game looks great and seems interesting. The game is running smoothly on my old PC (witch is rarely the case with Unreal games). UI and control are good. But I am a bit frustrated because I can't barely see my surroundings. It's just because the flash light do not follow camera (that is supposed to be where we are looking at), so I did not go very far.
I try WEB/PC versions, but it was very slow after some moves. If I understood, we can't destroy enemies, it's a war of positions. I manage to win, by attacking in 2 directions at the same time. The dark dot are the frontier I suppose, and we are slower when expanding it (that's what slow down the game ?).
I try my best but i did not manage to understand the instruction. For the pentagram for instance, There is no way to draw a line. Sometimes I only have yellow sign, so nowhere to start. I sure there is a logic, but that's not the one I understood. For the furniture there is row of 6 ingredients, but the list we must match with contains only 4. And for the words, I try to follow what I understand and find no word matching in the last column.
I suppose your inspiration is coop asymmetric game like keep talking and nobody explodes. And I did not see it before.
Good game, that was fun to play. Controls did not bother me, but it's true that nowadays controls are relative to camera. I like the details like drop shadows and particles. I like the vector aesthetic. Could be even better with some postprocessing.
Some timer is surely needed because as it, you just have to wait for the other vehicles to do their thing than drive, which is not the intended mechanic, where you must plan a bit to avoid collision.
If you want to go further: more life and things to avoid (other cars, pedestrian, police that watch for off road offence, etc...) to bring those moment where planning is needed.
Great entry !!
I am a little too stingy with information for fear of spoiling the pleasure of self-discovery. If you follow 'Offices,' you should realize that you are going in circles. So you try other paths and discover other rooms. By not relying on the information signs that try to keep you in the metro, you may find an ending. Death is an option, but not the best ending.
Thanks for playing and your kind word. It's the first time I create this kind of game, so no techniques. I'm more a portal/bioshock guy, than horror game. I was inspired by liminal space. For the music, (thanks to kevin mcleod the one and only)), I have a script that modify the pitch, low pass, and reverb. The more you loop the more the music is distorded.
Nice game. In fact, if you use only log system, you can find the path of every one and find the solution. Find the solution with The CCTV is possible but more challenging. I have some issue with the music. Game is well presented, (but I resolved it with a whiteboard, more straightforward).
The main criticism I would do is that there is an obvious way to solve it (even if it takes time). Perhaps a way to circumvent this, is to add some other notes on the board that break rules, like an issue with a door that makesomeone occupy a room during 2 hours instead off one. A black out of log system during 1 hour. A CCTV that was unplugged at this hour, etc..
Overall that reminds be a bit of some Cluedo (aka Clue). Was fun.
If you are interested in this kind of game, play https://felisarmis.itch.io/red-card ! (was made in a month, not a week, and no re-playability at all)
Fun concept, a sort of 'lemmings' x 'dungeon keeper'. But it's really easy for us to unbalanced the level. 2 spikes in a row and the guys die. A way to balance it could be to use the corpse of dead trap as new tiny platform, or make damage to traps each time they kill someone.
Otherwise the graphics and music was good. Some more SFX can help too (death, bump, etc..).