I like the concept, and the realisation. I'm not fond of the aesthetic, but it's readable.
That was fun, great game.
Nice game. It become quickly a bit repetitive, perhaps with addition of some ennemy or nogo zone it will spice it up a bit.
Overall, well done.
(NB: If you want to avoid that cube pass through walls when the movement is really fast, use Rigidbody.MovePosition in FixedUpdate to translate your platform, not transform.position because this will just 'teleport' your board)
I was curious to test your game, because we have a similar concept. I must say your game is really difficult. At the first corner we have to do a 90° but it look's like the rotation direction is reversed ;) according to regular rotation. Some border would help for the first race at least. The 3D is simple but it works.
Great game.
NB: If your curious too, check our game.
I was curious as we have a similar game. First we had a pretty similar concept but ended up going for a slightly different approach. Go and check it out, if you are curious too.
I like the swarm effect at the start. I think with an horizontal circuit you could have a closest camera.
Of course some other circuit would had been great, but I know it's complicated in such amount of time.
Overall, that was fun to play. Well done.
Nice game. I also took the "play the map instead of player" with physics too.
Like IrrelevantGaymer says, you include all your sources in the build, and .git, etc... So build your project in a 'builds' dedicate folder, then zip all the content except XXX_BurstDebugInformation_DoNotShip. And if you can, make a WEBGL build, you'll get more feedback.
Other than that game was fun to play. Some sound effect on collision would be welcomed. Nice music.
Great job.
Jeu très sympa. Il faut clairement privilégier l'énergie pour envoyer un max d'ennemis. Parfois je trouve la zone cliquable un peu petite, mais c'est parce que je ne suis pas très précis quand je spame les deux boutons a la fois. Il pourrait être intéressant de jouer avec sa taille, au fur et a mesure des upgrade. J'aime que belmont soit comme nous de plus en plus puissant. Il pourrait être intéressant de récupérer les XP gagnés sur le trajet de belmont, pour varier un peu le gameplay.
En tout cas, beau boulot.
Funny story. There is plenty of dialogues. Unfortunately, I don't speak English fluently, so I can feel overwhelm very easily with lots of text. But I went through the end, and got the good ending ! I like the strangeness of some characters. The fact that characters have different emotions . Great job.
Thanks for playing, and your feedback !
Yes, there is a couple of bug, there is an issue on how the rank are computed by rolling in reverse near the start, but you can't win like this because as soon as you finish a lap the computation is good.
Don't know why but there ranking/timer Font does not work in fullscreen.
The race ends when the first 3 arrives, so if you were first, that 's another bug :s
I'm interested to know how it happens, I can't reproduce it !
I think the Enemy must attack you, otherwise you do not have any reason to just wait until you got a strong army. Not interesting at all.
So perhaps have predefined building attacked by the Enemy. That you must defend/repair otherwise you loose.
Your income could depend on time and those building using some multiplier.
Of course balance and diversify troops with melee, range, high fire rate/ low power, low fire rate/high power, etc...
Enemy must defend it-self with some diversify attacks, that it he overtime.
Lots of bullets.
Lots of polish (particles ands sound effects, screen shake, etc...)
Multiple maps leading to different strategies, with an enemy that increase in power at each level.
Good execution with a nice concept. It's not that easy to avoid obstacle using those different points of view, but the game is pretty faire with us. The point of view is really impressive, but I think controls would had been easier with a topview, and allows us to focus more on chase that controls.
Overall, great job.
Cool concept. A lot of text to read in order to understand what we are doing. Some feedback like floating text on red dot, that say +15pts or -7pts when the rogue enter a place will help understand. Same thing for multiplier modifications. Game has good post-processing. Music is nice too. I found the placement of tile a bit tedious some times.
Overall nice game.